Player Matchup

Sylvanus
Sylvanus
DAFRplus
Sylvanus
Level 29
God Stats
1W - 4L
1,626 SR
Queue Stats
13W - 18L
1,571 Elo+
Party 3
Thanatos
Thanatos
Dfrederick99
Thanatos
Level 151
God Stats
0W - 1L
1,317 SR
Queue Stats
15W - 33L
1,430 Elo+
Party 2
The Morrigan
The Morrigan
Sannomito18
The Morrigan
Level 140
God Stats
0W - 1L
1,488 SR
Queue Stats
22W - 28L
1,524 Elo+
Party 3
Bellona
Bellona
TidalSplash5704
Bellona
Level 141
God Stats
1W - 4L
1,698 SR
Queue Stats
11W - 21L
1,438 Elo+
Party 2
Neith
Neith
gfuncle
Neith
Level 144
God Stats
0W - 1L
1,700 SR
Queue Stats
12W - 12L
1,483 Elo+
Party 2
Team Averages
Level 121
1,566 SR
1,489 Elo+

VS

Team Averages
Level 80
1,699 SR
1,757 Elo+
Gilgamesh
Gilgamesh
DixieNormus36
Gilgamesh
Level 106
God Stats
3W - 0L
1,774 SR
Queue Stats
285W - 195L
1,687 Elo+
Party 1
Geb
Geb
ShieldGGez
Geb
Level 27
God Stats
158W - 28L
2,084 SR
Queue Stats
262W - 50L
1,914 Elo+
Party 1
Zhong Kui
Zhong Kui
VyscoI
Zhong Kui
Level 105
God Stats
3W - 2L
1,450 SR
Queue Stats
440W - 185L
1,824 Elo+
Party 1
Arachne
Arachne
Wiggles31
Arachne
Level 146
God Stats
11W - 7L
1,690 SR
Queue Stats
212W - 204L
1,512 Elo+
Solo
Neith
Neith
plzdontbeads
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 9L
1,849 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DAFRplus
Sylvanus
7
1 / 2 / 6
5,316
443
2,823
10,946
7,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
Dfrederick99
Thanatos
10
3 / 6 / 4
6,419
535
7,420
9,895
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
Sannomito18
The Morrigan
9
3 / 4 / 1
6,028
502
6,574
6,960
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 0
5,675
473
3,891
8,267
7,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
gfuncle
Neith
8
0 / 4 / 5
5,423
452
5,307
6,596
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DixieNormus36
Gilgamesh
13
3 / 0 / 3
7,619
635
6,124
9,206
8,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 0 / 10
6,817
568
5,232
7,895
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
VyscoI
Zhong Kui
12
2 / 3 / 1
6,624
552
6,636
8,515
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Wiggles31
Arachne
12
10 / 3 / 2
7,785
649
10,898
10,534
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 2 / 5
7,179
598
5,006
5,963
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
8
Kills
20
20
Deaths
8
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DAFRplus
Sylvanus
1
2
6
2
L
Thanatos
Dfrederick99
Thanatos
3
6
4
0.83
W
Gilgamesh
DixieNormus36
Gilgamesh
3
0
3
4.5
L
The Morrigan
Sannomito18
The Morrigan
3
4
1
0.88
W
2
0
10
7
L
1
4
0
0.25
W
Zhong Kui
VyscoI
Zhong Kui
2
3
1
0.83
W
Arachne
Wiggles31
Arachne
10
3
2
3.67
L
Neith
gfuncle
Neith
0
4
5
0.63
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
33,896
42,664
Taken
42,113
22,773
Mitigated
23,912
12,195
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DAFRplus
Sylvanus
2,823
1,026
709
2,346
10,946
7,619
138
5,099
5,847
9,946
0
L
Thanatos
Dfrederick99
Thanatos
7,420
2,344
0
6,448
9,895
3,210
0
1,950
7,945
0
28,046
W
Gilgamesh
DixieNormus36
Gilgamesh
6,124
1,819
0
1,605
9,206
8,463
0
206
9,000
0
51,740
L
The Morrigan
Sannomito18
The Morrigan
6,574
1,456
0
375
6,960
2,178
0
801
6,159
28,635
1,891
W
5,232
1,023
0
2,440
7,895
5,239
0
1,933
5,962
10,289
3,412
L
3,891
1,286
0
1,496
8,267
7,916
0
0
8,267
0
21,970
W
Zhong Kui
VyscoI
Zhong Kui
6,636
1,438
0
4,526
8,515
4,749
0
1,121
7,394
50,963
0
W
Arachne
Wiggles31
Arachne
10,898
7,422
0
3,274
10,534
3,679
0
3,037
7,497
0
46,375
L
Neith
gfuncle
Neith
5,307
2,659
0
821
6,596
1,850
234
2,737
3,859
0
23,922
W
5,006
1,960
0
2,306
5,963
1,782
0
1,865
4,098
0
43,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
36,024
232
Minions Killed
401
0
Camps Cleared
0
1,092,192
Distance Traveled
1,216,185
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,316
443
16
1
0
220,956
2
L
Thanatos
6,419
535
65
5
0
226,141
3
W
Gilgamesh
7,619
635
111
9
0
238,445
1
L
The Morrigan
6,028
502
56
5
0
206,787
4
W
Geb
6,817
568
19
2
0
290,345
7
L
Bellona
5,675
473
47
4
0
233,199
4
W
Zhong Kui
6,624
552
103
9
0
205,351
2
W
Arachne
7,785
649
93
8
0
280,904
1
L
Neith
5,423
452
48
4
0
205,109
1
W
Neith
7,179
598
75
6
0
201,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role