Player Matchup

Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Gywnbliedd
Nike
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 227L
1,400 Elo+
Party 2
Apollo
Apollo
Mustii63
Apollo
Level 119
God Stats
28W - 11L
1,532 SR
Queue Stats
216W - 205L
1,564 Elo+
Party 2
Aphrodite
Aphrodite
Oossooss11
Aphrodite
Level 49
God Stats
114W - 120L
1,519 SR
Queue Stats
249W - 297L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
TwIsTeR126
Nu Wa
Level 114
God Stats
76W - 55L
1,540 SR
Queue Stats
392W - 454L
1,431 Elo+
Party 2
Team Averages
Level 109
1,518 SR
1,470 Elo+

VS

Team Averages
Level 93
1,466 SR
1,507 Elo+
Merlin
Merlin
Corvusnation
Merlin
Level 135
God Stats
1W - 1L
1,731 SR
Queue Stats
35W - 25L
1,649 Elo+
Solo
Neith
Neith
DewZzStrumpur
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,616 Elo+
Party 1
Ares
Ares
HlaupKurl
Ares
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,410 Elo+
Party 1
Fenrir
Fenrir
ImBadSorry6969
Fenrir
Level 88
God Stats
5W - 8L
1,317 SR
Queue Stats
101W - 114L
1,409 Elo+
Solo
Ne Zha
Ne Zha
Nainos
Ne Zha
Level 84
God Stats
1W - 2L
1,285 SR
Queue Stats
207W - 201L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 1 / 4
9,145
610
6,342
8,998
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 5 / 2
9,056
604
5,374
11,125
10,609
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Mustii63
Apollo
14
7 / 3 / 9
8,981
599
13,507
14,154
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Oossooss11
Aphrodite
13
3 / 2 / 10
8,210
547
4,425
7,292
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
14
6 / 3 / 6
8,720
581
8,041
8,880
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 1
9,008
601
8,097
7,013
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 2
7,550
503
8,221
9,290
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
9
1 / 5 / 2
6,818
455
4,277
13,722
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
8 / 3 / 2
9,393
626
10,167
14,036
16,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
Nainos
Ne Zha
10
0 / 4 / 3
6,535
436
1,611
9,987
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
21
Kills
14
14
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
1
4
5
L
Merlin
3
2
1
1.75
L
2
7
2
0.43
W
2
5
2
0.6
L
Ares
1
5
2
0.4
L
8
3
2
3
W
Apollo
Mustii63
Apollo
7
3
9
3.83
L
Ne Zha
Nainos
Ne Zha
0
4
3
0.38
W
Aphrodite
Oossooss11
Aphrodite
3
2
10
4
W
Nu Wa
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,689
Damage
32,373
50,449
Taken
54,048
25,921
Mitigated
34,366
14,863
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,342
5,104
0
1,439
8,998
3,178
1,542
1,300
7,698
0
68,851
L
Merlin
8,097
378
0
655
7,013
2,418
0
1,744
5,079
71,974
0
L
8,221
3,298
0
1,365
9,290
2,990
60
3,385
5,738
0
58,011
W
5,374
1,309
0
830
11,125
10,609
0
0
11,125
0
60,156
L
Ares
4,277
358
0
1,953
13,722
9,855
0
2,447
11,203
11,683
0
L
10,167
4,043
0
1,391
14,036
16,806
0
1,833
12,057
0
48,104
W
Apollo
Mustii63
Apollo
13,507
7,564
0
2,988
14,154
4,699
0
3,713
10,441
0
58,765
L
Ne Zha
Nainos
Ne Zha
1,611
252
29
1,996
9,987
2,297
0
2,234
7,505
0
26,270
W
Aphrodite
Oossooss11
Aphrodite
4,425
419
3,757
3,677
7,292
4,323
0
2,641
4,651
19,818
0
W
Nu Wa
8,041
1,146
0
2,172
8,880
3,112
372
4,720
4,160
49,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
39,304
470
Minions Killed
406
0
Camps Cleared
0
1,572,142
Distance Traveled
1,436,500
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,145
610
117
8
0
353,334
5
L
Merlin
9,008
601
137
9
0
292,723
2
L
Neith
7,550
503
107
7
0
246,002
0
W
Nike
9,056
604
123
8
0
275,173
1
L
Ares
6,818
455
10
1
0
311,843
2
L
Fenrir
9,393
626
98
7
0
298,216
2
W
Apollo
8,981
599
93
6
0
313,595
3
L
Ne Zha
6,535
436
54
4
0
287,716
2
W
Aphrodite
8,210
547
38
3
0
334,972
2
W
Nu Wa
8,720
581
99
7
0
295,068
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role