Player Matchup

Mercury
Mercury
MrxVybz
Mercury
Level 65
God Stats
20W - 28L
1,194 SR
Queue Stats
407W - 410L
1,483 Elo+
Solo
Vulcan
Vulcan
Schmavin
Vulcan
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 163L
1,544 Elo+
Solo
Bacchus
Bacchus
Spyder VII
Bacchus
Level 159
God Stats
1W - 6L
1,100 SR
Queue Stats
400W - 411L
1,472 Elo+
Party 1
Hou Yi
Hou Yi
Vincent Von Hex
Hou Yi
Level 157
God Stats
7W - 3L
1,556 SR
Queue Stats
163W - 159L
1,532 Elo+
Party 1
Vamana
Vamana
tengriii
Vamana
Level 146
God Stats
0W - 2L
1,198 SR
Queue Stats
339W - 327L
1,571 Elo+
Solo
Team Averages
Level 128
1,310 SR
1,520 Elo+

VS

Team Averages
Level 120
1,642 SR
1,530 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Just-Me-4-20
Erlang Shen
Level 123
God Stats
8W - 10L
1,522 SR
Queue Stats
196W - 192L
1,548 Elo+
Solo
Hachiman
Hachiman
ShooingKlutz
Hachiman
Level 114
God Stats
3W - 0L
1,881 SR
Queue Stats
61W - 67L
1,546 Elo+
Party 3
Thor
Thor
Skappepi
Thor
Level 128
God Stats
15W - 15L
1,604 SR
Queue Stats
143W - 144L
1,548 Elo+
Party 3
Zeus
Zeus
Vovoza0
Zeus
Level 104
God Stats
5W - 3L
1,701 SR
Queue Stats
104W - 109L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MrxVybz
Mercury
14
3 / 8 / 3
8,050
503
6,731
13,552
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
Schmavin
Vulcan
14
3 / 4 / 0
8,513
532
10,198
8,711
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Spyder VII
Bacchus
11
1 / 4 / 5
7,420
464
7,468
10,755
10,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 5 / 3
9,097
569
9,173
11,736
3,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
tengriii
Vamana
15
1 / 2 / 2
8,817
551
14,080
17,241
17,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
8 / 1 / 10
10,263
641
7,570
15,846
12,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
Just-Me-4-20
Erlang Shen
14
1 / 2 / 2
8,460
529
10,621
19,540
17,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
ShooingKlutz
Hachiman
14
0 / 5 / 8
7,930
496
9,172
12,543
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
14
8 / 5 / 6
9,090
568
9,599
12,723
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zeus
Vovoza0
Zeus
15
6 / 1 / 7
9,135
571
9,471
7,782
3,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
14
Kills
23
23
Deaths
14
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
8
1
10
13
W
Erlang Shen
Just-Me-4-20
Erlang Shen
1
2
2
1
L
Mercury
MrxVybz
Mercury
3
8
3
0.56
L
Vulcan
Schmavin
Vulcan
3
4
0
0.75
W
Hachiman
ShooingKlutz
Hachiman
0
5
8
0.8
W
Thor
8
5
6
2.2
L
Bacchus
Spyder VII
Bacchus
1
4
5
0.88
L
6
5
3
1.5
W
Zeus
Vovoza0
Zeus
6
1
7
9.5
L
Vamana
tengriii
Vamana
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,650
Damage
46,433
61,995
Taken
68,434
38,478
Mitigated
42,200
16,111
Healing
22,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,570
2,059
2,522
3,176
15,846
12,561
0
5,214
9,515
26,695
5,921
W
Erlang Shen
Just-Me-4-20
Erlang Shen
10,621
6,678
0
10,080
19,540
17,553
0
569
17,883
0
55,849
L
Mercury
MrxVybz
Mercury
6,731
3,765
0
510
13,552
4,553
559
4,768
8,784
0
55,002
L
Vulcan
Schmavin
Vulcan
10,198
2,758
0
1,864
8,711
2,781
0
2,647
6,064
59,043
0
W
Hachiman
ShooingKlutz
Hachiman
9,172
5,365
0
3,220
12,543
4,490
140
2,478
10,065
0
51,757
W
Thor
9,599
2,430
0
676
12,723
4,492
0
5,652
7,042
0
48,007
L
Bacchus
Spyder VII
Bacchus
7,468
640
1,564
1,776
10,755
10,736
0
5,294
5,461
17,628
0
L
9,173
3,825
0
2,131
11,736
3,108
1,000
2,637
9,099
0
53,021
W
Zeus
Vovoza0
Zeus
9,471
1,123
0
2,914
7,782
3,104
492
3,753
4,029
54,270
0
L
Vamana
tengriii
Vamana
14,080
6,961
0
8,266
17,241
17,300
0
1,033
16,208
0
67,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,897
Gold Earned
44,878
406
Minions Killed
442
0
Camps Cleared
0
1,583,205
Distance Traveled
1,507,660
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,263
641
39
2
0
319,407
7
W
Erlang Shen
8,460
529
116
7
0
298,157
1
L
Mercury
8,050
503
83
5
0
362,882
1
L
Vulcan
8,513
532
91
6
0
306,069
1
W
Hachiman
7,930
496
103
6
0
272,695
1
W
Thor
9,090
568
78
5
0
314,506
0
L
Bacchus
7,420
464
21
1
0
345,945
5
L
Hou Yi
9,097
569
97
6
0
272,618
2
W
Zeus
9,135
571
106
7
0
302,895
3
L
Vamana
8,817
551
114
7
0
295,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role