Player Matchup

Fafnir
Fafnir
FocusedCrowd308
Fafnir
Level 124
God Stats
1W - 0L
1,331 SR
Queue Stats
21W - 26L
1,641 Elo+
Party 1
Discordia
Discordia
GoForGold17
Discordia
Level 124
God Stats
14W - 5L
1,666 SR
Queue Stats
170W - 94L
1,696 Elo+
Party 1
Chaac
Chaac
Gryph10
Chaac
Level 21
God Stats
3W - 2L
1,913 SR
Queue Stats
211W - 97L
1,751 Elo+
Party 1
Ullr
Ullr
Player1029384
Ullr
Level 125
God Stats
19W - 13L
1,703 SR
Queue Stats
183W - 144L
1,648 Elo+
Party 1
Skadi
Skadi
VeinTrain
Skadi
Level 128
God Stats
7W - 6L
1,837 SR
Queue Stats
163W - 121L
1,630 Elo+
Party 1
Team Averages
Level 104
1,690 SR
1,673 Elo+

VS

Team Averages
Level 39
1,600 SR
1,524 Elo+
Ullr
Ullr
BreakHerBacc
Ullr
Level 27
God Stats
0W - 1L
1,267 SR
Queue Stats
1W - 3L
1,451 Elo+
Party 2
Skadi
Skadi
Dead_guy_x
Skadi
Level 46
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 3L
1,207 Elo+
Solo
Bacchus
Bacchus
NotSoGoodSmurf
Bacchus
Level 13
God Stats
0W - 1L
1,866 SR
Queue Stats
2W - 2L
1,683 Elo+
Party 2
Kali
Kali
iSmashPotheads
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 4L
1,683 Elo+
Party 2
Nu Wa
Nu Wa
zzZackAttack54z
Nu Wa
Level 103
God Stats
2W - 1L
1,826 SR
Queue Stats
54W - 47L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,805
581
1,843
4,371
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
GoForGold17
Discordia
10
0 / 1 / 3
5,992
599
2,945
4,084
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Gryph10
Chaac
11
5 / 2 / 4
6,642
664
7,668
8,469
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
3 / 1 / 2
6,552
655
4,384
6,700
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
VeinTrain
Skadi
12
6 / 0 / 1
7,252
725
5,847
6,273
1,640
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,725
573
5,263
7,649
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
9
0 / 6 / 1
5,090
509
5,289
7,622
2,290
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 2
5,121
512
1,467
5,416
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 2
5,564
556
3,515
7,964
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 1
5,401
540
2,687
4,173
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
4
4
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Skadi
0
6
1
0.08
W
1
0
5
3.5
W
Discordia
GoForGold17
Discordia
0
1
3
1.5
W
Chaac
Gryph10
Chaac
5
2
4
3.5
L
0
2
2
0.5
W
3
1
2
4
W
Skadi
VeinTrain
Skadi
6
0
1
6.5
L
1
1
2
2
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,687
Damage
18,221
29,897
Taken
32,824
10,562
Mitigated
11,794
11,322
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,263
1,822
0
2,006
7,649
1,900
0
360
7,289
0
32,849
L
Skadi
5,289
1,974
0
0
7,622
2,290
0
0
7,622
0
24,801
W
1,843
647
202
2,004
4,371
2,828
14
1,121
3,250
11,041
1,721
W
Discordia
GoForGold17
Discordia
2,945
53
0
1,447
4,084
1,032
141
1,319
2,765
40,196
0
W
Chaac
Gryph10
Chaac
7,668
1,630
0
1,938
8,469
3,267
0
609
7,860
0
38,766
L
1,467
365
74
908
5,416
4,049
0
1,754
3,662
8,974
0
W
4,384
1,770
0
4,014
6,700
1,795
757
716
5,984
0
37,550
W
Skadi
VeinTrain
Skadi
5,847
2,586
4
1,713
6,273
1,640
175
389
5,884
0
35,894
L
3,515
1,648
0
3,970
7,964
2,288
0
1,238
6,726
0
24,819
L
2,687
470
0
730
4,173
1,267
0
1,196
2,977
27,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,243
Gold Earned
26,901
340
Minions Killed
234
0
Camps Cleared
0
1,026,064
Distance Traveled
1,029,683
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,725
573
75
8
0
177,412
2
L
Skadi
5,090
509
45
5
0
211,586
1
W
Fafnir
5,805
581
29
3
0
217,210
4
W
Discordia
5,992
599
76
8
0
203,855
0
W
Chaac
6,642
664
82
8
0
229,299
0
L
Bacchus
5,121
512
10
1
0
208,810
0
W
Ullr
6,552
655
87
9
0
180,221
3
W
Skadi
7,252
725
66
7
0
195,479
2
L
Kali
5,564
556
49
5
0
237,546
5
L
Nu Wa
5,401
540
55
6
0
194,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role