Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BroOfAtm
Charybdis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,493 Elo+
Party 3
Sol
Sol
Tchno_Bunny
Sol
Level 69
God Stats
13W - 11L
1,664 SR
Queue Stats
104W - 124L
1,408 Elo+
Party 3
Sobek
Sobek
TyphlosionVOID
Sobek
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 71L
1,424 Elo+
Solo
Tyr
Tyr
upwards21
Tyr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 86L
1,354 Elo+
Party 3
Team Averages
Level 89
1,533 SR
1,436 Elo+

VS

Team Averages
Level 117
1,406 SR
1,372 Elo+
Ymir
Ymir
Chags01
Ymir
Level 97
God Stats
19W - 12L
1,611 SR
Queue Stats
118W - 122L
1,418 Elo+
Party 2
Neith
Neith
Pyronator1
Neith
Level 87
God Stats
4W - 1L
1,525 SR
Queue Stats
117W - 121L
1,400 Elo+
Party 1
Shiva
Shiva
Russthecrow
Shiva
Level 101
God Stats
8W - 11L
1,345 SR
Queue Stats
140W - 150L
1,409 Elo+
Party 2
Vulcan
Vulcan
mpyro167
Vulcan
Level 155
God Stats
4W - 12L
1,229 SR
Queue Stats
39W - 53L
1,347 Elo+
Party 1
Arachne
Arachne
xyzPUFFzyx
Arachne
Level 147
God Stats
11W - 7L
1,322 SR
Queue Stats
38W - 54L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 2 / 1
4,849
485
2,605
6,519
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
BroOfAtm
Charybdis
7
0 / 4 / 0
4,324
432
2,566
7,220
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 0
4,866
487
805
6,286
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 5 / 0
5,043
504
3,354
11,758
7,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 1 / 0
5,297
530
2,418
6,149
3,598
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chags01
Ymir
9
2 / 0 / 7
5,914
591
4,354
5,158
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
10
6 / 1 / 3
6,390
639
7,894
4,384
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 0
5,675
568
3,363
5,159
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
mpyro167
Vulcan
11
4 / 0 / 2
6,202
620
7,809
2,632
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
xyzPUFFzyx
Arachne
10
3 / 0 / 2
5,733
573
2,621
4,582
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
16
16
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
1
0.25
L
Charybdis
BroOfAtm
Charybdis
0
4
0
0
W
Ymir
Chags01
Ymir
2
0
7
5.5
W
Neith
6
1
3
7.5
W
1
0
0
1
L
0
4
0
0
L
1
5
0
0.2
W
Vulcan
mpyro167
Vulcan
4
0
2
5
L
0
1
0
0
W
Arachne
xyzPUFFzyx
Arachne
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,748
Damage
26,041
37,932
Taken
21,915
15,617
Mitigated
10,076
9,238
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,605
738
0
714
6,519
1,873
0
1,754
4,765
0
25,614
L
Charybdis
BroOfAtm
Charybdis
2,566
1,863
207
1,328
7,220
1,502
0
2,615
4,605
0
17,196
W
Ymir
Chags01
Ymir
4,354
723
258
2,317
5,158
2,469
78
1,520
3,638
13,362
0
W
Neith
7,894
4,298
66
1,906
4,384
1,526
2,001
1,506
2,878
0
37,186
W
3,363
719
0
2,757
5,159
4,019
0
0
5,159
0
26,698
L
805
241
0
1,249
6,286
1,513
0
3,866
2,420
23,084
0
L
3,354
297
1,091
2,446
11,758
7,131
182
3,928
7,830
14,317
0
W
Vulcan
mpyro167
Vulcan
7,809
3,203
0
1,220
2,632
833
765
849
1,783
35,022
0
L
2,418
217
0
2,203
6,149
3,598
0
0
6,149
0
23,336
W
Arachne
xyzPUFFzyx
Arachne
2,621
2,071
0
2,618
4,582
1,229
0
284
4,298
0
21,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,379
Gold Earned
29,914
211
Minions Killed
253
0
Camps Cleared
0
951,301
Distance Traveled
951,605
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,849
485
47
5
0
209,157
2
L
Charybdis
4,324
432
33
3
0
182,269
2
W
Ymir
5,914
591
19
2
0
184,350
2
W
Neith
6,390
639
72
7
0
161,164
1
W
Shiva
5,675
568
43
4
0
199,552
4
L
Sol
4,866
487
51
5
0
168,642
1
L
Sobek
5,043
504
22
2
0
183,680
3
W
Vulcan
6,202
620
65
7
0
193,283
1
L
Tyr
5,297
530
58
6
0
207,553
0
W
Arachne
5,733
573
54
5
0
213,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role