Player Matchup

Guan Yu
Guan Yu
Platinum I
BennyXD
Guan Yu
Platinum I
Level 158
God Stats
0W - 1L
1,279 SR
Queue Stats
64W - 60L
1,910 MMR
Solo
Ares
Ares
Diamond IV
Blinded
Ares
Diamond IV
Level 160
God Stats
2W - 1L
1,834 SR
Queue Stats
196W - 170L
2,137 MMR
Solo
Persephone
Persephone
Diamond III
NikaPInMe
Persephone
Diamond III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 33L
2,303 MMR
Solo
Rama
Rama
Platinum III
gumbο
Rama
Platinum III
Level 140
God Stats
20W - 17L
1,333 SR
Queue Stats
503W - 496L
1,918 MMR
Solo
Fenrir
Fenrir
Diamond IV
slashΩ
Fenrir
Diamond IV
Level 160
God Stats
7W - 9L
1,801 SR
Queue Stats
213W - 186L
2,154 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,549 SR
2,084 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,560 SR
2,006 MMR
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
AdminK
Bastet
Masters
Level 145
God Stats
5W - 6L
1,440 SR
Queue Stats
358W - 324L
2,383 MMR
Solo
Bellona
Bellona
Diamond V
SenorPositivity
Bellona
Diamond V
Level 160
God Stats
8W - 0L
1,808 SR
Queue Stats
52W - 37L
2,111 MMR
Solo
Cupid
Cupid
Diamond V
TrickyNiky
Cupid
Diamond V
Level 112
God Stats
10W - 7L
1,667 SR
Queue Stats
67W - 56L
2,130 MMR
Solo
Sol
Sol
Platinum IV
mickydees
Sol
Platinum IV
Level 123
God Stats
1W - 0L
1,386 SR
Queue Stats
23W - 12L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BennyXD
Guan Yu
12
1 / 6 / 1
7,506
500
4,785
15,032
8,930
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
Blinded
Ares
9
0 / 6 / 1
6,108
407
4,011
16,616
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
NikaPInMe
Persephone
12
1 / 6 / 1
7,624
508
6,584
9,169
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
gumbο
Rama
12
0 / 5 / 0
7,084
472
7,029
12,679
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
slashΩ
Fenrir
13
2 / 3 / 0
8,188
546
2,716
10,274
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Da JiThothNemesis

VS

Bans
AgniCliodhnaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 1 / 9
7,523
502
2,452
11,615
10,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
AdminK
Bastet
16
9 / 0 / 9
9,655
644
12,561
9,186
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

16
3 / 1 / 4
9,816
654
9,690
9,214
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
15
2 / 0 / 4
9,105
607
8,965
7,825
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
10 / 2 / 4
9,472
631
12,881
8,511
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
4
Kills
26
26
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
9
6.5
W
Bastet
AdminK
Bastet
9
0
9
13.5
L
Guan Yu
BennyXD
Guan Yu
1
6
1
0.25
L
Ares
Blinded
Ares
0
6
1
0.08
L
Persephone
NikaPInMe
Persephone
1
6
1
0.25
W
3
1
4
5
W
Cupid
2
0
4
4
L
Rama
gumbο
Rama
0
5
0
0
W
10
2
4
6
L
Fenrir
slashΩ
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,125
Damage
46,549
63,770
Taken
46,351
29,106
Mitigated
26,787
10,506
Healing
19,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,452
125
0
3,281
11,615
10,072
0
2,885
8,730
13,369
0
W
Bastet
AdminK
Bastet
12,561
5,283
0
3,184
9,186
2,864
0
1,035
8,151
0
70,710
L
Guan Yu
BennyXD
Guan Yu
4,785
607
75
3,084
15,032
8,930
0
1,435
13,597
0
45,160
L
Ares
Blinded
Ares
4,011
289
0
1,412
16,616
9,889
0
3,572
13,044
19,141
1,196
L
Persephone
NikaPInMe
Persephone
6,584
370
0
899
9,169
2,446
0
4,417
4,746
46,570
0
W
9,690
5,005
0
4,452
9,214
7,906
0
1,671
7,543
0
73,423
W
Cupid
8,965
5,645
63
3,699
7,825
2,782
2,230
1,101
6,724
0
68,017
L
Rama
gumbο
Rama
7,029
4,731
0
4,335
12,679
2,987
0
1,835
10,844
0
52,880
W
12,881
5,495
0
4,468
8,511
3,163
2,300
3,715
4,796
52,867
6,846
L
Fenrir
slashΩ
Fenrir
2,716
675
0
701
10,274
4,854
0
2,859
7,415
0
49,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,510
Gold Earned
45,571
422
Minions Killed
545
0
Camps Cleared
0
1,395,574
Distance Traveled
1,534,570
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,523
502
18
1
0
313,138
6
W
Bastet
9,655
644
120
8
0
344,329
5
L
Guan Yu
7,506
500
106
7
0
300,050
3
L
Ares
6,108
407
18
1
0
259,585
3
L
Persephone
7,624
508
96
6
0
289,440
2
W
Bellona
9,816
654
167
11
0
325,030
5
W
Cupid
9,105
607
131
9
0
265,945
2
L
Rama
7,084
472
108
7
0
230,233
7
W
Sol
9,472
631
109
7
0
286,128
3
L
Fenrir
8,188
546
94
6
0
316,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role