Player Matchup

Jing Wei
Jing Wei
LeggoMyEggo913
Jing Wei
Level 155
God Stats
5W - 0L
1,500 SR
Queue Stats
412W - 287L
1,638 Elo+
Party 1
Fafnir
Fafnir
MOORPHEUS901
Fafnir
Level 159
God Stats
3W - 2L
1,680 SR
Queue Stats
531W - 388L
1,615 Elo+
Party 1
Aphrodite
Aphrodite
stickymoose
Aphrodite
Level 24
God Stats
14W - 6L
1,684 SR
Queue Stats
212W - 172L
1,562 Elo+
Party 1
Team Averages
Level 113
1,621 SR
1,605 Elo+

VS

Team Averages
Level 45
1,566 SR
1,407 Elo+
Sylvanus
Sylvanus
Breaknife
Sylvanus
Level 33
God Stats
6W - 5L
1,747 SR
Queue Stats
252W - 192L
1,511 Elo+
Party 2
Hun Batz
Hun Batz
IB MercN
Hun Batz
Level 87
God Stats
7W - 7L
1,452 SR
Queue Stats
104W - 159L
1,164 Elo+
Solo
Apollo
Apollo
Pocholo1883
Apollo
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 12L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
11 / 0 / 6
13,351
834
28,976
15,998
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
14
4 / 1 / 12
11,406
713
10,981
13,331
17,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
stickymoose
Aphrodite
15
3 / 2 / 8
10,974
686
11,266
9,716
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Breaknife
Sylvanus
14
0 / 5 / 3
10,043
628
5,959
22,343
26,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
IB MercN
Hun Batz
14
2 / 8 / 1
9,760
610
10,011
16,454
9,685
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
15
1 / 5 / 2
9,956
622
10,007
21,264
8,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
18
Kills
3
3
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Breaknife
Sylvanus
0
5
3
0.3
L
Hun Batz
IB MercN
Hun Batz
2
8
1
0.31
W
Jing Wei
11
0
6
14
W
Fafnir
4
1
12
10
L
Apollo
1
5
2
0.4
W
Aphrodite
stickymoose
Aphrodite
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,223
Damage
25,977
39,045
Taken
60,061
26,895
Mitigated
45,321
21,323
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Breaknife
Sylvanus
5,959
1,121
4,420
6,878
22,343
26,796
0
6,161
15,868
21,543
0
L
Hun Batz
IB MercN
Hun Batz
10,011
2,292
291
732
16,454
9,685
0
6,609
9,535
0
27,654
W
Jing Wei
28,976
24,166
0
6,449
15,998
5,256
2,799
2,037
13,961
0
85,068
W
Fafnir
10,981
2,571
628
3,287
13,331
17,724
118
2,210
11,121
19,176
0
L
Apollo
10,007
5,545
236
2,105
21,264
8,840
0
8,662
12,234
0
50,708
W
Aphrodite
stickymoose
Aphrodite
11,266
199
5,032
5,927
9,716
3,915
98
2,613
7,103
38,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,731
Gold Earned
29,759
190
Minions Killed
152
8
Camps Cleared
5
930,225
Distance Traveled
804,801
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,043
628
16
1
1
262,475
4
L
Hun Batz
9,760
610
43
3
3
265,133
2
W
Jing Wei
13,351
834
131
8
3
317,185
2
W
Fafnir
11,406
713
3
0
0
299,946
3
L
Apollo
9,956
622
93
6
1
277,193
1
W
Aphrodite
10,974
686
56
4
5
313,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role