Player Matchup

Ah Puch
Ah Puch
BaddestRanger
Ah Puch
Level 109
God Stats
13W - 7L
1,585 SR
Queue Stats
149W - 118L
1,635 Elo+
Party 1
Chaac
Chaac
Fire Wolf213
Chaac
Level 118
God Stats
8W - 3L
1,778 SR
Queue Stats
166W - 125L
1,674 Elo+
Party 1
Loki
Loki
ICX-01
Loki
Level 157
God Stats
3W - 0L
1,426 SR
Queue Stats
9W - 24L
1,172 Elo+
Solo
Team Averages
Level 128
1,596 SR
1,494 Elo+

VS

Team Averages
Level 144
1,565 SR
1,671 Elo+
Sol
Sol
ERCOIDEM
Sol
Level 155
God Stats
1W - 5L
1,695 SR
Queue Stats
37W - 35L
1,689 Elo+
Solo
Eset
Eset
JeffyTwoStep
Eset
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,669 Elo+
Party 2
Mulan
Mulan
KingSalamander
Mulan
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
3 / 3 / 11
8,921
743
9,422
6,840
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 0 / 8
9,804
817
11,814
9,377
8,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Loki
ICX-01
Loki
15
6 / 0 / 10
9,700
808
6,290
6,531
1,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,846
654
7,369
10,020
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 2
7,973
664
5,980
8,405
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 3
7,173
598
4,740
13,706
10,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
3
3
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
3
3
11
2.83
L
2
7
1
0.36
W
9
0
8
13
W
Loki
ICX-01
Loki
6
0
10
11
L
1
4
2
0.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,526
Damage
18,089
22,748
Taken
32,131
12,267
Mitigated
16,503
6,296
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
9,422
246
0
728
6,840
2,015
0
5,160
1,606
36,464
0
L
7,369
2,086
0
1,901
10,020
3,342
0
3,852
6,168
30,066
0
W
11,814
2,252
0
4,943
9,377
8,402
467
5,385
3,741
0
25,879
W
Loki
ICX-01
Loki
6,290
1,303
0
625
6,531
1,850
691
3,277
3,156
0
28,671
L
5,980
372
91
551
8,405
3,110
0
2,393
6,012
31,925
0
L
4,740
733
0
1,184
13,706
10,051
0
3,321
10,385
0
11,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,425
Gold Earned
22,992
153
Minions Killed
150
8
Camps Cleared
4
679,654
Distance Traveled
632,948
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,921
743
65
5
2
199,314
4
L
Sol
7,846
654
62
5
1
194,048
4
W
Chaac
9,804
817
30
3
1
232,929
0
W
Loki
9,700
808
58
5
5
247,411
6
L
Eset
7,973
664
73
6
3
224,537
5
L
Mulan
7,173
598
15
1
0
214,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role