Player Matchup

Hun Batz
Hun Batz
AwkwardRedundacy
Hun Batz
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,613 Elo+
Party 2
Baron Samedi
Baron Samedi
Kotazu
Baron Samedi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,798 Elo+
Party 2
Mulan
Mulan
MoistNoodles
Mulan
Level 14
God Stats
0W - 1L
1,647 SR
Queue Stats
1W - 2L
1,770 Elo+
Party 2
Team Averages
Level 64
1,549 SR
1,727 Elo+

VS

Team Averages
Level 107
1,582 SR
1,591 Elo+
Ullr
Ullr
BannedMyMain
Ullr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
HalfNatty1
Sylvanus
Level 160
God Stats
4W - 2L
1,641 SR
Queue Stats
59W - 51L
1,622 Elo+
Party 1
Discordia
Discordia
SumomoSummer
Discordia
Level 145
God Stats
377W - 325L
1,604 SR
Queue Stats
454W - 426L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 4
10,830
677
9,957
16,297
10,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Kotazu
Baron Samedi
16
4 / 6 / 5
10,923
683
13,978
16,996
6,691
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 7 / 5
9,214
576
8,527
16,444
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 12
12,434
777
13,390
13,823
6,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
HalfNatty1
Sylvanus
16
6 / 5 / 11
11,440
715
10,840
18,790
22,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
SumomoSummer
Discordia
18
7 / 1 / 14
11,940
746
19,747
7,931
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
9
Kills
21
21
Deaths
9
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
W
8
3
12
4.67
W
Sylvanus
HalfNatty1
Sylvanus
6
5
11
2.3
L
Baron Samedi
Kotazu
Baron Samedi
4
6
5
1.08
L
1
7
5
0.5
W
Discordia
SumomoSummer
Discordia
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,462
Damage
43,977
49,737
Taken
40,544
34,954
Mitigated
31,489
11,279
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,957
1,750
0
2,070
16,297
10,662
0
9,274
7,023
223
32,730
W
13,390
6,935
0
1,946
13,823
6,015
2,132
3,339
10,241
0
47,708
W
Sylvanus
HalfNatty1
Sylvanus
10,840
2,277
1,868
3,787
18,790
22,247
0
9,216
9,289
20,678
4,007
L
Baron Samedi
Kotazu
Baron Samedi
13,978
1,334
1,922
5,794
16,996
6,691
325
11,548
5,448
52,909
0
L
8,527
570
0
1,493
16,444
17,601
0
9,472
6,972
0
17,367
W
Discordia
SumomoSummer
Discordia
19,747
78
0
1,435
7,931
3,227
851
1,980
5,822
60,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
35,814
159
Minions Killed
193
6
Camps Cleared
9
743,871
Distance Traveled
874,610
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,830
677
56
4
2
246,768
2
W
Ullr
12,434
777
81
5
3
304,250
3
W
Sylvanus
11,440
715
28
2
3
245,005
2
L
Baron Samedi
10,923
683
82
5
3
241,828
4
L
Mulan
9,214
576
21
1
1
255,275
0
W
Discordia
11,940
746
84
5
3
325,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role