Player Matchup

Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
CapoDeiCapi3520
Ah Muzen Cab
Gold V
Level 54
God Stats
3W - 0L
1,540 SR
Queue Stats
20W - 24L
1,356 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Caxchy
Zhong Kui
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 144L
1,360 MMR
Solo
Bastet
Bastet
Gold V
NightxStalker21
Bastet
Gold V
Level 69
God Stats
3W - 2L
1,376 SR
Queue Stats
91W - 95L
1,345 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,483 SR
1,412 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,554 SR
1,348 MMR
Cthulhu
Cthulhu
Bronze IV
Coach__Rickvice
Cthulhu
Bronze IV
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
59W - 64L
1,322 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Iweatherman
Morgan Le Fay
Gold V
Level 118
God Stats
3W - 1L
1,658 SR
Queue Stats
66W - 70L
1,394 MMR
Party 1
Thanatos
Thanatos
Gold V
MysT Baller
Thanatos
Gold V
Level 121
God Stats
2W - 1L
1,495 SR
Queue Stats
187W - 183L
1,367 MMR
Party 1
Chiron
Chiron
Silver I
R1ch_Cr4ck_B4by
Chiron
Silver I
Level 88
God Stats
2W - 7L
1,500 SR
Queue Stats
84W - 91L
1,346 MMR
Solo
Sol
Sol
Gold IV
serenityinchaos5
Sol
Gold IV
Level 67
God Stats
5W - 5L
1,619 SR
Queue Stats
119W - 128L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
19
6 / 2 / 8
12,129
638
11,414
13,519
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
 
Cerberus
12
1 / 6 / 3
8,330
438
1,872
15,567
9,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
CapoDeiCapi3520
Ah Muzen Cab
20
4 / 2 / 7
12,009
632
10,560
9,487
3,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Caxchy
Zhong Kui
18
9 / 2 / 7
12,088
636
13,336
12,653
8,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
10 / 2 / 5
11,854
624
15,681
14,939
5,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ShivaMedusaZeus

VS

Bans
ThothCliodhnaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
9,318
490
6,080
11,192
13,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Iweatherman
Morgan Le Fay
14
1 / 8 / 2
8,507
448
5,923
12,761
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
MysT Baller
Thanatos
14
1 / 7 / 1
8,392
442
4,428
16,610
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 5 / 1
10,585
557
12,282
14,957
4,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 6 / 0
10,069
530
6,470
14,120
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
30
Kills
13
14
Deaths
30
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
6
2
8
5
W
Cerberus
 
Cerberus
1
6
3
0.42
W
Ah Muzen Cab
CapoDeiCapi3520
Ah Muzen Cab
4
2
7
3.75
W
Zhong Kui
Caxchy
Zhong Kui
9
2
7
6.25
L
1
4
6
1
L
Morgan Le Fay
Iweatherman
Morgan Le Fay
1
8
2
0.25
L
Thanatos
MysT Baller
Thanatos
1
7
1
0.21
W
10
2
5
6.25
L
8
5
1
1.7
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,863
Damage
35,183
66,165
Taken
69,640
31,235
Mitigated
32,577
25,231
Healing
22,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
11,414
6,457
0
6,706
13,519
4,479
5,551
1,954
11,565
0
107,702
W
Cerberus
 
Cerberus
1,872
38
150
1,314
15,567
9,772
589
1,942
13,625
16,733
0
W
Ah Muzen Cab
CapoDeiCapi3520
Ah Muzen Cab
10,560
3,222
0
4,766
9,487
3,380
2,379
4,522
4,965
0
90,885
W
Zhong Kui
Caxchy
Zhong Kui
13,336
1,289
0
4,617
12,653
8,576
1,231
5,053
7,600
79,448
0
L
6,080
512
0
1,067
11,192
13,144
243
4,765
6,427
36,597
0
L
Morgan Le Fay
Iweatherman
Morgan Le Fay
5,923
332
0
1,458
12,761
4,245
0
5,030
7,731
51,783
0
L
Thanatos
MysT Baller
Thanatos
4,428
1,150
0
12,059
16,610
5,200
0
2,458
14,152
0
52,807
W
15,681
4,067
0
7,678
14,939
5,028
0
4,485
10,454
0
60,717
L
12,282
4,728
661
3,073
14,957
4,771
961
2,955
12,002
0
65,997
L
6,470
1,765
0
3,970
14,120
5,217
2,817
0
14,120
62,359
7,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,410
Gold Earned
46,871
594
Minions Killed
539
0
Camps Cleared
0
1,888,137
Distance Traveled
1,705,549
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,129
638
165
9
0
352,029
8
W
Cerberus
8,330
438
35
2
0
350,113
2
W
Ah Muzen Cab
12,009
632
162
9
0
386,804
0
W
Zhong Kui
12,088
636
145
8
0
354,548
1
L
Cthulhu
9,318
490
66
3
0
352,547
7
L
Morgan Le Fay
8,507
448
96
5
0
346,727
4
L
Thanatos
8,392
442
86
5
0
416,934
4
W
Bastet
11,854
624
87
5
0
444,643
5
L
Chiron
10,585
557
104
5
0
291,399
2
L
Sol
10,069
530
187
10
0
297,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role