Player Matchup

Arachne
Arachne
Boss a b9971
Arachne
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 382L
1,353 Elo+
Solo
Jing Wei
Jing Wei
KendallLee420
Jing Wei
Level 48
God Stats
6W - 11L
1,361 SR
Queue Stats
90W - 108L
1,354 Elo+
Party 1
Ao Kuang
Ao Kuang
WelshTeets
Ao Kuang
Level 24
God Stats
8W - 14L
1,326 SR
Queue Stats
26W - 55L
1,311 Elo+
Party 1
Terra
Terra
caseclos3d
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 60L
1,283 Elo+
Party 1
Yu Huang
Yu Huang
navvynsavvy
Yu Huang
Level 32
God Stats
0W - 5L
1,398 SR
Queue Stats
10W - 25L
1,548 Elo+
Solo
Team Averages
Level 35
1,417 SR
1,370 Elo+

VS

Team Averages
Level 68
1,527 SR
1,472 Elo+
Jormungandr
Jormungandr
HolyGronkamole2
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 111L
1,427 Elo+
Party 2
Ne Zha
Ne Zha
NigelAffect
Ne Zha
Level 28
God Stats
1W - 3L
1,368 SR
Queue Stats
1W - 3L
1,353 Elo+
Party 3
Nox
Nox
Ropol2000
Nox
Level 127
God Stats
2W - 1L
1,698 SR
Queue Stats
61W - 59L
1,444 Elo+
Solo
Chernobog
Chernobog
Stimmyyyyy
Chernobog
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 233L
1,499 Elo+
Party 2
Mulan
Mulan
TheRetroAffect
Mulan
Level 108
God Stats
3W - 0L
1,570 SR
Queue Stats
3W - 5L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boss a b9971
Arachne
14
0 / 8 / 0
8,480
848
5,614
13,172
3,782
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
KendallLee420
Jing Wei
15
1 / 5 / 3
10,324
1,032
7,314
11,627
3,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
WelshTeets
Ao Kuang
15
5 / 8 / 0
10,894
1,089
14,376
20,859
7,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
16
0 / 2 / 4
10,845
1,085
1,866
13,075
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
navvynsavvy
Yu Huang
14
0 / 0 / 1
8,606
861
1,649
42
22
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

131

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HolyGronkamole2
Jormungandr
16
0 / 0 / 13
9,553
955
2,424
4,215
4,438
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
16
5 / 1 / 11
10,745
1,075
9,460
5,355
1,944
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 4 / 13
10,548
1,055
7,707
8,627
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Stimmyyyyy
Chernobog
16
4 / 1 / 12
10,738
1,074
10,927
7,011
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
11 / 0 / 10
13,156
1,316
20,024
11,000
12,183
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
6
Kills
23
23
Deaths
6
8
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Arachne
Boss a b9971
Arachne
0
8
0
0
W
Jormungandr
HolyGronkamole2
Jormungandr
0
0
13
6.5
L
Jing Wei
KendallLee420
Jing Wei
1
5
3
0.5
W
Ne Zha
5
1
11
10.5
W
3
4
13
2.38
W
Chernobog
Stimmyyyyy
Chernobog
4
1
12
10
W
11
0
10
16
L
Ao Kuang
WelshTeets
Ao Kuang
5
8
0
0.63
L
Terra
0
2
4
1
L
Yu Huang
navvynsavvy
Yu Huang
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,819
Damage
50,542
58,775
Taken
36,208
26,608
Mitigated
25,180
7,100
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Boss a b9971
Arachne
5,614
3,395
0
1,477
13,172
3,782
0
3,062
10,110
0
7,726
W
Jormungandr
HolyGronkamole2
Jormungandr
2,424
285
0
0
4,215
4,438
0
22
4,193
12,479
0
L
Jing Wei
KendallLee420
Jing Wei
7,314
4,063
104
412
11,627
3,697
0
2,413
9,214
0
39,474
W
Ne Zha
9,460
3,925
0
826
5,355
1,944
0
2,654
2,701
0
20,852
W
7,707
497
235
1,145
8,627
3,659
0
4,929
3,698
29,759
0
W
Chernobog
Stimmyyyyy
Chernobog
10,927
6,813
0
1,462
7,011
2,956
0
3,955
3,056
0
26,575
W
20,024
2,633
406
4,606
11,000
12,183
0
6,331
4,669
0
39,215
L
Ao Kuang
WelshTeets
Ao Kuang
14,376
4,457
0
2,827
20,859
7,273
0
3,459
17,285
31,772
0
L
Terra
1,866
427
510
1,770
13,075
11,834
0
1,197
11,878
13,220
0
L
Yu Huang
navvynsavvy
Yu Huang
1,649
0
0
0
42
22
0
0
42
6,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,149
Gold Earned
54,740
147
Minions Killed
204
5
Camps Cleared
9
694,950
Distance Traveled
923,383
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,480
848
2
0
0
95,312
0
W
Jormungandr
9,553
955
26
3
0
199,030
0
L
Jing Wei
10,324
1,032
85
9
2
166,537
1
W
Ne Zha
10,745
1,075
42
4
2
192,210
0
W
Nox
10,548
1,055
53
5
2
161,576
0
W
Chernobog
10,738
1,074
33
3
2
183,603
0
W
Mulan
13,156
1,316
50
5
3
186,964
0
L
Ao Kuang
10,894
1,089
42
4
2
185,253
0
L
Terra
10,845
1,085
12
1
0
196,788
0
L
Yu Huang
8,606
861
6
1
1
51,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role