Player Matchup

Danzaburou
Danzaburou
ArkofVegito
Danzaburou
Level 48
God Stats
3W - 6L
1,136 SR
Queue Stats
4W - 16L
1,001 Elo+
Party 1
Xing Tian
Xing Tian
Benchol
Xing Tian
Level 107
God Stats
1W - 2L
1,331 SR
Queue Stats
182W - 180L
1,311 Elo+
Solo
Hercules
Hercules
Flamin_FIamingo
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,024 Elo+
Party 1
Thanatos
Thanatos
Gamerkight42
Thanatos
Level 17
God Stats
0W - 4L
1,067 SR
Queue Stats
1W - 12L
1,001 Elo+
Party 1
Janus
Janus
The_one_hen
Janus
Level 17
God Stats
0W - 5L
1,090 SR
Queue Stats
0W - 8L
1,001 Elo+
Party 1
Team Averages
Level 39
1,225 SR
1,068 Elo+

VS

Team Averages
Level 66
1,549 SR
1,320 Elo+
Kali
Kali
AllM1ght03
Kali
Level 68
God Stats
11W - 5L
1,735 SR
Queue Stats
377W - 360L
1,300 Elo+
Solo
Tiamat
Tiamat
ZayinsShadow
Tiamat
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 26L
1,211 Elo+
Party 2
Sun Wukong
Sun Wukong
dakenscott
Sun Wukong
Level 107
God Stats
33W - 25L
1,432 SR
Queue Stats
177W - 187L
1,371 Elo+
Solo
Xbalanque
Xbalanque
dracomynickname
Xbalanque
Level 53
God Stats
11W - 5L
1,667 SR
Queue Stats
42W - 45L
1,306 Elo+
Party 2
Discordia
Discordia
kendrick_2_fly
Discordia
Level 89
God Stats
1W - 0L
1,412 SR
Queue Stats
146W - 134L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArkofVegito
Danzaburou
13
4 / 9 / 0
7,742
455
9,320
17,592
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
Benchol
Xing Tian
9
1 / 4 / 4
7,124
419
3,188
17,385
8,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
11
1 / 3 / 0
7,329
431
1,350
10,560
4,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Gamerkight42
Thanatos
11
2 / 6 / 1
7,705
453
4,286
14,556
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 11 / 1
7,864
463
4,820
11,652
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 8
10,819
636
10,233
11,440
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
6 / 3 / 7
9,207
542
14,295
12,798
7,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
dakenscott
Sun Wukong
14
6 / 1 / 3
9,441
555
6,821
9,449
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
dracomynickname
Xbalanque
15
8 / 2 / 6
10,077
593
13,262
10,942
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
kendrick_2_fly
Discordia
16
6 / 4 / 7
10,357
609
8,332
6,544
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
11
Kills
33
33
Deaths
11
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Danzaburou
ArkofVegito
Danzaburou
4
9
0
0.44
L
Xing Tian
Benchol
Xing Tian
1
4
4
0.75
L
Hercules
1
3
0
0.33
L
Thanatos
Gamerkight42
Thanatos
2
6
1
0.42
L
3
11
1
0.32
W
Tiamat
6
3
7
3.17
W
Sun Wukong
dakenscott
Sun Wukong
6
1
3
7.5
W
Xbalanque
dracomynickname
Xbalanque
8
2
6
5.5
W
Discordia
kendrick_2_fly
Discordia
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
52,943
71,745
Taken
51,173
24,444
Mitigated
28,142
16,867
Healing
18,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,233
6,415
0
3,335
11,440
5,022
0
1,200
9,625
0
64,860
L
Danzaburou
ArkofVegito
Danzaburou
9,320
2,325
0
2,680
17,592
4,070
0
6,987
10,605
0
39,717
L
Xing Tian
Benchol
Xing Tian
3,188
339
954
2,516
17,385
8,931
0
6,660
10,561
18,288
0
L
Hercules
1,350
643
0
1,790
10,560
4,131
0
207
10,056
0
20,977
L
Thanatos
Gamerkight42
Thanatos
4,286
1,692
0
8,677
14,556
3,835
0
1,563
12,920
0
36,874
L
4,820
429
0
250
11,652
3,477
985
6,906
4,690
38,977
0
W
Tiamat
14,295
2,404
526
4,898
12,798
7,727
392
1,416
11,382
44,023
2,707
W
Sun Wukong
dakenscott
Sun Wukong
6,821
1,510
0
4,513
9,449
9,921
412
559
8,813
0
40,925
W
Xbalanque
dracomynickname
Xbalanque
13,262
6,387
0
5,163
10,942
3,614
5,128
860
10,082
0
50,369
W
Discordia
kendrick_2_fly
Discordia
8,332
201
0
469
6,544
1,858
1,545
3,829
2,643
62,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
49,901
252
Minions Killed
420
0
Camps Cleared
0
1,379,854
Distance Traveled
1,620,355
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,819
636
88
5
0
362,281
0
L
Danzaburou
7,742
455
65
4
0
266,925
0
L
Xing Tian
7,124
419
22
1
0
246,717
2
L
Hercules
7,329
431
39
2
0
272,997
1
L
Thanatos
7,705
453
65
4
0
328,010
0
L
Janus
7,864
463
61
4
0
265,205
0
W
Tiamat
9,207
542
61
4
0
321,287
0
W
Sun Wukong
9,441
555
74
4
0
314,883
3
W
Xbalanque
10,077
593
94
6
0
310,918
0
W
Discordia
10,357
609
103
6
0
310,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role