Player Matchup

Geb
Geb
Husker-Warrior
Geb
Level 149
God Stats
7W - 5L
1,749 SR
Queue Stats
218W - 212L
1,562 Elo+
Solo
Heimdallr
Heimdallr
JoshStaple
Heimdallr
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 37L
1,500 Elo+
Solo
Tyr
Tyr
fatsteven
Tyr
Level 157
God Stats
2W - 2L
1,327 SR
Queue Stats
82W - 64L
1,620 Elo+
Party 1
Arachne
Arachne
hazeylxv
Arachne
Level 140
God Stats
14W - 13L
1,558 SR
Queue Stats
827W - 807L
1,621 Elo+
Solo
Mulan
Mulan
moss3
Mulan
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 83L
1,606 Elo+
Party 1
Team Averages
Level 131
1,527 SR
1,582 Elo+

VS

Team Averages
Level 109
1,669 SR
1,607 Elo+
Neith
Neith
Drayson09
Neith
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 17L
1,683 Elo+
Party 2
Atlas
Atlas
Hogeta
Atlas
Level 67
God Stats
8W - 2L
1,890 SR
Queue Stats
38W - 11L
1,789 Elo+
Solo
Cliodhna
Cliodhna
II Sorrow XI
Cliodhna
Level 144
God Stats
16W - 16L
1,603 SR
Queue Stats
81W - 100L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
Messy x Puma
Gilgamesh
Level 125
God Stats
8W - 6L
1,850 SR
Queue Stats
125W - 141L
1,523 Elo+
Party 2
Kukulkan
Kukulkan
Shot Injection
Kukulkan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 15
12,127
808
17,530
16,726
17,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
JoshStaple
Heimdallr
19
4 / 2 / 6
11,420
761
10,463
9,887
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 2 / 11
11,598
773
13,986
16,752
17,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
hazeylxv
Arachne
19
5 / 5 / 8
12,181
812
9,799
15,409
7,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
moss3
Mulan
17
2 / 4 / 15
11,055
737
9,978
16,056
16,413
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drayson09
Neith
16
2 / 3 / 4
9,749
650
6,562
10,696
6,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Hogeta
Atlas
20
6 / 1 / 8
12,456
830
27,445
15,180
9,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
II Sorrow XI
Cliodhna
16
2 / 8 / 8
10,166
678
9,722
16,130
7,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Messy x Puma
Gilgamesh
17
4 / 7 / 7
10,412
694
9,114
17,856
23,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
17
2 / 7 / 4
10,173
678
7,116
10,359
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
47
26
Kills
16
16
Deaths
26
55
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Neith
Drayson09
Neith
2
3
4
1.33
L
Atlas
Hogeta
Atlas
6
1
8
10
W
7
3
15
4.83
L
Cliodhna
II Sorrow XI
Cliodhna
2
8
8
0.75
W
Heimdallr
JoshStaple
Heimdallr
4
2
6
3.5
L
Gilgamesh
Messy x Puma
Gilgamesh
4
7
7
1.07
L
Kukulkan
2
7
4
0.57
W
8
2
11
6.75
W
Arachne
hazeylxv
Arachne
5
5
8
1.8
W
Mulan
moss3
Mulan
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,756
Damage
59,959
74,830
Taken
70,221
62,103
Mitigated
50,487
14,272
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Drayson09
Neith
6,562
2,394
0
1,418
10,696
6,296
0
1,864
8,556
0
26,163
L
Atlas
Hogeta
Atlas
27,445
7,308
0
5,475
15,180
9,055
0
2,422
12,444
80,003
0
W
17,530
440
966
4,989
16,726
17,691
0
6,643
9,875
43,331
0
L
Cliodhna
II Sorrow XI
Cliodhna
9,722
531
0
1,650
16,130
7,232
0
4,033
11,737
0
24,204
W
Heimdallr
JoshStaple
Heimdallr
10,463
3,798
0
663
9,887
3,585
1,829
5,615
4,084
0
50,127
L
Gilgamesh
Messy x Puma
Gilgamesh
9,114
3,040
0
1,101
17,856
23,361
0
5,010
12,397
0
23,177
L
Kukulkan
7,116
1,601
0
947
10,359
4,543
290
3,100
7,024
39,200
0
W
13,986
2,348
0
1,404
16,752
17,376
0
7,559
8,868
0
26,454
W
Arachne
hazeylxv
Arachne
9,799
5,535
0
4,200
15,409
7,038
1,270
6,813
8,336
0
45,123
W
Mulan
moss3
Mulan
9,978
535
0
2,050
16,056
16,413
0
6,582
9,106
0
30,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,381
Gold Earned
52,956
299
Minions Killed
323
0
Camps Cleared
0
1,625,936
Distance Traveled
1,520,881
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,749
650
52
3
0
274,981
2
L
Atlas
12,456
830
129
9
0
316,332
1
W
Geb
12,127
808
48
3
0
343,099
15
L
Cliodhna
10,166
678
39
3
0
335,367
1
W
Heimdallr
11,420
761
94
6
0
314,251
1
L
Gilgamesh
10,412
694
30
2
0
307,676
3
L
Kukulkan
10,173
678
73
5
0
286,525
3
W
Tyr
11,598
773
27
2
0
365,957
2
W
Arachne
12,181
812
71
5
0
329,391
4
W
Mulan
11,055
737
59
4
0
273,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role