Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
FallLeloup007
Gilgamesh
Level 143
God Stats
2W - 2L
1,571 SR
Queue Stats
64W - 70L
1,481 Elo+
Party 3
King Arthur
King Arthur
FamousShot69
King Arthur
Level 141
God Stats
7W - 18L
1,268 SR
Queue Stats
1,221W - 1,229L
1,530 Elo+
Party 1
Khepri
Khepri
OMGRONN1E
Khepri
Level 86
God Stats
1W - 2L
1,730 SR
Queue Stats
237W - 240L
1,484 Elo+
Solo
Team Averages
Level 121
1,514 SR
1,499 Elo+

VS

Team Averages
Level 147
1,567 SR
1,485 Elo+
Apollo
Apollo
MAXIMO-_-KILLER
Apollo
Level 142
God Stats
1W - 2L
1,475 SR
Queue Stats
51W - 55L
1,434 Elo+
Solo
Cupid
Cupid
Mikamus924
Cupid
Level 149
God Stats
5W - 0L
1,910 SR
Queue Stats
150W - 134L
1,571 Elo+
Party 2
Achilles
Achilles
OlyJD
Achilles
Level 160
God Stats
15W - 16L
1,452 SR
Queue Stats
1,240W - 1,133L
1,524 Elo+
Party 2
Tiamat
Tiamat
Plainglobe815
Tiamat
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
312W - 363L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
jeebs10
Erlang Shen
Level 125
God Stats
5W - 7L
1,500 SR
Queue Stats
697W - 708L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 4 / 8
9,287
714
11,783
15,811
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
 
Cupid
13
2 / 3 / 5
8,717
671
7,973
10,861
5,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
FallLeloup007
Gilgamesh
15
1 / 3 / 10
8,383
645
9,730
13,113
12,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
FamousShot69
King Arthur
15
6 / 4 / 4
9,062
697
11,848
23,213
22,716
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Khepri
OMGRONN1E
Khepri
16
2 / 4 / 10
9,407
724
9,200
16,217
17,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 10
9,122
702
9,410
12,670
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
17
3 / 2 / 14
10,157
781
13,522
9,463
4,724
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
OlyJD
Achilles
18
5 / 3 / 13
10,195
784
11,415
15,523
18,905
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
3 / 2 / 13
9,679
745
18,148
9,757
8,030
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
jeebs10
Erlang Shen
17
7 / 4 / 9
11,450
881
14,389
19,249
33,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
77
15
Kills
18
18
Deaths
16
37
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
4
8
2
L
Cupid
 
Cupid
2
3
5
1.5
L
Gilgamesh
FallLeloup007
Gilgamesh
1
3
10
2
L
King Arthur
FamousShot69
King Arthur
6
4
4
2
W
0
5
10
1
W
Cupid
3
2
14
5
L
Khepri
OMGRONN1E
Khepri
2
4
10
1.75
W
Achilles
OlyJD
Achilles
5
3
13
3.83
W
3
2
13
4.75
W
Erlang Shen
jeebs10
Erlang Shen
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,534
Damage
66,884
79,215
Taken
66,662
72,187
Mitigated
70,439
25,891
Healing
24,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
11,783
1,678
1,926
2,998
15,811
13,765
0
3,323
12,488
0
14,441
L
Cupid
 
Cupid
7,973
2,333
3,097
2,069
10,861
5,601
0
2,143
8,718
0
18,609
L
Gilgamesh
FallLeloup007
Gilgamesh
9,730
2,171
2,352
3,421
13,113
12,611
0
3,858
9,255
0
15,421
L
King Arthur
FamousShot69
King Arthur
11,848
1,320
904
5,814
23,213
22,716
21
5,519
17,694
0
23,122
W
9,410
3,873
423
2,410
12,670
5,516
273
1,752
9,858
0
24,157
W
Cupid
13,522
7,202
3,740
2,727
9,463
4,724
2,074
1,821
7,284
0
30,454
L
Khepri
OMGRONN1E
Khepri
9,200
976
1,651
1,659
16,217
17,494
0
3,305
12,912
26,282
0
W
Achilles
OlyJD
Achilles
11,415
1,901
685
2,404
15,523
18,905
172
2,123
13,027
0
18,768
W
18,148
1,446
969
1,663
9,757
8,030
1,316
1,575
7,894
31,422
0
W
Erlang Shen
jeebs10
Erlang Shen
14,389
7,500
2,873
7,032
19,249
33,264
90
1,929
16,928
0
22,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,856
Gold Earned
50,603
104
Minions Killed
125
0
Camps Cleared
0
1,171,942
Distance Traveled
1,138,958
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,287
714
13
1
0
255,811
1
L
Cupid
8,717
671
24
2
0
207,906
0
L
Gilgamesh
8,383
645
20
2
0
246,159
0
L
King Arthur
9,062
697
20
2
0
235,593
0
W
Apollo
9,122
702
37
3
0
231,434
1
W
Cupid
10,157
781
48
4
0
200,781
2
L
Khepri
9,407
724
27
2
0
226,473
0
W
Achilles
10,195
784
5
0
0
246,719
2
W
Tiamat
9,679
745
20
2
0
219,384
0
W
Erlang Shen
11,450
881
15
1
0
240,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role