Player Matchup

Hades
Hades
 
Hades
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BottomLevel
Sol
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,471 Elo+
Party 1
Anhur
Anhur
Exordiant
Anhur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,405 Elo+
Party 1
Team Averages
Level 83
1,500 SR
1,475 Elo+

VS

Team Averages
Level 89
1,617 SR
1,429 Elo+
Ares
Ares
GlukMyGlizzy
Ares
Level 80
God Stats
1W - 2L
1,449 SR
Queue Stats
163W - 174L
1,396 Elo+
Party 4
Odin
Odin
Redblood57
Odin
Level 60
God Stats
2W - 2L
1,803 SR
Queue Stats
242W - 252L
1,402 Elo+
Party 4
Da Ji
Da Ji
SuperDelta90
Da Ji
Level 146
God Stats
1W - 3L
1,477 SR
Queue Stats
102W - 92L
1,477 Elo+
Party 3
Eset
Eset
TheGamingKyle10
Eset
Level 28
God Stats
3W - 2L
1,715 SR
Queue Stats
56W - 65L
1,420 Elo+
Party 3
Pele
Pele
jduke367
Pele
Level 129
God Stats
1W - 3L
1,640 SR
Queue Stats
77W - 79L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
9 / 3 / 16
10,157
1,016
16,348
11,900
6,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
16
6 / 2 / 19
9,565
957
10,217
9,412
8,604
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
15
6 / 2 / 14
9,190
919
9,755
4,778
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 23
8,910
891
8,029
9,953
3,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Exordiant
Anhur
16
7 / 3 / 15
9,649
965
10,906
6,906
2,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 6
7,329
733
3,772
14,197
14,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 4 / 5
8,401
840
4,781
14,125
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 6 / 3
8,904
890
11,454
9,860
4,058
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 9 / 2
7,033
703
4,369
9,685
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
16
5 / 5 / 4
9,089
909
12,347
13,999
5,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
33
30
Kills
13
13
Deaths
31
87
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
9
3
16
5.67
W
Arachne
 
Arachne
6
2
19
7.75
W
Merlin
 
Merlin
6
2
14
6.5
W
2
3
23
4.5
W
Anhur
Exordiant
Anhur
7
3
15
4.83
L
0
7
6
0.43
L
2
4
5
1.13
L
6
6
3
1.25
L
0
9
2
0.11
L
Pele
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,255
Damage
36,723
42,949
Taken
61,866
23,179
Mitigated
36,826
18,235
Healing
14,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
16,348
1,076
693
4,730
11,900
6,451
1,599
1,385
10,435
28,938
0
W
Arachne
 
Arachne
10,217
8,162
1,185
3,385
9,412
8,604
840
1,512
7,838
0
16,337
W
Merlin
 
Merlin
9,755
520
592
404
4,778
1,817
512
754
3,960
24,262
0
W
8,029
3,305
88
4,217
9,953
3,589
1,204
1,895
7,914
19,591
0
W
Anhur
Exordiant
Anhur
10,906
5,552
1,487
1,454
6,906
2,718
1,167
2,135
4,661
0
20,127
L
3,772
95
575
890
14,197
14,786
0
6,335
7,862
8,468
0
L
4,781
1,509
342
3,385
14,125
9,493
0
9,210
4,915
0
7,172
L
11,454
1,615
900
1,165
9,860
4,058
0
5,572
4,288
0
17,590
L
4,369
455
311
440
9,685
3,391
10
5,262
4,423
12,423
0
L
Pele
12,347
2,311
585
5,886
13,999
5,098
0
7,753
6,246
0
36,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,471
Gold Earned
40,756
112
Minions Killed
106
0
Camps Cleared
0
928,874
Distance Traveled
806,869
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,157
1,016
31
3
0
170,229
0
W
Arachne
9,565
957
13
1
0
194,796
0
W
Merlin
9,190
919
34
3
0
182,457
0
W
Sol
8,910
891
14
1
0
185,038
2
W
Anhur
9,649
965
20
2
0
196,354
0
L
Ares
7,329
733
12
1
0
159,992
4
L
Odin
8,401
840
7
1
0
166,339
5
L
Da Ji
8,904
890
16
2
0
153,340
1
L
Eset
7,033
703
23
2
0
151,879
0
L
Pele
9,089
909
48
5
0
175,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role