Player Matchup

Olorun
Olorun
Punched0Lasagna
Olorun
Level 100
God Stats
4W - 2L
1,496 SR
Queue Stats
137W - 179L
1,414 Elo+
Solo
Shiva
Shiva
andy-du38
Shiva
Level 96
God Stats
8W - 6L
1,686 SR
Queue Stats
373W - 326L
1,561 Elo+
Party 1
Ares
Ares
merguez3800
Ares
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
374W - 333L
1,550 Elo+
Party 1
Team Averages
Level 100
1,561 SR
1,509 Elo+

VS

Team Averages
Level 80
1,500 SR
1,160 Elo+
Cupid
Cupid
Yasser__jam
Cupid
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,160 Elo+
Party 2
Zeus
Zeus
ame_ahmad
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,160 Elo+
Party 2
Cthulhu
Cthulhu
demonizer87
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
9,862
759
8,335
7,965
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
andy-du38
Shiva
13
5 / 3 / 10
9,343
719
12,309
14,847
15,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

13
2 / 0 / 13
9,590
738
7,972
13,421
16,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
7,590
584
4,458
8,652
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
10
0 / 6 / 2
7,148
550
10,680
7,760
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
demonizer87
Cthulhu
11
1 / 3 / 2
7,372
567
9,527
15,724
15,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
15
Kills
3
3
Deaths
15
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
L
2
6
1
0.42
L
Zeus
0
6
2
0.17
W
Shiva
andy-du38
Shiva
5
3
10
3.33
L
Cthulhu
demonizer87
Cthulhu
1
3
2
0.67
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,616
Damage
24,665
36,233
Taken
32,136
35,832
Mitigated
21,232
11,076
Healing
3,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,335
2,305
814
2,732
7,965
4,067
1,135
5,175
2,663
38,480
3,289
L
4,458
1,681
833
723
8,652
3,180
0
4,996
3,656
0
11,787
L
Zeus
10,680
601
0
500
7,760
2,312
0
3,711
4,049
29,222
0
W
Shiva
andy-du38
Shiva
12,309
844
49
3,131
14,847
15,659
638
6,869
7,668
0
30,001
L
Cthulhu
demonizer87
Cthulhu
9,527
586
168
1,166
15,724
15,740
0
6,910
8,814
14,465
0
W
7,972
334
0
4,350
13,421
16,106
0
7,647
5,188
13,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
22,110
121
Minions Killed
82
9
Camps Cleared
1
740,623
Distance Traveled
713,156
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,862
759
78
6
6
243,015
2
L
Cupid
7,590
584
16
1
0
219,680
4
L
Zeus
7,148
550
43
3
1
240,919
4
W
Shiva
9,343
719
34
3
3
241,616
1
L
Cthulhu
7,372
567
23
2
0
252,557
4
W
Ares
9,590
738
9
1
0
255,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role