Player Matchup

Anubis
Anubis
Dεspair
Anubis
Level 139
God Stats
15W - 6L
1,746 SR
Queue Stats
137W - 120L
1,648 Elo+
Party 2
Osiris
Osiris
IEVAPORATEI
Osiris
Level 123
God Stats
5W - 6L
1,285 SR
Queue Stats
152W - 124L
1,580 Elo+
Party 2
Ullr
Ullr
Vwolf2322
Ullr
Level 149
God Stats
3W - 1L
1,491 SR
Queue Stats
104W - 91L
1,654 Elo+
Party 2
Cliodhna
Cliodhna
hawaiiinsomniac
Cliodhna
Level 160
God Stats
22W - 36L
1,386 SR
Queue Stats
512W - 523L
1,496 Elo+
Solo
Bacchus
Bacchus
mommymilkin
Bacchus
Level 66
God Stats
16W - 12L
1,641 SR
Queue Stats
158W - 126L
1,610 Elo+
Party 2
Team Averages
Level 127
1,510 SR
1,598 Elo+

VS

Team Averages
Level 95
1,585 SR
1,452 Elo+
Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ItsHensley
Ah Puch
Level 143
God Stats
0W - 1L
1,999 SR
Queue Stats
30W - 32L
1,476 Elo+
Party 1
Achilles
Achilles
LightSkinSosa-
Achilles
Level 147
God Stats
1W - 5L
1,564 SR
Queue Stats
23W - 17L
1,514 Elo+
Party 1
Cabrakan
Cabrakan
YvngKazhRegister
Cabrakan
Level 41
God Stats
0W - 2L
1,359 SR
Queue Stats
0W - 5L
1,272 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
temp-623782
Ah Muzen Cab
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dεspair
Anubis
16
10 / 0 / 8
9,025
903
11,393
5,068
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
16
5 / 1 / 12
8,732
873
6,796
9,399
10,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
17
7 / 0 / 9
9,217
922
10,543
5,535
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
14
2 / 1 / 13
7,959
796
7,574
7,577
2,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
mommymilkin
Bacchus
15
3 / 3 / 12
8,297
830
3,264
7,072
8,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 0 / 2
7,330
733
2,365
3,537
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
ItsHensley
Ah Puch
14
1 / 6 / 3
7,711
771
11,697
10,061
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
13
0 / 8 / 1
7,104
710
4,509
13,345
6,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 7 / 0
7,377
738
4,345
10,855
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
temp-623782
Ah Muzen Cab
13
0 / 6 / 1
6,961
696
3,262
8,777
2,779
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
12
27
Kills
5
5
Deaths
27
54
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
0
2
2
W
Anubis
Dεspair
Anubis
10
0
8
14
W
Osiris
5
1
12
11
L
Ah Puch
ItsHensley
Ah Puch
1
6
3
0.42
L
Achilles
0
8
1
0.06
W
Ullr
7
0
9
11.5
L
3
7
0
0.43
W
Cliodhna
2
1
13
8.5
W
Bacchus
mommymilkin
Bacchus
3
3
12
3
L
Ah Muzen Cab
temp-623782
Ah Muzen Cab
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,570
Damage
26,178
34,651
Taken
46,575
26,793
Mitigated
18,505
5,216
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,365
1,494
0
978
3,537
1,026
0
745
2,792
0
12,555
W
Anubis
Dεspair
Anubis
11,393
254
0
2,030
5,068
2,457
257
2,763
2,303
33,907
0
W
Osiris
6,796
2,529
0
446
9,399
10,999
73
3,267
6,009
0
28,100
L
Ah Puch
ItsHensley
Ah Puch
11,697
153
136
1,963
10,061
3,655
0
1,511
8,550
36,414
0
L
Achilles
4,509
982
157
2,435
13,345
6,066
0
5,496
7,849
0
25,177
W
Ullr
10,543
3,348
0
994
5,535
2,273
389
2,510
2,926
0
40,311
L
4,345
431
0
0
10,855
4,979
0
4,177
6,678
8,696
0
W
Cliodhna
7,574
493
0
1,365
7,577
2,699
180
3,276
4,247
0
25,474
W
Bacchus
mommymilkin
Bacchus
3,264
313
222
159
7,072
8,365
104
3,864
3,124
10,575
0
L
Ah Muzen Cab
temp-623782
Ah Muzen Cab
3,262
1,061
13
874
8,777
2,779
0
2,728
6,049
0
16,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,230
Gold Earned
36,483
238
Minions Killed
172
0
Camps Cleared
0
1,188,575
Distance Traveled
897,189
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,330
733
25
3
0
167,132
1
W
Anubis
9,025
903
41
4
0
228,044
4
W
Osiris
8,732
873
47
5
0
247,390
3
L
Ah Puch
7,711
771
59
6
0
202,846
0
L
Achilles
7,104
710
39
4
0
179,471
0
W
Ullr
9,217
922
86
9
0
231,151
3
L
Cabrakan
7,377
738
10
1
0
170,317
1
W
Cliodhna
7,959
796
40
4
0
256,071
5
W
Bacchus
8,297
830
24
2
0
225,919
0
L
Ah Muzen Cab
6,961
696
39
4
0
177,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role