Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Diamond II
NikaPInMe
King Arthur
Diamond II
Level 88
God Stats
1W - 1L
1,755 SR
Queue Stats
59W - 33L
2,349 MMR
Party 1
Ra
Ra
Masters
Peny
Ra
Masters
Level 160
God Stats
8W - 13L
1,562 SR
Queue Stats
486W - 464L
2,429 MMR
Solo
Jing Wei
Jing Wei
Diamond II
TheTomcatt
Jing Wei
Diamond II
Level 126
God Stats
39W - 21L
1,736 SR
Queue Stats
150W - 134L
2,412 MMR
Solo
Nox
Nox
Diamond II
oLycan
Nox
Diamond II
Level 160
God Stats
1W - 3L
1,338 SR
Queue Stats
258W - 248L
2,389 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,578 SR
2,216 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,567 SR
2,190 MMR
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond II
L0rdran
Yemoja
Diamond II
Level 159
God Stats
22W - 18L
1,410 SR
Queue Stats
415W - 395L
2,362 MMR
Solo
Danzaburou
Danzaburou
Masters
LoLYoureSoBadXD
Danzaburou
Masters
Level 160
God Stats
16W - 6L
1,680 SR
Queue Stats
407W - 386L
2,439 MMR
Party 2
Cthulhu
Cthulhu
Masters
Saskía
Cthulhu
Masters
Level 159
God Stats
6W - 2L
1,746 SR
Queue Stats
178W - 167L
2,450 MMR
Solo
Bakasura
Bakasura
Diamond II
Wolfking
Bakasura
Diamond II
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 131L
2,196 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
3 / 3 / 4
13,252
576
16,168
23,810
11,977
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
NikaPInMe
King Arthur
19
4 / 8 / 2
12,722
553
15,798
30,264
35,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
Peny
Ra
17
2 / 5 / 1
11,150
485
13,677
16,220
7,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
TheTomcatt
Jing Wei
19
2 / 4 / 1
12,393
539
16,818
19,910
8,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
oLycan
Nox
16
0 / 2 / 3
10,487
456
6,132
20,339
25,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ArachneKaliCliodhna

VS

Bans
ThothShivaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
3 / 2 / 10
13,351
580
17,751
12,445
6,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
L0rdran
Yemoja
17
1 / 1 / 14
11,832
514
6,315
19,112
22,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
LoLYoureSoBadXD
Danzaburou
20
8 / 2 / 3
15,519
675
24,663
22,692
11,248
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Saskía
Cthulhu
20
4 / 4 / 11
13,535
588
19,184
26,352
33,162
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Wolfking
Bakasura
20
6 / 2 / 8
13,703
596
15,249
26,059
21,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
22
22
Deaths
11
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
4
1.67
W
Merlin
 
Merlin
3
2
10
4
W
Yemoja
L0rdran
Yemoja
1
1
14
8
W
Danzaburou
LoLYoureSoBadXD
Danzaburou
8
2
3
4.75
L
King Arthur
NikaPInMe
King Arthur
4
8
2
0.63
L
Ra
Peny
Ra
2
5
1
0.5
W
Cthulhu
Saskía
Cthulhu
4
4
11
2.38
L
Jing Wei
TheTomcatt
Jing Wei
2
4
1
0.63
W
Bakasura
Wolfking
Bakasura
6
2
8
5
L
Nox
oLycan
Nox
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,593
Damage
83,162
110,543
Taken
106,660
89,062
Mitigated
95,074
25,133
Healing
48,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
16,168
7,090
0
5,402
23,810
11,977
1,710
10,405
12,532
0
112,202
W
Merlin
 
Merlin
17,751
307
0
3,278
12,445
6,201
1,122
4,593
7,852
131,106
0
W
Yemoja
L0rdran
Yemoja
6,315
1,667
8,003
5,955
19,112
22,664
335
6,909
11,913
19,930
0
W
Danzaburou
LoLYoureSoBadXD
Danzaburou
24,663
13,100
0
11,632
22,692
11,248
8,376
2,551
20,085
0
135,513
L
King Arthur
NikaPInMe
King Arthur
15,798
1,563
0
4,452
30,264
35,523
10
12,864
16,192
0
93,728
L
Ra
Peny
Ra
13,677
404
2,128
2,516
16,220
7,693
0
7,724
8,331
97,483
0
W
Cthulhu
Saskía
Cthulhu
19,184
2,032
1,842
8,184
26,352
33,162
207
1,792
24,492
94,168
2,777
L
Jing Wei
TheTomcatt
Jing Wei
16,818
12,695
0
6,275
19,910
8,606
116
5,073
14,697
0
114,510
W
Bakasura
Wolfking
Bakasura
15,249
10,213
0
9,555
26,059
21,799
1,579
6,142
19,917
0
84,490
L
Nox
oLycan
Nox
6,132
838
2,271
2,089
20,339
25,263
0
6,917
12,478
25,496
3,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,004
Gold Earned
67,940
755
Minions Killed
758
0
Camps Cleared
0
2,345,983
Distance Traveled
2,389,063
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,252
576
174
8
0
535,559
0
W
Merlin
13,351
580
205
9
0
447,622
3
W
Yemoja
11,832
514
17
1
0
462,029
11
W
Danzaburou
15,519
675
199
9
0
441,532
1
L
King Arthur
12,722
553
171
7
0
422,638
3
L
Ra
11,150
485
174
8
0
469,933
5
W
Cthulhu
13,535
588
165
7
0
470,416
1
L
Jing Wei
12,393
539
193
8
0
429,414
9
W
Bakasura
13,703
596
172
7
0
567,464
11
L
Nox
10,487
456
43
2
0
488,439
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role