Player Matchup

Atlas
Atlas
JUNOhatesMOBAS
Atlas
Level 27
God Stats
3W - 3L
1,408 SR
Queue Stats
7W - 7L
1,449 Elo+
Party 1
Tiamat
Tiamat
LordFotherMucker
Tiamat
Level 127
God Stats
11W - 8L
1,562 SR
Queue Stats
253W - 252L
1,525 Elo+
Solo
Medusa
Medusa
Oregu787
Medusa
Level 156
God Stats
2W - 3L
1,447 SR
Queue Stats
73W - 83L
1,588 Elo+
Solo
Sobek
Sobek
OutofBoost
Sobek
Level 121
God Stats
10W - 9L
1,434 SR
Queue Stats
285W - 285L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
slottize
Danzaburou
Level 122
God Stats
5W - 7L
1,555 SR
Queue Stats
199W - 186L
1,548 Elo+
Party 1
Team Averages
Level 111
1,481 SR
1,533 Elo+

VS

Team Averages
Level 111
1,423 SR
1,459 Elo+
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Sploxa
Aphrodite
Level 32
God Stats
0W - 5L
1,290 SR
Queue Stats
10W - 17L
1,317 Elo+
Solo
Yu Huang
Yu Huang
Z196502
Yu Huang
Level 160
God Stats
4W - 8L
1,326 SR
Queue Stats
111W - 96L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,796
487
1,566
4,511
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 2 / 3
9,113
570
5,171
9,086
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Oregu787
Medusa
18
4 / 0 / 2
10,627
664
8,119
8,798
3,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
14
1 / 2 / 3
8,458
529
9,552
10,741
11,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
slottize
Danzaburou
15
6 / 6 / 3
9,477
592
8,450
12,666
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
5 / 1 / 3
9,453
591
6,324
11,761
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jormungandr
 
Jormungandr
14
3 / 3 / 2
7,922
495
9,112
13,907
9,107
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
2
1 / 1 / 0
4,846
303
865
1,016
208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Sploxa
Aphrodite
11
0 / 5 / 2
6,832
427
2,884
9,560
6,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
Z196502
Yu Huang
13
2 / 6 / 1
8,221
514
4,863
9,549
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
11
11
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
1
3
6.5
L
Jormungandr
 
Jormungandr
3
3
2
1.33
L
Sylvanus
 
Sylvanus
1
1
0
1
W
1
1
1
1.5
W
4
2
3
2.75
W
Medusa
Oregu787
Medusa
4
0
2
5
W
Sobek
1
2
3
1.25
L
Aphrodite
Sploxa
Aphrodite
0
5
2
0.2
L
Yu Huang
Z196502
Yu Huang
2
6
1
0.42
W
Danzaburou
slottize
Danzaburou
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,858
Damage
24,048
45,802
Taken
45,793
27,287
Mitigated
21,948
15,303
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,324
1,410
0
4,726
11,761
3,955
0
2,095
9,487
0
66,036
L
Jormungandr
 
Jormungandr
9,112
2,380
166
5,017
13,907
9,107
0
7,656
5,444
50,410
0
L
Sylvanus
 
Sylvanus
865
713
0
125
1,016
208
0
98
918
4,202
0
W
1,566
274
0
609
4,511
3,387
0
1,268
3,243
15,629
3,514
W
5,171
436
0
3,374
9,086
4,224
95
3,754
5,332
50,614
0
W
Medusa
Oregu787
Medusa
8,119
4,647
0
4,710
8,798
3,654
2,436
2,649
6,149
0
109,052
W
Sobek
9,552
1,759
0
4,104
10,741
11,814
0
6,772
3,969
44,841
0
L
Aphrodite
Sploxa
Aphrodite
2,884
212
456
4,093
9,560
6,138
0
713
8,847
34,735
0
L
Yu Huang
Z196502
Yu Huang
4,863
266
0
1,729
9,549
2,540
0
4,257
4,884
47,642
0
W
Danzaburou
slottize
Danzaburou
8,450
2,732
0
2,506
12,666
4,208
275
3,281
9,385
0
58,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,471
Gold Earned
37,274
495
Minions Killed
420
0
Camps Cleared
0
1,581,934
Distance Traveled
1,251,145
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,453
591
133
8
0
342,539
0
L
Jormungandr
7,922
495
97
6
0
288,096
0
L
Sylvanus
4,846
303
10
1
0
29,329
0
W
Atlas
7,796
487
35
2
0
339,038
2
W
Tiamat
9,113
570
100
6
0
323,823
8
W
Medusa
10,627
664
184
12
0
314,689
2
W
Sobek
8,458
529
81
5
0
309,585
5
L
Aphrodite
6,832
427
69
4
0
280,107
5
L
Yu Huang
8,221
514
111
7
0
311,074
6
W
Danzaburou
9,477
592
95
6
0
294,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role