Player Matchup

Da Ji
Da Ji
C 4 General F
Da Ji
Level 126
God Stats
1W - 3L
1,204 SR
Queue Stats
177W - 151L
1,568 Elo+
Party 2
Skadi
Skadi
GrandPope411
Skadi
Level 28
God Stats
4W - 5L
1,488 SR
Queue Stats
12W - 15L
1,447 Elo+
Party 1
Yemoja
Yemoja
Hell Luzbel
Yemoja
Level 45
God Stats
24W - 27L
1,481 SR
Queue Stats
276W - 311L
1,404 Elo+
Party 1
Odin
Odin
Ults
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
incubussoul
Nu Wa
Level 38
God Stats
22W - 19L
1,441 SR
Queue Stats
152W - 135L
1,472 Elo+
Party 2
Team Averages
Level 51
1,423 SR
1,478 Elo+

VS

Team Averages
Level 95
1,705 SR
1,459 Elo+
Morgan Le Fay
Morgan Le Fay
DeathKw0nDo
Morgan Le Fay
Level 48
God Stats
2W - 2L
1,703 SR
Queue Stats
16W - 22L
1,473 Elo+
Party 4
Amaterasu
Amaterasu
Mukonisuru
Amaterasu
Level 152
God Stats
1W - 0L
1,894 SR
Queue Stats
21W - 24L
1,454 Elo+
Party 4
Ymir
Ymir
TILLHOX
Ymir
Level 122
God Stats
10W - 3L
1,846 SR
Queue Stats
171W - 171L
1,425 Elo+
Solo
Bastet
Bastet
The_Shaggy24
Bastet
Level 123
God Stats
2W - 2L
1,482 SR
Queue Stats
170W - 149L
1,506 Elo+
Party 3
Artemis
Artemis
fredpowerskideaf
Artemis
Level 28
God Stats
19W - 11L
1,599 SR
Queue Stats
60W - 65L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,374
537
3,754
5,694
1,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 4 / 0
3,977
398
4,155
7,150
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
7
0 / 2 / 0
4,474
447
2,993
7,959
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
Ults
Odin
6
0 / 7 / 0
3,963
396
1,202
7,165
4,218
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
1 / 3 / 1
5,177
518
1,749
3,726
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeathKw0nDo
Morgan Le Fay
9
0 / 2 / 2
5,416
542
718
4,334
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Mukonisuru
Amaterasu
12
6 / 0 / 0
6,968
697
3,957
5,788
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
TILLHOX
Ymir
8
2 / 0 / 5
5,664
566
2,864
7,714
4,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
10
5 / 0 / 1
6,154
615
3,195
5,976
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 0 / 4
5,928
593
11,001
3,961
1,140
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
18
18
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Morgan Le Fay
DeathKw0nDo
Morgan Le Fay
0
2
2
0.5
L
0
4
0
0
L
Yemoja
0
2
0
0
W
Amaterasu
Mukonisuru
Amaterasu
6
0
0
6
W
Ymir
TILLHOX
Ymir
2
0
5
4.5
W
Bastet
5
0
1
5.5
L
Odin
Ults
Odin
0
7
0
0
W
5
0
4
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,853
Damage
21,735
31,694
Taken
27,773
10,331
Mitigated
13,135
6,475
Healing
14,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,754
1,178
0
480
5,694
1,665
0
141
5,553
0
32,883
W
Morgan Le Fay
DeathKw0nDo
Morgan Le Fay
718
0
0
1,166
4,334
1,348
280
446
3,836
28,644
0
L
4,155
2,514
0
1,885
7,150
1,097
580
1,224
5,926
0
20,663
L
Yemoja
2,993
1,080
1,324
2,656
7,959
2,504
342
1,318
6,641
12,931
0
W
Amaterasu
Mukonisuru
Amaterasu
3,957
2,639
0
3,797
5,788
4,952
118
88
5,692
0
37,696
W
Ymir
TILLHOX
Ymir
2,864
734
1,277
3,001
7,714
4,037
50
1,843
5,863
10,415
0
W
Bastet
3,195
605
0
3,818
5,976
1,658
10
1,046
4,860
0
30,383
L
Odin
Ults
Odin
1,202
531
0
130
7,165
4,218
103
322
6,843
0
6,131
W
11,001
5,243
0
1,479
3,961
1,140
783
1,173
2,780
0
34,428
L
1,749
290
0
0
3,726
847
0
577
3,149
20,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,965
Gold Earned
30,130
181
Minions Killed
272
0
Camps Cleared
0
904,741
Distance Traveled
962,988
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,374
537
70
7
0
229,023
1
W
Morgan Le Fay
5,416
542
61
6
0
170,430
2
L
Skadi
3,977
398
27
3
0
159,415
0
L
Yemoja
4,474
447
29
3
0
168,646
0
W
Amaterasu
6,968
697
87
9
0
199,901
3
W
Ymir
5,664
566
10
1
0
206,023
3
W
Bastet
6,154
615
67
7
0
226,009
4
L
Odin
3,963
396
12
1
0
173,628
0
W
Artemis
5,928
593
47
5
0
160,625
0
L
Nu Wa
5,177
518
43
4
0
174,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role