Player Matchup

Thanatos
Thanatos
Doewind73
Thanatos
Level 18
God Stats
1W - 3L
1,367 SR
Queue Stats
3W - 9L
1,111 Elo+
Party 1
Guan Yu
Guan Yu
FlamitaGamer
Guan Yu
Level 27
God Stats
1W - 2L
1,565 SR
Queue Stats
14W - 27L
1,182 Elo+
Party 1
Hera
Hera
IThe_Cold_FlameI
Hera
Level 160
God Stats
6W - 6L
1,546 SR
Queue Stats
70W - 110L
1,314 Elo+
Party 1
Team Averages
Level 68
1,493 SR
1,202 Elo+

VS

Team Averages
Level 68
1,378 SR
1,339 Elo+
Cthulhu
Cthulhu
Dvakid
Cthulhu
Level 40
God Stats
2W - 1L
1,250 SR
Queue Stats
3W - 8L
1,141 Elo+
Party 2
Merlin
Merlin
MrVideo
Merlin
Level 155
God Stats
41W - 30L
1,785 SR
Queue Stats
472W - 298L
1,735 Elo+
Solo
Danzaburou
Danzaburou
Portalishome
Danzaburou
Level 8
God Stats
2W - 4L
1,099 SR
Queue Stats
3W - 7L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Doewind73
Thanatos
17
5 / 12 / 5
13,196
660
7,935
18,571
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
FlamitaGamer
Guan Yu
16
2 / 6 / 7
13,338
667
6,008
24,926
30,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
7 / 6 / 5
14,250
713
16,727
14,098
3,682
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dvakid
Cthulhu
13
4 / 1 / 10
12,336
617
5,522
7,370
5,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
MrVideo
Merlin
20
18 / 3 / 4
17,711
886
28,647
18,789
8,216
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Portalishome
Danzaburou
14
1 / 10 / 10
12,353
618
8,388
17,531
6,055
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
14
Kills
23
24
Deaths
14
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Doewind73
Thanatos
5
12
5
0.63
W
Cthulhu
Dvakid
Cthulhu
4
1
10
9
L
Guan Yu
FlamitaGamer
Guan Yu
2
6
7
0.92
L
7
6
5
1.58
W
Merlin
MrVideo
Merlin
18
3
4
6.67
W
Danzaburou
Portalishome
Danzaburou
1
10
10
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,670
Damage
42,557
57,595
Taken
43,690
41,900
Mitigated
19,364
16,586
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Doewind73
Thanatos
7,935
1,479
0
6,738
18,571
7,506
1,562
10,293
7,799
0
31,475
W
Cthulhu
Dvakid
Cthulhu
5,522
572
0
1,788
7,370
5,093
257
3,011
4,250
13,110
0
L
Guan Yu
FlamitaGamer
Guan Yu
6,008
817
817
6,362
24,926
30,712
466
12,995
11,128
0
23,350
L
16,727
4,635
304
2,365
14,098
3,682
1,103
10,044
3,489
78,627
0
W
Merlin
MrVideo
Merlin
28,647
1,506
106
3,885
18,789
8,216
2,481
7,361
11,130
109,967
0
W
Danzaburou
Portalishome
Danzaburou
8,388
3,141
0
1,135
17,531
6,055
28
6,764
10,571
0
23,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,784
Gold Earned
42,400
176
Minions Killed
188
7
Camps Cleared
6
996,625
Distance Traveled
827,066
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,196
660
39
2
1
302,366
4
W
Cthulhu
12,336
617
20
1
0
180,342
0
L
Guan Yu
13,338
667
32
2
3
342,257
2
L
Hera
14,250
713
105
5
3
352,002
0
W
Merlin
17,711
886
149
7
6
342,943
2
W
Danzaburou
12,353
618
19
1
0
303,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role