Player Matchup

Merlin
Merlin
CrustyNasty
Merlin
Level 144
God Stats
3W - 2L
1,901 SR
Queue Stats
508W - 438L
1,581 Elo+
Party 1
Atlas
Atlas
HOH DeciMatiOn
Atlas
Level 159
God Stats
9W - 12L
1,545 SR
Queue Stats
436W - 433L
1,478 Elo+
Party 1
Sol
Sol
MyLittleCorpse
Sol
Level 128
God Stats
2W - 3L
1,237 SR
Queue Stats
53W - 54L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
PrimalVIKING810
Sylvanus
Level 143
God Stats
8W - 7L
1,749 SR
Queue Stats
309W - 285L
1,502 Elo+
Party 1
Izanami
Izanami
xXBlizzardXx876
Izanami
Level 17
God Stats
10W - 5L
1,810 SR
Queue Stats
71W - 64L
1,270 Elo+
Party 1
Team Averages
Level 118
1,649 SR
1,479 Elo+

VS

Team Averages
Level 69
1,617 SR
1,492 Elo+
Jormungandr
Jormungandr
CamJam297
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,445 Elo+
Party 2
Loki
Loki
FlyKingDrift
Loki
Level 81
God Stats
2W - 1L
1,783 SR
Queue Stats
43W - 44L
1,459 Elo+
Party 2
Kukulkan
Kukulkan
No7brandBlows
Kukulkan
Level 41
God Stats
0W - 5L
1,588 SR
Queue Stats
11W - 10L
1,636 Elo+
Party 2
Xbalanque
Xbalanque
RedIsBack7164
Xbalanque
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,477 Elo+
Party 2
Osiris
Osiris
Stars18
Osiris
Level 89
God Stats
0W - 2L
1,715 SR
Queue Stats
78W - 86L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
6 / 0 / 2
7,995
666
8,249
4,740
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 8
6,972
581
9,296
14,738
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 1 / 1
6,277
523
2,775
6,295
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
12
4 / 3 / 4
6,942
579
4,366
9,016
4,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 2 / 4
6,713
559
5,549
6,184
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CamJam297
Jormungandr
9
1 / 3 / 4
5,953
496
5,462
10,269
6,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 5
6,471
539
6,128
9,728
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
No7brandBlows
Kukulkan
13
4 / 1 / 2
7,430
619
5,434
4,049
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
RedIsBack7164
Xbalanque
10
1 / 4 / 3
6,051
504
6,971
9,397
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Stars18
Osiris
10
0 / 6 / 0
5,778
482
2,280
10,292
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
18
Kills
7
7
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CamJam297
Jormungandr
1
3
4
1
W
Merlin
6
0
2
7
L
1
4
5
0.88
W
2
1
8
6
W
1
1
1
1.5
L
Kukulkan
No7brandBlows
Kukulkan
4
1
2
5
W
Sylvanus
4
3
4
2
L
Xbalanque
RedIsBack7164
Xbalanque
1
4
3
0.63
L
Osiris
Stars18
Osiris
0
6
0
0
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
26,275
40,973
Taken
43,735
17,615
Mitigated
16,840
17,664
Healing
9,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CamJam297
Jormungandr
5,462
1,640
474
962
10,269
6,155
176
4,324
5,945
23,981
0
W
Merlin
8,249
1,002
0
2,203
4,740
1,726
0
0
4,740
46,307
0
L
6,128
1,246
0
3,276
9,728
2,419
0
4,364
5,323
0
38,439
W
9,296
3,748
0
6,481
14,738
7,126
0
5,023
9,715
26,939
0
W
2,775
571
115
3,177
6,295
2,225
0
2,423
3,872
26,983
3,112
L
Kukulkan
No7brandBlows
Kukulkan
5,434
617
23
371
4,049
1,292
608
2,356
1,693
38,233
0
W
Sylvanus
4,366
949
1,016
3,131
9,016
4,477
6
2,245
6,771
28,313
8,853
L
Xbalanque
RedIsBack7164
Xbalanque
6,971
2,383
0
3,245
9,397
2,401
421
4,872
4,525
0
32,138
L
Osiris
Stars18
Osiris
2,280
436
0
1,334
10,292
4,573
0
7,780
2,009
0
25,155
W
5,549
3,432
0
1,541
6,184
2,061
427
1,205
4,979
0
30,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,899
Gold Earned
31,683
354
Minions Killed
304
0
Camps Cleared
0
1,142,533
Distance Traveled
1,117,776
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,953
496
33
3
0
224,077
4
W
Merlin
7,995
666
107
9
0
234,035
5
L
Loki
6,471
539
67
6
0
254,441
2
W
Atlas
6,972
581
23
2
0
235,625
4
W
Sol
6,277
523
66
6
0
236,204
0
L
Kukulkan
7,430
619
83
7
0
221,003
4
W
Sylvanus
6,942
579
81
7
0
221,820
2
L
Xbalanque
6,051
504
60
5
0
215,649
1
L
Osiris
5,778
482
61
5
0
202,606
2
W
Izanami
6,713
559
77
6
0
214,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role