Player Matchup

Ares
Ares
CTORLELNITN
Ares
Level 146
God Stats
0W - 1L
1,962 SR
Queue Stats
204W - 171L
1,697 Elo+
Party 1
Ravana
Ravana
DCMAH
Ravana
Level 159
God Stats
1W - 2L
1,584 SR
Queue Stats
31W - 25L
1,678 Elo+
Party 1
Achilles
Achilles
General Zacario
Achilles
Level 147
God Stats
3W - 4L
1,659 SR
Queue Stats
126W - 121L
1,587 Elo+
Party 1
Rama
Rama
NoGodss
Rama
Level 144
God Stats
5W - 5L
1,518 SR
Queue Stats
88W - 100L
1,505 Elo+
Party 1
Merlin
Merlin
Xipherious
Merlin
Level 109
God Stats
4W - 3L
1,596 SR
Queue Stats
72W - 51L
1,680 Elo+
Party 1
Team Averages
Level 141
1,664 SR
1,629 Elo+

VS

Team Averages
Level 100
1,637 SR
1,725 Elo+
Bakasura
Bakasura
BasicBoromir
Bakasura
Level 63
God Stats
15W - 4L
1,871 SR
Queue Stats
49W - 25L
1,812 Elo+
Solo
Agni
Agni
IlGow
Agni
Level 122
God Stats
10W - 8L
1,477 SR
Queue Stats
520W - 502L
1,612 Elo+
Solo
Cliodhna
Cliodhna
Phase G
Cliodhna
Level 133
God Stats
1W - 0L
1,688 SR
Queue Stats
10W - 8L
1,733 Elo+
Solo
King Arthur
King Arthur
SnrDinoSnore
King Arthur
Level 66
God Stats
3W - 4L
1,532 SR
Queue Stats
17W - 19L
1,802 Elo+
Solo
Jormungandr
Jormungandr
lalo75319l
Jormungandr
Level 116
God Stats
14W - 8L
1,619 SR
Queue Stats
208W - 191L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 7
10,056
419
9,676
26,429
29,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ravana
DCMAH
Ravana
17
3 / 7 / 3
10,784
449
8,744
18,500
10,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
19
4 / 6 / 5
12,563
523
15,280
33,244
33,563
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
NoGodss
Rama
20
6 / 6 / 5
12,962
540
17,470
21,946
8,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Xipherious
Merlin
18
2 / 8 / 5
11,245
469
9,609
13,339
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BasicBoromir
Bakasura
20
9 / 2 / 3
14,894
621
16,008
23,245
13,808
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
IlGow
Agni
20
5 / 2 / 13
13,254
552
19,818
10,075
4,289
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
Phase G
Cliodhna
20
7 / 4 / 16
14,142
589
21,013
23,522
19,560
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
SnrDinoSnore
King Arthur
19
4 / 5 / 9
13,217
551
17,679
25,040
32,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
lalo75319l
Jormungandr
20
10 / 4 / 14
13,444
560
19,786
22,811
29,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
90
17
Kills
35
35
Deaths
17
25
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BasicBoromir
Bakasura
9
2
3
5.25
L
2
8
7
0.69
L
Ravana
DCMAH
Ravana
3
7
3
0.64
L
Achilles
4
6
5
1.08
W
Agni
IlGow
Agni
5
2
13
5.75
L
Rama
NoGodss
Rama
6
6
5
1.42
W
Cliodhna
Phase G
Cliodhna
7
4
16
3.75
W
King Arthur
SnrDinoSnore
King Arthur
4
5
9
1.7
L
Merlin
Xipherious
Merlin
2
8
5
0.56
W
Jormungandr
lalo75319l
Jormungandr
10
4
14
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,779
Damage
94,304
113,458
Taken
104,693
88,179
Mitigated
99,514
19,998
Healing
23,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BasicBoromir
Bakasura
16,008
10,517
0
8,821
23,245
13,808
788
3,358
19,887
0
140,340
L
9,676
635
0
2,083
26,429
29,602
0
10,286
15,933
20,289
0
L
Ravana
DCMAH
Ravana
8,744
3,402
0
2,077
18,500
10,878
0
6,002
11,174
0
85,855
L
Achilles
15,280
3,306
0
7,481
33,244
33,563
0
8,579
23,840
8,408
66,755
W
Agni
IlGow
Agni
19,818
440
0
2,437
10,075
4,289
2,555
3,846
6,229
94,281
0
L
Rama
NoGodss
Rama
17,470
10,925
0
7,338
21,946
8,517
477
6,480
14,928
0
95,305
W
Cliodhna
Phase G
Cliodhna
21,013
3,739
0
9,324
23,522
19,560
2,268
5,382
18,140
0
98,654
W
King Arthur
SnrDinoSnore
King Arthur
17,679
2,248
0
805
25,040
32,731
499
5,540
19,500
113
83,276
L
Merlin
Xipherious
Merlin
9,609
34
0
1,019
13,339
5,619
0
6,666
5,991
84,387
0
W
Jormungandr
lalo75319l
Jormungandr
19,786
4,110
409
1,861
22,811
29,126
671
3,627
19,184
69,559
11,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,610
Gold Earned
68,951
621
Minions Killed
771
0
Camps Cleared
0
2,175,869
Distance Traveled
2,444,445
34
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,894
621
232
10
0
580,279
9
L
Ares
10,056
419
18
1
0
441,320
12
L
Ravana
10,784
449
129
5
0
489,227
9
L
Achilles
12,563
523
145
6
0
430,869
5
W
Agni
13,254
552
158
7
0
464,229
11
L
Rama
12,962
540
169
7
0
406,155
1
W
Cliodhna
14,142
589
141
6
0
494,408
1
W
King Arthur
13,217
551
138
6
0
445,545
2
L
Merlin
11,245
469
160
7
0
408,298
7
W
Jormungandr
13,444
560
102
4
0
459,984
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role