Player Matchup

Set
Set
 
Set
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Mxquel4937
Heimdallr
Level 115
God Stats
4W - 1L
1,883 SR
Queue Stats
192W - 191L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
R34P1N6 D347H
Hun Batz
Level 147
God Stats
3W - 6L
1,300 SR
Queue Stats
587W - 602L
1,469 Elo+
Party 1
Atlas
Atlas
Saloxi
Atlas
Level 61
God Stats
1W - 2L
1,758 SR
Queue Stats
6W - 14L
1,439 Elo+
Party 1
Team Averages
Level 102
1,588 SR
1,482 Elo+

VS

Team Averages
Level 117
1,570 SR
1,501 Elo+
Sylvanus
Sylvanus
Marcelino2201
Sylvanus
Level 149
God Stats
5W - 5L
1,582 SR
Queue Stats
72W - 79L
1,534 Elo+
Solo
Izanami
Izanami
OneMoreBrewSKI
Izanami
Level 64
God Stats
35W - 22L
1,512 SR
Queue Stats
402W - 386L
1,531 Elo+
Solo
King Arthur
King Arthur
WoofumEcho
King Arthur
Level 158
God Stats
14W - 15L
1,650 SR
Queue Stats
172W - 169L
1,517 Elo+
Solo
Tiamat
Tiamat
enzoportillo85
Tiamat
Level 87
God Stats
50W - 38L
1,472 SR
Queue Stats
226W - 229L
1,439 Elo+
Solo
Bellona
Bellona
tomas_mino
Bellona
Level 125
God Stats
14W - 10L
1,630 SR
Queue Stats
169W - 166L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
1 / 5 / 0
7,926
528
7,088
14,534
11,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
 
Merlin
14
1 / 2 / 1
7,638
509
2,621
5,425
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Mxquel4937
Heimdallr
13
2 / 4 / 3
7,613
508
5,843
7,242
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
R34P1N6 D347H
Hun Batz
13
3 / 8 / 1
7,605
507
4,582
12,117
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Saloxi
Atlas
11
0 / 5 / 5
6,614
441
5,025
15,235
10,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Marcelino2201
Sylvanus
14
5 / 2 / 9
8,513
568
9,370
12,845
12,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
8 / 2 / 5
10,619
708
10,847
9,486
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
WoofumEcho
King Arthur
15
4 / 2 / 4
8,780
585
4,267
9,318
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
2 / 0 / 5
9,216
614
3,885
6,562
3,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
tomas_mino
Bellona
15
5 / 1 / 5
9,292
619
11,501
12,036
14,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
24
24
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
5
0
0.2
L
Merlin
 
Merlin
1
2
1
0.75
W
Sylvanus
Marcelino2201
Sylvanus
5
2
9
4.75
L
Heimdallr
Mxquel4937
Heimdallr
2
4
3
0.88
W
8
2
5
5.25
L
Hun Batz
R34P1N6 D347H
Hun Batz
3
8
1
0.44
L
Atlas
Saloxi
Atlas
0
5
5
0.5
W
King Arthur
WoofumEcho
King Arthur
4
2
4
3
W
2
0
5
4.5
W
Bellona
tomas_mino
Bellona
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,159
Damage
39,870
54,553
Taken
50,247
30,414
Mitigated
38,235
7,732
Healing
18,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,088
3,254
0
3,216
14,534
11,049
0
2,518
12,016
0
51,065
L
Merlin
 
Merlin
2,621
136
0
695
5,425
1,998
0
1,652
3,773
50,648
0
W
Sylvanus
Marcelino2201
Sylvanus
9,370
2,581
2,456
3,898
12,845
12,507
460
3,462
9,383
19,608
6,351
L
Heimdallr
Mxquel4937
Heimdallr
5,843
2,806
0
1,412
7,242
2,402
0
1,431
5,811
0
48,337
W
10,847
6,031
0
4,326
9,486
3,742
350
2,031
7,455
0
91,259
L
Hun Batz
R34P1N6 D347H
Hun Batz
4,582
1,730
0
345
12,117
4,077
0
1,946
10,171
0
47,861
L
Atlas
Saloxi
Atlas
5,025
1,682
12
2,052
15,235
10,888
0
4,122
11,113
22,908
0
W
King Arthur
WoofumEcho
King Arthur
4,267
901
0
3,040
9,318
3,660
591
553
8,765
0
59,265
W
3,885
637
0
2,441
6,562
3,339
1,509
1,036
5,526
68,026
0
W
Bellona
tomas_mino
Bellona
11,501
3,788
0
2,782
12,036
14,987
446
564
11,472
0
51,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,396
Gold Earned
46,420
446
Minions Killed
539
0
Camps Cleared
0
1,394,554
Distance Traveled
1,555,147
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,926
528
112
7
0
290,388
5
L
Merlin
7,638
509
111
7
0
266,162
9
W
Sylvanus
8,513
568
46
3
0
323,213
1
L
Heimdallr
7,613
508
107
7
0
244,723
3
W
Izanami
10,619
708
154
10
0
282,364
3
L
Hun Batz
7,605
507
88
6
0
300,085
2
L
Atlas
6,614
441
28
2
0
293,196
2
W
King Arthur
8,780
585
101
7
0
327,014
1
W
Tiamat
9,216
614
141
9
0
327,733
10
W
Bellona
9,292
619
97
6
0
294,823
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role