Player Matchup

Anhur
Anhur
CORBWIRES
Anhur
Level 154
God Stats
4W - 3L
1,567 SR
Queue Stats
50W - 47L
1,515 Elo+
Party 3
Da Ji
Da Ji
RicePaddyField
Da Ji
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 44L
1,521 Elo+
Party 1
Atlas
Atlas
Shalisca
Atlas
Level 125
God Stats
7W - 2L
1,550 SR
Queue Stats
142W - 110L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
cherrybombshell
Nu Wa
Level 153
God Stats
1W - 2L
1,679 SR
Queue Stats
34W - 38L
1,487 Elo+
Party 3
Vulcan
Vulcan
krazyking360_
Vulcan
Level 149
God Stats
1W - 1L
1,634 SR
Queue Stats
297W - 302L
1,443 Elo+
Solo
Team Averages
Level 133
1,586 SR
1,498 Elo+

VS

Team Averages
Level 117
1,646 SR
1,497 Elo+
Achilles
Achilles
Celestial Smurf
Achilles
Level 142
God Stats
3W - 2L
1,575 SR
Queue Stats
53W - 57L
1,475 Elo+
Party 2
Bacchus
Bacchus
Kleiner Wolf376
Bacchus
Level 58
God Stats
2W - 2L
1,625 SR
Queue Stats
147W - 158L
1,453 Elo+
Party 2
Chronos
Chronos
S O IVI E O N E
Chronos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,370 Elo+
Party 2
Ares
Ares
xXEmoReaperXx
Ares
Level 141
God Stats
0W - 1L
1,737 SR
Queue Stats
5W - 2L
1,704 Elo+
Party 2
Chernobog
Chernobog
zecknor32
Chernobog
Level 105
God Stats
2W - 3L
1,793 SR
Queue Stats
38W - 37L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CORBWIRES
Anhur
17
5 / 2 / 14
10,768
718
14,004
11,590
5,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 2 / 15
10,938
729
7,692
11,637
11,125
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Shalisca
Atlas
19
11 / 3 / 13
11,866
791
15,738
15,601
18,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 0 / 22
10,829
722
11,922
7,721
3,679
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 1 / 17
11,699
780
21,651
7,179
3,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
2 / 5 / 4
9,063
604
7,602
17,383
18,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 4
9,327
622
7,635
18,835
26,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 5 / 4
9,871
658
12,861
15,438
6,723
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 7
10,260
684
8,511
18,471
15,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
zecknor32
Chernobog
13
1 / 7 / 4
8,841
589
6,395
11,979
5,029
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
31
28
Kills
8
8
Deaths
28
81
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anhur
CORBWIRES
Anhur
5
2
14
6
L
Achilles
2
5
4
0.8
L
3
6
4
0.83
W
6
2
15
6.75
L
1
5
4
0.6
W
Atlas
Shalisca
Atlas
11
3
13
5.83
W
2
0
22
13
W
4
1
17
12.5
L
1
5
7
0.9
L
Chernobog
zecknor32
Chernobog
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,007
Damage
43,004
53,728
Taken
82,106
41,935
Mitigated
72,851
14,230
Healing
15,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CORBWIRES
Anhur
14,004
9,251
744
987
11,590
5,058
3,192
7,398
4,032
0
24,459
L
Achilles
7,602
1,440
1,582
3,350
17,383
18,261
132
10,238
6,874
0
15,571
L
7,635
192
621
1,406
18,835
26,906
0
10,465
8,261
13,875
0
W
7,692
1,382
1,371
1,609
11,637
11,125
111
6,004
5,440
0
9,722
L
12,861
3,731
1,699
2,034
15,438
6,723
164
9,166
6,195
43,948
0
W
Atlas
Shalisca
Atlas
15,738
6,450
2,337
2,775
15,601
18,518
567
8,317
7,193
25,092
0
W
11,922
4,042
920
1,335
7,721
3,679
1,385
4,013
3,548
30,060
0
W
21,651
8,500
1,617
535
7,179
3,555
657
3,275
3,829
44,687
0
L
8,511
204
837
2,321
18,471
15,932
0
11,902
6,522
18,708
0
L
Chernobog
zecknor32
Chernobog
6,395
2,106
1,355
784
11,979
5,029
366
7,540
4,326
0
24,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,100
Gold Earned
47,362
135
Minions Killed
150
0
Camps Cleared
0
1,327,523
Distance Traveled
1,257,089
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,768
718
27
2
0
223,402
0
L
Achilles
9,063
604
19
1
0
252,235
0
L
Bacchus
9,327
622
12
1
0
213,537
1
W
Da Ji
10,938
729
6
0
0
274,191
0
L
Chronos
9,871
658
83
6
0
264,630
1
W
Atlas
11,866
791
18
1
0
233,292
0
W
Nu Wa
10,829
722
27
2
0
295,133
2
W
Vulcan
11,699
780
57
4
0
301,505
0
L
Ares
10,260
684
8
1
0
276,977
0
L
Chernobog
8,841
589
28
2
0
249,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role