Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DewZzStrumpur
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
HlaupKurl
Persephone
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Odin
Odin
Korussov40
Odin
Level 102
God Stats
8W - 8L
1,500 SR
Queue Stats
234W - 212L
1,387 Elo+
Party 2
Team Averages
Level 89
1,500 SR
1,477 Elo+

VS

Team Averages
Level 105
1,585 SR
1,437 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RamboLeDur
Kukulkan
Level 25
God Stats
3W - 2L
1,879 SR
Queue Stats
36W - 37L
1,519 Elo+
Solo
Poseidon
Poseidon
Schnauzur
Poseidon
Level 106
God Stats
3W - 3L
1,584 SR
Queue Stats
171W - 139L
1,282 Elo+
Solo
Cliodhna
Cliodhna
Vavilenus
Cliodhna
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
20W - 28L
1,449 Elo+
Solo
Apollo
Apollo
svenmaster
Apollo
Level 117
God Stats
4W - 3L
1,680 SR
Queue Stats
100W - 117L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 3 / 13
9,001
818
5,559
13,105
15,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
 
Zeus
14
3 / 2 / 14
8,933
812
6,995
5,180
2,152
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
11 / 3 / 5
10,442
949
13,495
8,139
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
HlaupKurl
Persephone
15
4 / 2 / 10
9,025
820
6,450
8,293
3,801
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 2 / 11
8,514
774
5,040
9,338
8,398
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 4 / 7
6,919
629
9,054
10,822
11,089
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
RamboLeDur
Kukulkan
18
4 / 1 / 3
9,392
854
11,461
5,643
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Schnauzur
Poseidon
12
2 / 5 / 1
7,167
652
4,505
7,042
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
Vavilenus
Cliodhna
12
0 / 5 / 4
6,873
625
5,196
7,850
5,292
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
svenmaster
Apollo
12
3 / 5 / 3
7,474
679
4,935
10,385
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
20
Kills
9
12
Deaths
20
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
3
13
2.17
W
Zeus
 
Zeus
3
2
14
5
L
Zhong Kui
 
Zhong Kui
0
4
7
0.88
W
11
3
5
4.5
W
Persephone
HlaupKurl
Persephone
4
2
10
4.5
W
2
2
11
3.75
L
Kukulkan
RamboLeDur
Kukulkan
4
1
3
5.5
L
Poseidon
Schnauzur
Poseidon
2
5
1
0.5
L
Cliodhna
Vavilenus
Cliodhna
0
5
4
0.4
L
Apollo
svenmaster
Apollo
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,539
Damage
35,151
44,055
Taken
41,742
33,628
Mitigated
25,710
18,561
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,559
154
388
1,610
13,105
15,013
520
7,395
5,710
13,570
0
W
Zeus
 
Zeus
6,995
1,127
1,632
743
5,180
2,152
1,901
2,906
2,274
16,827
0
L
Zhong Kui
 
Zhong Kui
9,054
831
351
2,609
10,822
11,089
41
7,396
3,426
11,152
0
W
13,495
845
1,784
1,909
8,139
4,264
952
4,564
3,575
29,897
0
W
Persephone
HlaupKurl
Persephone
6,450
256
1,867
3,448
8,293
3,801
1,274
4,851
3,440
15,969
0
W
5,040
612
2,330
2,850
9,338
8,398
699
5,303
4,035
0
7,808
L
Kukulkan
RamboLeDur
Kukulkan
11,461
190
1,058
2,230
5,643
2,160
0
4,900
743
36,455
0
L
Poseidon
Schnauzur
Poseidon
4,505
1,601
603
810
7,042
2,761
0
4,798
2,244
11,618
0
L
Cliodhna
Vavilenus
Cliodhna
5,196
404
409
1,524
7,850
5,292
0
6,845
1,005
0
9,227
L
Apollo
svenmaster
Apollo
4,935
1,462
753
2,123
10,385
4,408
28
8,560
1,825
0
11,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,915
Gold Earned
37,825
116
Minions Killed
107
0
Camps Cleared
0
1,019,864
Distance Traveled
952,236
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,001
818
31
3
0
214,520
0
W
Zeus
8,933
812
20
2
0
190,056
2
L
Zhong Kui
6,919
629
2
0
0
196,263
1
W
Merlin
10,442
949
35
3
0
188,095
0
W
Persephone
9,025
820
23
2
0
208,215
0
W
Odin
8,514
774
7
1
0
218,978
0
L
Kukulkan
9,392
854
59
5
0
228,877
1
L
Poseidon
7,167
652
19
2
0
181,057
1
L
Cliodhna
6,873
625
10
1
0
172,999
3
L
Apollo
7,474
679
17
2
0
173,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role