Player Matchup

Merlin
Merlin
Bronze III
dornk
Merlin
Bronze III
Level 66
God Stats
1W - 0L
1,922 SR
Queue Stats
2W - 4L
1,600 MMR
Solo
Guan Yu
Guan Yu
Silver II
trioculate
Guan Yu
Silver II
Level 159
God Stats
2W - 0L
1,310 SR
Queue Stats
9W - 10L
1,554 MMR
Party 1
Hercules
Hercules
Bronze IV
xHershel
Hercules
Bronze IV
Level 120
God Stats
3W - 2L
1,919 SR
Queue Stats
9W - 10L
1,554 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,717 SR
1,569 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,446 SR
1,650 MMR
Thoth
Thoth
Platinum IV
juanpikblue
Thoth
Platinum IV
Level 133
God Stats
0W - 4L
1,338 SR
Queue Stats
67W - 84L
1,950 MMR
Solo
Neith
Neith
Bronze III
lCristianKai
Neith
Bronze III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
paparambo
Chaac
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
dornk
Merlin
15
0 / 0 / 11
9,710
694
10,959
8,176
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
trioculate
Guan Yu
16
10 / 1 / 3
10,787
771
12,656
19,981
20,549
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
xHershel
Hercules
15
3 / 0 / 9
11,031
788
13,233
18,509
25,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CliodhnaShivaRavanaAh Muzen CabGilgamesh

VS

Bans
AresKumbhakarnaHou YiBacchusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,869
634
11,658
12,737
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 5 / 0
8,086
578
7,944
12,057
3,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
paparambo
Chaac
12
0 / 3 / 1
8,208
586
8,137
16,800
12,726
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
dornk
Merlin
0
0
11
5.5
L
1
5
0
0.2
L
0
5
0
0
L
Chaac
paparambo
Chaac
0
3
1
0.17
W
Guan Yu
trioculate
Guan Yu
10
1
3
11.5
W
Hercules
xHershel
Hercules
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,848
Damage
27,739
46,666
Taken
41,594
49,476
Mitigated
18,493
21,126
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
dornk
Merlin
10,959
651
0
1,429
8,176
3,402
1,846
3,599
4,577
67,251
0
L
11,658
450
0
634
12,737
2,736
0
2,836
9,901
41,064
0
L
7,944
2,418
0
1,305
12,057
3,031
0
3,919
8,138
0
25,194
L
Chaac
paparambo
Chaac
8,137
1,525
0
2,474
16,800
12,726
0
4,832
11,968
0
22,989
W
Guan Yu
trioculate
Guan Yu
12,656
1,540
4,974
6,857
19,981
20,549
280
4,133
15,848
0
33,871
W
Hercules
xHershel
Hercules
13,233
2,815
0
7,866
18,509
25,525
760
4,712
13,635
0
22,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
25,163
161
Minions Killed
131
9
Camps Cleared
4
889,329
Distance Traveled
773,030
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,710
694
112
8
5
289,587
5
L
Thoth
8,869
634
45
3
2
248,563
3
L
Neith
8,086
578
61
4
2
233,989
4
L
Chaac
8,208
586
25
2
0
290,478
4
W
Guan Yu
10,787
771
24
2
3
308,204
2
W
Hercules
11,031
788
25
2
1
291,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role