Player Matchup

Nike
Nike
IlGzuslI
Nike
Level 118
God Stats
3W - 3L
1,446 SR
Queue Stats
158W - 150L
1,610 Elo+
Solo
Olorun
Olorun
ImAwkwrd1314
Olorun
Level 99
God Stats
2W - 1L
1,814 SR
Queue Stats
91W - 98L
1,583 Elo+
Solo
Hercules
Hercules
PapaPump250
Hercules
Level 160
God Stats
5W - 6L
1,473 SR
Queue Stats
12W - 21L
1,164 Elo+
Solo
Chronos
Chronos
RudeBar
Chronos
Level 93
God Stats
5W - 3L
1,546 SR
Queue Stats
23W - 28L
1,589 Elo+
Solo
Zhong Kui
Zhong Kui
Zixu
Zhong Kui
Level 144
God Stats
12W - 3L
1,836 SR
Queue Stats
61W - 48L
1,627 Elo+
Solo
Team Averages
Level 123
1,623 SR
1,515 Elo+

VS

Team Averages
Level 108
1,650 SR
1,594 Elo+
Persephone
Persephone
AsmoDeus166
Persephone
Level 105
God Stats
23W - 26L
1,555 SR
Queue Stats
407W - 396L
1,583 Elo+
Solo
Ares
Ares
Hogeta
Ares
Level 67
God Stats
0W - 1L
1,927 SR
Queue Stats
9W - 6L
1,617 Elo+
Solo
Charybdis
Charybdis
JFLDisciple
Charybdis
Level 129
God Stats
14W - 17L
1,571 SR
Queue Stats
97W - 98L
1,603 Elo+
Solo
Loki
Loki
Missing_Child1
Loki
Level 91
God Stats
27W - 15L
1,696 SR
Queue Stats
319W - 278L
1,654 Elo+
Solo
Guan Yu
Guan Yu
xTheSaltShaker
Guan Yu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 93L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
3 / 1 / 3
6,494
649
4,170
6,077
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
11
3 / 3 / 2
6,284
628
4,826
6,096
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
PapaPump250
Hercules
9
1 / 2 / 4
5,518
552
2,061
8,825
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
RudeBar
Chronos
11
3 / 1 / 0
6,767
677
2,227
5,264
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
Zixu
Zhong Kui
11
0 / 0 / 0
6,315
632
3,048
4,747
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AsmoDeus166
Persephone
9
0 / 2 / 1
5,405
541
3,237
4,305
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Hogeta
Ares
11
0 / 0 / 0
5,591
559
3,445
5,746
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
JFLDisciple
Charybdis
8
2 / 3 / 1
5,240
524
3,892
6,036
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 0
5,606
561
3,667
5,220
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 2
5,681
568
2,955
6,787
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
7
7
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
AsmoDeus166
Persephone
0
2
1
0.25
L
Ares
Hogeta
Ares
0
0
0
0
W
Nike
3
1
3
4.5
W
Olorun
3
3
2
1.33
L
Charybdis
JFLDisciple
Charybdis
2
3
1
0.83
L
3
3
0
1
W
Hercules
PapaPump250
Hercules
1
2
4
1.5
W
Chronos
RudeBar
Chronos
3
1
0
3
W
Zhong Kui
Zixu
Zhong Kui
0
0
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,332
Damage
17,196
31,009
Taken
28,094
11,999
Mitigated
10,915
9,988
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AsmoDeus166
Persephone
3,237
101
0
313
4,305
868
0
1,138
3,165
30,943
0
L
Ares
Hogeta
Ares
3,445
249
0
3,298
5,746
3,650
0
2,594
3,152
31,647
0
W
Nike
4,170
847
0
588
6,077
1,727
0
748
5,329
0
36,899
W
Olorun
4,826
3,051
190
1,399
6,096
1,196
325
0
6,096
35,962
0
L
Charybdis
JFLDisciple
Charybdis
3,892
1,747
0
2,502
6,036
1,436
0
2,176
3,860
0
32,108
L
3,667
767
0
2,003
5,220
1,369
0
1,590
3,630
0
23,211
W
Hercules
PapaPump250
Hercules
2,061
731
0
3,523
8,825
3,260
0
205
8,214
0
21,901
W
Chronos
RudeBar
Chronos
2,227
655
0
931
5,264
1,272
0
2,284
2,980
37,012
0
W
Zhong Kui
Zixu
Zhong Kui
3,048
647
0
3,357
4,747
4,544
750
3,445
1,302
31,167
4,998
L
2,955
131
268
2,196
6,787
3,592
0
2,285
4,502
0
19,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
27,523
335
Minions Killed
290
0
Camps Cleared
0
1,032,867
Distance Traveled
1,006,258
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,405
541
72
7
0
210,925
6
L
Ares
5,591
559
70
7
0
204,483
2
W
Nike
6,494
649
65
7
0
241,628
2
W
Olorun
6,284
628
56
6
0
199,138
1
L
Charybdis
5,240
524
65
7
0
161,988
0
L
Loki
5,606
561
54
5
0
212,861
0
W
Hercules
5,518
552
43
4
0
206,969
2
W
Chronos
6,767
677
84
8
0
213,701
3
W
Zhong Kui
6,315
632
87
9
0
171,431
0
L
Guan Yu
5,681
568
29
3
0
216,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role