Player Matchup

Sol
Sol
 
Sol
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AlfredoSauce420
Izanami
Level 49
God Stats
8W - 4L
1,834 SR
Queue Stats
12W - 11L
1,457 Elo+
Party 1
Ymir
Ymir
Secondsergeant
Ymir
Level 18
God Stats
4W - 3L
1,713 SR
Queue Stats
21W - 29L
1,436 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ThatOneErick
Tsukuyomi
Level 61
God Stats
2W - 1L
1,587 SR
Queue Stats
7W - 6L
1,469 Elo+
Party 1
Horus
Horus
coolhandhunter
Horus
Level 114
God Stats
13W - 10L
1,644 SR
Queue Stats
104W - 102L
1,501 Elo+
Party 2
Team Averages
Level 57
1,656 SR
1,473 Elo+

VS

Team Averages
Level 112
1,454 SR
1,463 Elo+
Yu Huang
Yu Huang
Bratha30
Yu Huang
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 46L
1,362 Elo+
Solo
Neith
Neith
KingDarius91704
Neith
Level 140
God Stats
16W - 17L
1,395 SR
Queue Stats
182W - 221L
1,445 Elo+
Solo
Vulcan
Vulcan
MrMedick91
Vulcan
Level 128
God Stats
10W - 8L
1,377 SR
Queue Stats
210W - 219L
1,459 Elo+
Solo
Susano
Susano
NiNjAcHoAs
Susano
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 119L
1,548 Elo+
Party 3
Ymir
Ymir
OrangePicker6969
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
8 / 0 / 7
12,988
618
10,344
13,273
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
8 / 1 / 7
12,472
594
16,203
11,793
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 20
11,760
560
8,571
21,837
22,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
ThatOneErick
Tsukuyomi
18
5 / 3 / 7
12,058
574
9,018
16,852
8,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
14 / 3 / 8
12,988
618
16,295
21,022
11,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Bratha30
Yu Huang
15
2 / 11 / 1
9,589
457
11,356
15,090
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 7 / 0
9,541
454
10,534
19,604
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
MrMedick91
Vulcan
16
3 / 6 / 1
10,188
485
13,587
12,653
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
NiNjAcHoAs
Susano
13
0 / 8 / 3
8,667
413
8,830
17,432
5,680
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 5 / 1
7,153
341
4,110
16,781
9,135

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
13
36
Kills
7
7
Deaths
37
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
7
11.5
W
8
1
7
11.5
L
Yu Huang
Bratha30
Yu Huang
2
11
1
0.23
L
2
7
0
0.29
L
Vulcan
MrMedick91
Vulcan
3
6
1
0.58
L
Susano
NiNjAcHoAs
Susano
0
8
3
0.19
L
0
5
1
0.1
W
1
0
20
11
W
Tsukuyomi
ThatOneErick
Tsukuyomi
5
3
7
2.83
W
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,431
Damage
48,417
84,777
Taken
81,560
50,432
Mitigated
31,520
33,339
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,344
2,904
0
7,027
13,273
4,644
5,166
4,864
8,409
84,155
0
W
16,203
10,175
0
5,492
11,793
3,875
5,192
2,370
9,423
0
94,578
L
Yu Huang
Bratha30
Yu Huang
11,356
1,020
0
500
15,090
4,165
0
4,514
10,296
58,462
0
L
10,534
5,967
0
6,803
19,604
6,698
588
4,196
15,328
34
65,737
L
Vulcan
MrMedick91
Vulcan
13,587
5,642
0
593
12,653
5,842
1,093
2,345
10,236
64,347
3,779
L
Susano
NiNjAcHoAs
Susano
8,830
2,157
0
4,280
17,432
5,680
0
2,094
14,844
0
53,013
L
4,110
1,054
309
2,147
16,781
9,135
280
5,198
11,537
20,423
0
W
8,571
1,728
472
6,591
21,837
22,204
636
7,705
14,132
26,915
0
W
Tsukuyomi
ThatOneErick
Tsukuyomi
9,018
1,407
0
5,632
16,852
8,402
1,904
6,714
10,138
0
66,089
W
16,295
7,431
3,109
5,016
21,022
11,307
1,497
7,201
13,821
0
83,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,266
Gold Earned
45,138
555
Minions Killed
451
0
Camps Cleared
0
2,082,975
Distance Traveled
1,728,514
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,988
618
138
7
0
423,626
2
W
Izanami
12,472
594
160
8
0
404,391
0
L
Yu Huang
9,589
457
102
5
0
339,275
2
L
Neith
9,541
454
112
5
0
327,505
4
L
Vulcan
10,188
485
117
6
0
399,813
13
L
Susano
8,667
413
88
4
0
363,800
3
L
Ymir
7,153
341
32
2
0
298,121
0
W
Ymir
11,760
560
26
1
0
406,406
4
W
Tsukuyomi
12,058
574
116
6
0
402,898
4
W
Horus
12,988
618
115
5
0
445,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role