Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BuzzedBeau
Jormungandr
Level 87
God Stats
20W - 10L
1,630 SR
Queue Stats
208W - 172L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
HazFleaz
Nu Wa
Level 26
God Stats
18W - 14L
1,574 SR
Queue Stats
73W - 84L
1,550 Elo+
Party 1
Atlas
Atlas
Sinicall
Atlas
Level 29
God Stats
16W - 5L
1,839 SR
Queue Stats
189W - 153L
1,517 Elo+
Party 1
Neith
Neith
Varice65
Neith
Level 25
God Stats
5W - 7L
1,489 SR
Queue Stats
56W - 49L
1,419 Elo+
Party 1
Team Averages
Level 63
1,606 SR
1,513 Elo+

VS

Team Averages
Level 57
1,329 SR
1,386 Elo+
Cliodhna
Cliodhna
Barrettac99
Cliodhna
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 29L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
ChiefTatertot27
Gilgamesh
Level 37
God Stats
0W - 6L
1,219 SR
Queue Stats
15W - 20L
1,411 Elo+
Party 2
Thoth
Thoth
Flowso7
Thoth
Level 5
God Stats
1W - 5L
1,219 SR
Queue Stats
1W - 7L
1,174 Elo+
Party 2
Athena
Athena
KyleOnMonster
Athena
Level 101
God Stats
1W - 3L
1,336 SR
Queue Stats
33W - 38L
1,556 Elo+
Party 2
Apollo
Apollo
LordDingy
Apollo
Level 45
God Stats
4W - 9L
1,368 SR
Queue Stats
112W - 128L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
12 / 0 / 8
11,444
715
11,203
11,461
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
BuzzedBeau
Jormungandr
17
9 / 3 / 8
11,020
689
11,614
13,246
14,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
HazFleaz
Nu Wa
14
7 / 2 / 15
10,218
639
15,173
6,506
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Sinicall
Atlas
14
5 / 0 / 16
9,876
617
7,631
13,136
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Varice65
Neith
15
7 / 1 / 12
9,923
620
10,419
5,945
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Barrettac99
Cliodhna
14
5 / 7 / 0
9,182
574
8,279
14,656
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
ChiefTatertot27
Gilgamesh
12
1 / 6 / 1
7,280
455
3,458
14,089
8,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thoth
Flowso7
Thoth
9
0 / 9 / 0
5,967
373
2,101
9,072
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 5
7,581
474
4,885
17,895
13,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
LordDingy
Apollo
11
0 / 12 / 1
7,102
444
5,150
17,480
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
13
40
Kills
6
6
Deaths
40
59
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
12
0
8
16
L
Cliodhna
Barrettac99
Cliodhna
5
7
0
0.71
W
Jormungandr
BuzzedBeau
Jormungandr
9
3
8
4.33
L
Gilgamesh
ChiefTatertot27
Gilgamesh
1
6
1
0.25
L
Thoth
Flowso7
Thoth
0
9
0
0
W
Nu Wa
HazFleaz
Nu Wa
7
2
15
7.25
L
0
6
5
0.42
L
Apollo
LordDingy
Apollo
0
12
1
0.04
W
Atlas
Sinicall
Atlas
5
0
16
13
W
Neith
Varice65
Neith
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,040
Damage
23,873
50,294
Taken
73,192
34,624
Mitigated
33,765
16,730
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,203
3,278
0
8,446
11,461
5,302
1,548
602
10,859
0
93,291
L
Cliodhna
Barrettac99
Cliodhna
8,279
1,755
0
3,484
14,656
4,827
0
5,306
9,128
0
47,833
W
Jormungandr
BuzzedBeau
Jormungandr
11,614
4,347
0
2,203
13,246
14,382
730
2,109
11,137
66,125
0
L
Gilgamesh
ChiefTatertot27
Gilgamesh
3,458
783
0
2,896
14,089
8,462
0
8,212
5,754
0
25,639
L
Thoth
Flowso7
Thoth
2,101
201
0
500
9,072
1,899
0
4,027
4,853
21,901
0
W
Nu Wa
HazFleaz
Nu Wa
15,173
3,449
0
490
6,506
2,105
1,550
1,829
4,677
48,136
0
L
4,885
1,385
262
2,267
17,895
13,968
0
8,786
8,821
23,879
0
L
Apollo
LordDingy
Apollo
5,150
1,964
150
2,275
17,480
4,609
556
6,136
11,144
0
44,444
W
Atlas
Sinicall
Atlas
7,631
2,894
0
2,871
13,136
10,720
409
1,815
11,321
30,320
12,228
W
Neith
Varice65
Neith
10,419
5,307
0
2,720
5,945
2,115
2,280
631
5,314
0
61,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,481
Gold Earned
37,112
496
Minions Killed
289
0
Camps Cleared
0
1,585,561
Distance Traveled
1,444,925
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,444
715
136
9
0
375,478
2
L
Cliodhna
9,182
574
64
4
0
338,335
0
W
Jormungandr
11,020
689
132
8
0
274,744
7
L
Gilgamesh
7,280
455
62
4
0
319,659
5
L
Thoth
5,967
373
31
2
0
238,934
0
W
Nu Wa
10,218
639
80
5
0
321,603
4
L
Athena
7,581
474
41
3
0
278,175
3
L
Apollo
7,102
444
91
6
0
269,822
4
W
Atlas
9,876
617
61
4
0
309,792
1
W
Neith
9,923
620
87
5
0
303,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role