Player Matchup

Ymir
Ymir
 
Ymir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
MAG1KILLA
Vamana
Level 160
God Stats
14W - 22L
1,554 SR
Queue Stats
216W - 218L
1,495 Elo+
Party 1
Hera
Hera
ShockAgony
Hera
Level 87
God Stats
53W - 39L
1,627 SR
Queue Stats
308W - 291L
1,551 Elo+
Solo
Hun Batz
Hun Batz
SupirAngkutan
Hun Batz
Level 92
God Stats
8W - 6L
1,550 SR
Queue Stats
702W - 740L
1,451 Elo+
Solo
Ah Puch
Ah Puch
kinglew89
Ah Puch
Level 128
God Stats
27W - 18L
1,608 SR
Queue Stats
574W - 597L
1,501 Elo+
Party 1
Team Averages
Level 121
1,568 SR
1,500 Elo+

VS

Team Averages
Level 108
1,556 SR
1,516 Elo+
Kukulkan
Kukulkan
CYBERBULLEE
Kukulkan
Level 67
God Stats
2W - 2L
1,940 SR
Queue Stats
19W - 26L
1,407 Elo+
Party 2
Bacchus
Bacchus
Corvus87
Bacchus
Level 91
God Stats
5W - 4L
1,652 SR
Queue Stats
20W - 13L
1,638 Elo+
Party 2
Ravana
Ravana
CrustierRelic49
Ravana
Level 107
God Stats
0W - 3L
1,318 SR
Queue Stats
291W - 310L
1,504 Elo+
Solo
Chiron
Chiron
Crystalizer-ksa
Chiron
Level 146
God Stats
104W - 105L
1,369 SR
Queue Stats
1,326W - 1,369L
1,507 Elo+
Solo
Thoth
Thoth
Tankifed
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 159L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 1 / 6
10,613
1,061
4,692
8,790
7,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
MAG1KILLA
Vamana
17
2 / 0 / 8
11,468
1,147
8,751
16,100
12,527
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 0 / 7
10,700
1,070
12,748
2,627
927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
SupirAngkutan
Hun Batz
16
4 / 1 / 4
10,406
1,041
8,676
7,487
3,977
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
kinglew89
Ah Puch
16
3 / 2 / 5
11,000
1,100
14,656
8,570
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

255

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CYBERBULLEE
Kukulkan
15
1 / 4 / 1
9,870
987
8,753
8,407
3,125
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Corvus87
Bacchus
16
1 / 3 / 3
10,167
1,017
8,773
14,152
19,943
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 3 / 2
9,647
965
9,257
12,309
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 1
10,190
1,019
8,743
11,642
3,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
Tankifed
Thoth
15
0 / 2 / 1
9,529
953
3,259
6,988
2,078
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
14
Kills
4
4
Deaths
14
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
6
5
L
Kukulkan
CYBERBULLEE
Kukulkan
1
4
1
0.38
L
Bacchus
Corvus87
Bacchus
1
3
3
0.83
L
1
3
2
0.67
L
1
2
1
0.75
W
Vamana
MAG1KILLA
Vamana
2
0
8
6
W
3
0
7
6.5
W
Hun Batz
SupirAngkutan
Hun Batz
4
1
4
6
L
Thoth
Tankifed
Thoth
0
2
1
0.25
W
Ah Puch
kinglew89
Ah Puch
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,523
Damage
38,785
43,574
Taken
53,498
28,272
Mitigated
34,746
13,521
Healing
5,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,692
1,090
0
2,171
8,790
7,791
0
3,661
4,996
15,603
0
L
Kukulkan
CYBERBULLEE
Kukulkan
8,753
677
0
0
8,407
3,125
0
4,564
3,737
32,755
0
L
Bacchus
Corvus87
Bacchus
8,773
559
0
0
14,152
19,943
0
7,608
6,235
15,930
0
L
9,257
1,836
0
1,953
12,309
6,179
0
6,933
5,169
0
19,520
L
8,743
3,106
1,036
2,191
11,642
3,421
0
7,617
3,732
0
45,137
W
Vamana
MAG1KILLA
Vamana
8,751
4,467
1,876
8,447
16,100
12,527
0
6,237
9,544
0
33,587
W
12,748
2,598
0
47
2,627
927
0
1,802
784
26,167
0
W
Hun Batz
SupirAngkutan
Hun Batz
8,676
2,632
0
0
7,487
3,977
0
3,665
3,730
0
25,408
L
Thoth
Tankifed
Thoth
3,259
127
0
374
6,988
2,078
0
4,302
2,529
24,147
0
W
Ah Puch
kinglew89
Ah Puch
14,656
681
0
980
8,570
3,050
0
5,420
3,080
37,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,187
Gold Earned
49,403
214
Minions Killed
243
12
Camps Cleared
6
1,011,135
Distance Traveled
986,182
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,613
1,061
18
2
4
203,061
4
L
Kukulkan
9,870
987
69
7
2
192,654
3
L
Bacchus
10,167
1,017
11
1
2
218,100
1
L
Ravana
9,647
965
19
2
0
216,299
2
L
Chiron
10,190
1,019
95
10
2
186,158
1
W
Vamana
11,468
1,147
43
4
2
203,322
1
W
Hera
10,700
1,070
37
4
2
212,203
1
W
Hun Batz
10,406
1,041
62
6
2
204,971
3
L
Thoth
9,529
953
49
5
0
172,971
0
W
Ah Puch
11,000
1,100
54
5
2
187,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role