Player Matchup

Da Ji
Da Ji
Gordys69
Da Ji
Level 117
God Stats
6W - 10L
1,417 SR
Queue Stats
557W - 603L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ICEMAN4865
Morgan Le Fay
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 99L
1,432 Elo+
Solo
Tiamat
Tiamat
bigman_fatty7
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,242 Elo+
Solo
Shiva
Shiva
black_fairydust
Shiva
Level 149
God Stats
1W - 1L
1,410 SR
Queue Stats
302W - 313L
1,410 Elo+
Solo
Sol
Sol
gambling_panda
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,442 Elo+
Solo
Team Averages
Level 92
1,465 SR
1,388 Elo+

VS

Team Averages
Level 92
1,382 SR
1,394 Elo+
Charybdis
Charybdis
A-2THE-C
Charybdis
Level 86
God Stats
5W - 2L
1,347 SR
Queue Stats
369W - 386L
1,431 Elo+
Solo
Izanami
Izanami
KillixWolf
Izanami
Level 87
God Stats
3W - 1L
1,353 SR
Queue Stats
75W - 63L
1,313 Elo+
Solo
Baron Samedi
Baron Samedi
LaceeGiraffe
Baron Samedi
Level 108
God Stats
5W - 6L
1,500 SR
Queue Stats
434W - 479L
1,355 Elo+
Solo
Cthulhu
Cthulhu
vTheWOLFv
Cthulhu
Level 90
God Stats
6W - 11L
1,289 SR
Queue Stats
413W - 417L
1,460 Elo+
Party 1
Sol
Sol
xTheBUNNYx
Sol
Level 89
God Stats
28W - 17L
1,421 SR
Queue Stats
637W - 664L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gordys69
Da Ji
12
0 / 9 / 8
7,418
742
6,195
11,272
4,453
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
ICEMAN4865
Morgan Le Fay
15
7 / 6 / 5
8,850
885
8,511
11,713
4,498
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 9
7,800
780
6,636
12,425
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 7
7,500
750
5,912
11,614
12,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 5 / 8
8,720
872
11,580
12,448
4,001
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A-2THE-C
Charybdis
13
2 / 5 / 14
8,550
855
8,856
9,778
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
KillixWolf
Izanami
17
9 / 3 / 8
10,176
1,018
14,156
9,152
3,061
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
LaceeGiraffe
Baron Samedi
15
4 / 4 / 14
9,220
922
7,501
9,026
4,467
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
vTheWOLFv
Cthulhu
17
6 / 4 / 13
10,104
1,010
11,715
16,162
18,259
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
6 / 2 / 8
9,267
927
6,361
6,888
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
84
17
Kills
27
27
Deaths
18
37
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Charybdis
A-2THE-C
Charybdis
2
5
14
1.8
L
Da Ji
Gordys69
Da Ji
0
9
8
0.44
L
Morgan Le Fay
ICEMAN4865
Morgan Le Fay
7
6
5
1.58
W
Izanami
KillixWolf
Izanami
9
3
8
4.33
W
Baron Samedi
LaceeGiraffe
Baron Samedi
4
4
14
2.75
L
3
3
9
2.5
L
2
4
7
1.38
L
5
5
8
1.8
W
Cthulhu
vTheWOLFv
Cthulhu
6
4
13
3.13
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,834
Damage
48,589
59,472
Taken
51,006
32,298
Mitigated
31,810
21,964
Healing
20,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
A-2THE-C
Charybdis
8,856
4,300
25
2,141
9,778
3,555
1,330
5,267
4,438
0
14,923
L
Da Ji
Gordys69
Da Ji
6,195
1,143
696
468
11,272
4,453
0
4,238
6,872
0
10,087
L
Morgan Le Fay
ICEMAN4865
Morgan Le Fay
8,511
1,184
1,373
1,785
11,713
4,498
0
5,300
6,243
16,498
0
W
Izanami
KillixWolf
Izanami
14,156
9,218
284
3,100
9,152
3,061
432
6,204
2,889
0
29,832
W
Baron Samedi
LaceeGiraffe
Baron Samedi
7,501
1,101
3,410
1,755
9,026
4,467
1,762
4,113
4,824
22,678
0
L
6,636
1,298
2,032
5,292
12,425
6,535
709
5,395
6,999
14,753
0
L
5,912
624
1,336
3,016
11,614
12,811
169
5,805
5,655
205
16,085
L
11,580
4,410
724
5,242
12,448
4,001
0
4,244
8,126
20,356
0
W
Cthulhu
vTheWOLFv
Cthulhu
11,715
859
1,748
4,423
16,162
18,259
142
8,250
7,522
23,437
0
W
6,361
919
909
2,852
6,888
2,468
1,653
2,956
3,827
12,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,288
Gold Earned
47,317
75
Minions Killed
118
0
Camps Cleared
0
870,280
Distance Traveled
976,608
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,550
855
16
2
0
172,014
0
L
Da Ji
7,418
742
11
1
0
155,717
0
L
Morgan Le Fay
8,850
885
7
1
0
165,900
0
W
Izanami
10,176
1,018
29
3
0
206,322
0
W
Baron Samedi
9,220
922
36
4
0
164,509
1
L
Tiamat
7,800
780
18
2
0
213,621
1
L
Shiva
7,500
750
14
1
0
181,928
0
L
Sol
8,720
872
25
3
0
153,114
0
W
Cthulhu
10,104
1,010
23
2
0
214,082
0
W
Sol
9,267
927
14
1
0
219,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role