Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Snokky_134
Izanami
Level 66
God Stats
46W - 59L
1,461 SR
Queue Stats
161W - 208L
1,367 Elo+
Party 1
Janus
Janus
TaKodeLusT
Janus
Level 106
God Stats
1W - 9L
1,199 SR
Queue Stats
127W - 151L
1,508 Elo+
Party 1
King Arthur
King Arthur
brasino
King Arthur
Level 154
God Stats
2W - 2L
1,520 SR
Queue Stats
56W - 34L
1,690 Elo+
Party 1
Sylvanus
Sylvanus
iArioc
Sylvanus
Level 158
God Stats
1W - 3L
1,633 SR
Queue Stats
162W - 170L
1,579 Elo+
Party 1
Team Averages
Level 129
1,462 SR
1,529 Elo+

VS

Team Averages
Level 129
1,587 SR
1,593 Elo+
Xbalanque
Xbalanque
FallenSwoldier
Xbalanque
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 61L
1,429 Elo+
Party 3
Baron Samedi
Baron Samedi
HatashiYuno
Baron Samedi
Level 89
God Stats
29W - 17L
1,668 SR
Queue Stats
295W - 234L
1,624 Elo+
Party 3
Sylvanus
Sylvanus
Stubbaroni
Sylvanus
Level 124
God Stats
7W - 2L
1,848 SR
Queue Stats
169W - 154L
1,625 Elo+
Party 2
Erlang Shen
Erlang Shen
The Spounce
Erlang Shen
Level 125
God Stats
1W - 0L
1,527 SR
Queue Stats
100W - 83L
1,658 Elo+
Party 2
Poseidon
Poseidon
yiFlux
Poseidon
Level 153
God Stats
6W - 8L
1,391 SR
Queue Stats
247W - 203L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
8 / 6 / 3
12,339
494
15,641
25,987
17,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Snokky_134
Izanami
15
0 / 10 / 0
9,573
383
4,997
20,305
5,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
17
2 / 7 / 2
10,913
437
14,960
13,982
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
brasino
King Arthur
20
3 / 6 / 3
12,817
513
22,347
31,751
26,788
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
iArioc
Sylvanus
12
0 / 5 / 3
8,895
356
7,500
26,344
29,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FallenSwoldier
Xbalanque
20
12 / 1 / 14
14,725
589
30,524
15,705
6,721
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
HatashiYuno
Baron Samedi
19
5 / 5 / 11
13,087
523
14,172
14,951
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
Stubbaroni
Sylvanus
17
5 / 1 / 15
12,038
482
14,475
24,392
32,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
The Spounce
Erlang Shen
20
5 / 3 / 12
12,906
516
19,300
26,611
32,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
yiFlux
Poseidon
20
7 / 3 / 12
13,374
535
16,191
16,100
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
98
13
Kills
34
34
Deaths
13
11
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
6
3
1.58
W
Xbalanque
FallenSwoldier
Xbalanque
12
1
14
19
W
Baron Samedi
HatashiYuno
Baron Samedi
5
5
11
2.1
L
Izanami
Snokky_134
Izanami
0
10
0
0
W
Sylvanus
Stubbaroni
Sylvanus
5
1
15
12.5
L
Janus
2
7
2
0.43
W
Erlang Shen
The Spounce
Erlang Shen
5
3
12
3.67
L
King Arthur
brasino
King Arthur
3
6
3
0.75
L
Sylvanus
iArioc
Sylvanus
0
5
3
0.3
W
Poseidon
yiFlux
Poseidon
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,445
Damage
94,662
118,369
Taken
97,759
83,934
Mitigated
85,891
22,195
Healing
42,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
15,641
4,006
0
6,579
25,987
17,740
0
11,038
14,949
0
91,754
W
Xbalanque
FallenSwoldier
Xbalanque
30,524
19,257
0
3,452
15,705
6,721
3,316
3,682
11,893
0
123,027
W
Baron Samedi
HatashiYuno
Baron Samedi
14,172
1,399
2,845
4,116
14,951
6,579
692
3,886
10,959
85,793
0
L
Izanami
Snokky_134
Izanami
4,997
3,567
0
2,625
20,305
5,819
0
4,615
15,690
0
66,285
W
Sylvanus
Stubbaroni
Sylvanus
14,475
3,308
5,075
9,118
24,392
32,431
664
8,159
15,873
35,580
12,888
L
Janus
14,960
778
0
1,057
13,982
4,176
0
7,928
6,054
87,879
0
W
Erlang Shen
The Spounce
Erlang Shen
19,300
11,325
0
11,544
26,611
32,064
1,788
3,415
23,035
0
88,478
L
King Arthur
brasino
King Arthur
22,347
3,595
0
4,660
31,751
26,788
0
7,948
23,803
0
102,091
L
Sylvanus
iArioc
Sylvanus
7,500
762
1,129
6,145
26,344
29,411
0
11,675
14,669
17,096
0
W
Poseidon
yiFlux
Poseidon
16,191
3,282
0
6,583
16,100
8,096
1,068
2,460
13,539
106,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,537
Gold Earned
66,130
641
Minions Killed
657
0
Camps Cleared
0
2,298,093
Distance Traveled
2,398,333
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,339
494
122
5
0
495,101
3
W
Xbalanque
14,725
589
147
6
0
504,886
7
W
Baron Samedi
13,087
523
146
6
0
448,794
12
L
Izanami
9,573
383
113
5
0
410,518
4
W
Sylvanus
12,038
482
71
3
0
478,679
2
L
Janus
10,913
437
182
7
0
498,169
0
W
Erlang Shen
12,906
516
129
5
0
452,929
1
L
King Arthur
12,817
513
205
8
0
467,432
2
L
Sylvanus
8,895
356
19
1
0
426,873
2
W
Poseidon
13,374
535
164
7
0
513,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role