Player Matchup

Bastet
Bastet
Platinum IV
 
Bastet
Platinum IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum III
BACALAS16
King Arthur
Platinum III
Level 143
God Stats
10W - 14L
1,766 SR
Queue Stats
127W - 120L
1,888 MMR
Party 2
Sobek
Sobek
Platinum IV
SevenLegends7
Sobek
Platinum IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 226L
1,734 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
battlingshawn
Hou Yi
Platinum IV
Level 146
God Stats
5W - 7L
1,526 SR
Queue Stats
110W - 99L
1,840 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,558 SR
1,692 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,582 SR
1,733 MMR
Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum I
Bird
Thor
Platinum I
Level 160
God Stats
1W - 1L
1,486 SR
Queue Stats
80W - 66L
1,926 MMR
Solo
Arachne
Arachne
Platinum IV
Deuceya
Arachne
Platinum IV
Level 121
God Stats
13W - 6L
1,679 SR
Queue Stats
55W - 45L
1,722 MMR
Solo
Horus
Horus
Platinum IV
SmegmaBob
Horus
Platinum IV
Level 68
God Stats
4W - 8L
1,391 SR
Queue Stats
53W - 59L
1,709 MMR
Solo
Ullr
Ullr
Platinum V
Zaynlex
Ullr
Platinum V
Level 107
God Stats
7W - 2L
1,855 SR
Queue Stats
92W - 82L
1,810 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 3 / 2
6,185
619
3,580
7,086
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
10
0 / 1 / 0
5,583
558
872
3,098
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BACALAS16
King Arthur
11
2 / 3 / 3
6,209
621
6,975
9,665
5,163
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 2 / 0
4,742
474
2,036
7,053
3,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 5 / 0
5,056
506
2,761
7,492
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioShivaBellonaAchilles

VS

Bans
LokiCliodhnaKaliFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
4 / 2 / 1
6,404
640
2,993
3,878
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Bird
Thor
10
3 / 1 / 5
6,131
613
7,020
7,493
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Deuceya
Arachne
10
3 / 1 / 3
6,004
600
4,541
8,257
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
SmegmaBob
Horus
10
1 / 3 / 3
5,619
562
6,111
10,431
4,361
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Zaynlex
Ullr
12
3 / 0 / 2
6,745
675
2,412
3,900
1,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
14
14
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
2
1.67
L
Janus
 
Janus
0
1
0
0
W
Merlin
 
Merlin
4
2
1
2.25
L
King Arthur
BACALAS16
King Arthur
2
3
3
1.17
W
Thor
Bird
Thor
3
1
5
5.5
W
Arachne
Deuceya
Arachne
3
1
3
4.5
L
0
2
0
0
W
Horus
SmegmaBob
Horus
1
3
3
0.83
W
Ullr
Zaynlex
Ullr
3
0
2
4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,224
Damage
23,077
34,394
Taken
33,959
13,283
Mitigated
12,599
8,853
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,580
989
0
2,654
7,086
1,977
0
534
6,552
0
25,060
L
Janus
 
Janus
872
47
0
372
3,098
743
0
253
2,845
37,159
0
W
Merlin
 
Merlin
2,993
121
0
1,130
3,878
1,274
0
216
3,662
42,594
0
L
King Arthur
BACALAS16
King Arthur
6,975
692
0
2,260
9,665
5,163
0
1,284
8,381
0
29,355
W
Thor
Bird
Thor
7,020
2,188
0
1,057
7,493
3,168
0
1,328
6,093
0
26,349
W
Arachne
Deuceya
Arachne
4,541
2,864
0
2,582
8,257
2,467
0
705
7,552
0
33,761
L
2,036
309
0
1,917
7,053
3,442
0
879
6,174
7,404
0
W
Horus
SmegmaBob
Horus
6,111
3,357
76
3,044
10,431
4,361
0
142
10,289
0
25,899
W
Ullr
Zaynlex
Ullr
2,412
738
0
755
3,900
1,329
0
445
3,455
0
42,243
L
2,761
917
0
1,650
7,492
1,958
0
43
7,449
0
27,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,775
Gold Earned
30,903
284
Minions Killed
328
0
Camps Cleared
0
1,055,399
Distance Traveled
1,035,540
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,185
619
61
6
0
234,946
2
L
Janus
5,583
558
104
10
0
238,432
2
W
Merlin
6,404
640
76
8
0
194,887
3
L
King Arthur
6,209
621
61
6
0
179,549
3
W
Thor
6,131
613
38
4
0
202,841
3
W
Arachne
6,004
600
71
7
0
238,242
3
L
Sobek
4,742
474
7
1
0
227,818
3
W
Horus
5,619
562
48
5
0
189,619
5
W
Ullr
6,745
675
95
10
0
209,951
6
L
Hou Yi
5,056
506
51
5
0
174,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role