Player Matchup

Izanami
Izanami
Shâdez
Izanami
Level 47
God Stats
1W - 2L
1,565 SR
Queue Stats
64W - 67L
1,570 Elo+
Party 2
Gilgamesh
Gilgamesh
Ticktickbaam
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,290 Elo+
Solo
Awilix
Awilix
Zaivio
Awilix
Level 67
God Stats
5W - 2L
1,700 SR
Queue Stats
83W - 71L
1,559 Elo+
Party 2
Khepri
Khepri
cookieFr2003
Khepri
Level 51
God Stats
1W - 5L
1,932 SR
Queue Stats
71W - 81L
1,811 Elo+
Party 3
Hera
Hera
yami-no-koto
Hera
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
98W - 116L
1,766 Elo+
Party 3
Team Averages
Level 59
1,639 SR
1,599 Elo+

VS

Team Averages
Level 75
1,575 SR
1,552 Elo+
Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charybdis
Charybdis
Biiocros
Charybdis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DutchNoah
Erlang Shen
Level 104
God Stats
3W - 1L
1,648 SR
Queue Stats
99W - 55L
1,631 Elo+
Party 1
Atlas
Atlas
EnglishNoah
Atlas
Level 26
God Stats
2W - 0L
1,725 SR
Queue Stats
93W - 49L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Shâdez
Izanami
10
2 / 3 / 4
5,740
574
7,316
8,251
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Ticktickbaam
Gilgamesh
8
0 / 5 / 1
4,733
473
2,224
6,611
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
Zaivio
Awilix
11
9 / 1 / 3
7,375
738
9,358
9,011
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
7
1 / 3 / 3
5,340
534
2,516
6,634
5,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 6 / 1
5,077
508
3,522
6,111
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 2 / 5
7,008
701
7,435
5,870
1,722
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
 
Fenrir
10
2 / 5 / 1
5,856
586
3,364
9,098
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Biiocros
Charybdis
9
2 / 2 / 1
5,378
538
3,064
4,916
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
DutchNoah
Erlang Shen
13
7 / 1 / 3
7,364
736
10,298
10,820
9,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
2 / 2 / 2
5,713
571
3,558
8,652
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
12
Kills
18
18
Deaths
12
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
5
3.75
W
Fenrir
 
Fenrir
2
5
1
0.5
W
Charybdis
Biiocros
Charybdis
2
2
1
1.25
W
Erlang Shen
DutchNoah
Erlang Shen
7
1
3
8.5
W
2
2
2
1.5
L
Izanami
Shâdez
Izanami
2
3
4
1.33
L
Gilgamesh
Ticktickbaam
Gilgamesh
0
5
1
0.1
L
Awilix
Zaivio
Awilix
9
1
3
10.5
L
Khepri
1
3
3
0.83
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,936
Damage
27,719
36,618
Taken
39,356
17,392
Mitigated
19,657
8,826
Healing
15,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,435
1,295
691
1,326
5,870
1,722
0
1,827
4,043
40,050
1,271
W
Fenrir
 
Fenrir
3,364
1,077
0
2,627
9,098
2,665
0
2,025
7,073
0
29,690
W
Charybdis
Biiocros
Charybdis
3,064
1,607
0
1,591
4,916
946
884
865
4,051
0
20,321
W
Erlang Shen
DutchNoah
Erlang Shen
10,298
6,085
0
5,848
10,820
9,758
0
509
10,084
0
49,354
W
3,558
1,950
332
2,792
8,652
4,566
0
812
7,808
17,502
0
L
Izanami
Shâdez
Izanami
7,316
5,437
0
2,737
8,251
2,631
0
2,765
5,486
0
33,149
L
Gilgamesh
Ticktickbaam
Gilgamesh
2,224
711
0
632
6,611
3,617
0
791
5,820
0
15,382
L
Awilix
Zaivio
Awilix
9,358
4,794
0
2,762
9,011
3,772
0
2,218
6,793
0
27,326
L
Khepri
2,516
212
1,541
1,039
6,634
5,168
0
2,227
4,407
8,504
0
L
3,522
1,159
26
89
6,111
2,204
215
2,598
3,513
27,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,265
Gold Earned
31,319
183
Minions Killed
301
0
Camps Cleared
0
973,116
Distance Traveled
1,022,289
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,008
701
80
8
0
210,748
2
W
Fenrir
5,856
586
57
6
0
212,074
2
W
Charybdis
5,378
538
45
5
0
179,460
4
W
Erlang Shen
7,364
736
100
10
0
233,424
3
W
Atlas
5,713
571
19
2
0
186,583
3
L
Izanami
5,740
574
47
5
0
168,608
2
L
Gilgamesh
4,733
473
31
3
0
175,568
0
L
Awilix
7,375
738
44
4
0
227,884
2
L
Khepri
5,340
534
13
1
0
219,081
3
L
Hera
5,077
508
48
5
0
181,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role