Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Domino97278
Baron Samedi
Level 129
God Stats
13W - 6L
1,811 SR
Queue Stats
489W - 534L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Fab16
Cthulhu
Level 150
God Stats
1W - 0L
1,686 SR
Queue Stats
61W - 53L
1,402 Elo+
Solo
Hercules
Hercules
doc_slash13
Hercules
Level 118
God Stats
4W - 3L
1,182 SR
Queue Stats
225W - 207L
1,478 Elo+
Solo
Pele
Pele
xDeoxis
Pele
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Team Averages
Level 140
1,536 SR
1,474 Elo+

VS

Team Averages
Level 125
1,567 SR
1,491 Elo+
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Alex1412
Ares
Level 115
God Stats
6W - 4L
1,493 SR
Queue Stats
250W - 260L
1,491 Elo+
Party 1
Olorun
Olorun
Capt_BombVoyage
Olorun
Level 128
God Stats
10W - 10L
1,826 SR
Queue Stats
537W - 551L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Kormik
Hun Batz
Level 125
God Stats
2W - 7L
1,500 SR
Queue Stats
439W - 420L
1,501 Elo+
Solo
Mulan
Mulan
antonicaira
Mulan
Level 107
God Stats
4W - 5L
1,517 SR
Queue Stats
250W - 258L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
7 / 5 / 3
11,665
778
9,586
16,387
14,297
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Domino97278
Baron Samedi
19
4 / 4 / 15
11,630
775
29,925
18,738
11,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Fab16
Cthulhu
18
1 / 6 / 11
10,921
728
19,741
27,358
32,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
doc_slash13
Hercules
18
2 / 4 / 13
10,572
705
6,396
31,915
41,227
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pele
xDeoxis
Pele
19
7 / 5 / 11
12,496
833
14,735
17,403
8,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
4 / 3 / 14
10,511
701
18,682
13,290
7,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
17
2 / 4 / 18
11,078
739
15,651
25,336
38,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
4 / 5 / 12
11,272
751
19,178
13,807
7,392
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
Kormik
Hun Batz
18
8 / 4 / 11
11,635
776
26,403
18,303
10,748
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 5 / 14
11,227
748
12,823
22,044
21,917
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
92
21
Kills
23
24
Deaths
21
53
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
5
3
1.7
L
Apollo
 
Apollo
4
3
14
3.67
L
Ares
2
4
18
2.75
L
4
5
12
2
W
Baron Samedi
Domino97278
Baron Samedi
4
4
15
2.88
W
Cthulhu
Fab16
Cthulhu
1
6
11
1.08
L
Hun Batz
Kormik
Hun Batz
8
4
11
3.38
L
5
5
14
2.4
W
Hercules
doc_slash13
Hercules
2
4
13
2.13
W
Pele
xDeoxis
Pele
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,383
Damage
92,737
111,801
Taken
92,780
108,197
Mitigated
85,974
50,262
Healing
27,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,586
3,916
2,037
2,778
16,387
14,297
1,401
5,881
10,506
0
18,657
L
Apollo
 
Apollo
18,682
12,805
3,116
3,181
13,290
7,686
1,932
6,966
6,324
0
32,184
L
Ares
15,651
879
1,183
3,382
25,336
38,231
54
9,779
15,557
20,737
0
L
19,178
10,737
5,443
3,043
13,807
7,392
1,179
11,059
2,748
45,428
0
W
Baron Samedi
Domino97278
Baron Samedi
29,925
1,263
10,477
8,422
18,738
11,562
1,252
6,424
12,314
48,630
0
W
Cthulhu
Fab16
Cthulhu
19,741
644
3,696
3,464
27,358
32,632
164
7,844
19,514
48,170
0
L
Hun Batz
Kormik
Hun Batz
26,403
3,108
3,235
1,967
18,303
10,748
145
9,498
8,805
0
41,346
L
12,823
2,106
755
2,290
22,044
21,917
134
12,364
9,680
0
21,084
W
Hercules
doc_slash13
Hercules
6,396
1,509
2,020
11,699
31,915
41,227
1,322
9,119
22,796
0
13,892
W
Pele
xDeoxis
Pele
14,735
2,462
1,818
3,851
17,403
8,479
1,703
5,561
11,842
0
27,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,284
Gold Earned
55,723
148
Minions Killed
139
0
Camps Cleared
0
1,386,932
Distance Traveled
1,340,564
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,665
778
23
2
0
303,906
0
L
Apollo
10,511
701
37
2
0
266,986
0
L
Ares
11,078
739
4
0
0
287,702
2
L
Olorun
11,272
751
49
3
0
231,741
0
W
Baron Samedi
11,630
775
38
3
0
271,957
1
W
Cthulhu
10,921
728
45
3
0
278,071
0
L
Hun Batz
11,635
776
34
2
0
298,310
2
L
Mulan
11,227
748
15
1
0
255,825
0
W
Hercules
10,572
705
11
1
0
255,689
4
W
Pele
12,496
833
31
2
0
277,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role