Player Matchup

Jing Wei
Jing Wei
Diamond III
CBlazee
Jing Wei
Diamond III
Level 156
God Stats
7W - 2L
1,520 SR
Queue Stats
294W - 277L
2,261 MMR
Solo
Nemesis
Nemesis
Diamond IV
LemTM
Nemesis
Diamond IV
Level 160
God Stats
12W - 4L
1,583 SR
Queue Stats
215W - 163L
2,323 MMR
Solo
Janus
Janus
Masters
XxtomyKBxX
Janus
Masters
Level 160
God Stats
14W - 11L
1,483 SR
Queue Stats
223W - 203L
2,358 MMR
Solo
Shiva
Shiva
Diamond II
Zexxxet
Shiva
Diamond II
Level 87
God Stats
3W - 1L
1,737 SR
Queue Stats
59W - 33L
2,303 MMR
Solo
Horus
Horus
Diamond IV
awesomesauce6789
Horus
Diamond IV
Level 146
God Stats
8W - 5L
1,686 SR
Queue Stats
532W - 533L
2,104 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,602 SR
2,270 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,580 SR
2,094 MMR
Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Masters
LegendaryVin
Izanami
Masters
Level 160
God Stats
88W - 70L
1,737 SR
Queue Stats
559W - 483L
2,666 MMR
Solo
He Bo
He Bo
Diamond V
Taiyō
He Bo
Diamond V
Level 157
God Stats
2W - 4L
1,448 SR
Queue Stats
141W - 121L
2,120 MMR
Party 1
Ymir
Ymir
Diamond III
TheKam3leon
Ymir
Diamond III
Level 160
God Stats
20W - 18L
1,565 SR
Queue Stats
258W - 230L
2,051 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
peenpeen
Guan Yu
Diamond IV
Level 149
God Stats
8W - 8L
1,651 SR
Queue Stats
306W - 289L
2,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CBlazee
Jing Wei
18
3 / 2 / 3
11,698
650
7,054
12,423
3,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
LemTM
Nemesis
18
12 / 2 / 9
12,041
669
18,752
14,010
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
18
6 / 3 / 8
11,782
655
12,109
8,150
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Zexxxet
Shiva
16
8 / 5 / 4
11,033
613
11,279
19,126
20,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
1 / 2 / 3
10,860
603
12,423
16,520
13,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
UllrCliodhnaArtio

VS

Bans
ThothGebDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 10 / 3
9,606
534
7,799
11,204
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
LegendaryVin
Izanami
15
5 / 6 / 2
10,300
572
12,927
17,028
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Taiyō
He Bo
15
0 / 8 / 3
8,671
482
8,362
13,225
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 4
10,124
562
2,002
13,521
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
peenpeen
Guan Yu
17
2 / 3 / 4
10,076
560
11,103
21,108
13,494
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
30
Kills
14
14
Deaths
30
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
10
3
0.45
W
Jing Wei
CBlazee
Jing Wei
3
2
3
2.25
L
Izanami
LegendaryVin
Izanami
5
6
2
1
W
Nemesis
LemTM
Nemesis
12
2
9
8.25
L
He Bo
Taiyō
He Bo
0
8
3
0.19
L
4
3
4
2
W
Janus
6
3
8
3.33
W
Shiva
Zexxxet
Shiva
8
5
4
2
W
1
2
3
1.25
L
Guan Yu
peenpeen
Guan Yu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,617
Damage
42,193
70,229
Taken
76,086
45,977
Mitigated
36,279
18,008
Healing
19,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,799
1,328
0
491
11,204
2,977
0
1,491
9,597
63,403
0
W
Jing Wei
CBlazee
Jing Wei
7,054
5,320
0
5,654
12,423
3,719
6,001
141
12,282
0
90,002
L
Izanami
LegendaryVin
Izanami
12,927
7,869
0
3,503
17,028
5,197
0
2,410
14,472
0
78,465
W
Nemesis
LemTM
Nemesis
18,752
9,230
0
2,082
14,010
6,079
1,409
5,765
8,245
0
78,235
L
He Bo
Taiyō
He Bo
8,362
401
0
3,020
13,225
3,474
0
3,313
9,754
61,329
0
L
2,002
461
0
2,415
13,521
11,137
0
1,835
11,562
14,657
0
W
Janus
12,109
468
0
955
8,150
2,691
553
3,348
4,802
79,784
0
W
Shiva
Zexxxet
Shiva
11,279
2,033
665
2,983
19,126
20,358
0
3,544
15,582
0
43,044
W
12,423
4,865
1,021
4,648
16,520
13,130
346
5,365
11,155
0
72,032
L
Guan Yu
peenpeen
Guan Yu
11,103
2,252
752
9,431
21,108
13,494
0
2,414
18,592
0
58,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,414
Gold Earned
48,777
571
Minions Killed
526
0
Camps Cleared
0
1,890,793
Distance Traveled
1,704,612
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,606
534
124
7
0
304,311
3
W
Jing Wei
11,698
650
156
9
0
352,718
6
L
Izanami
10,300
572
152
8
0
317,868
1
W
Nemesis
12,041
669
105
6
0
410,744
4
L
He Bo
8,671
482
106
6
0
369,228
1
L
Ymir
10,124
562
29
2
0
354,675
5
W
Janus
11,782
655
153
9
0
425,219
8
W
Shiva
11,033
613
46
3
0
379,116
2
W
Horus
10,860
603
111
6
0
322,996
0
L
Guan Yu
10,076
560
115
6
0
358,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role