Player Matchup

Sol
Sol
Circasisam
Sol
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 291L
1,498 Elo+
Solo
Merlin
Merlin
ElScholl
Merlin
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
362W - 460L
1,458 Elo+
Solo
Atlas
Atlas
LiQouR_B4_BeeR
Atlas
Level 88
God Stats
369W - 381L
1,501 SR
Queue Stats
633W - 759L
1,477 Elo+
Solo
Team Averages
Level 123
1,500 SR
1,478 Elo+

VS

Team Averages
Level 41
1,499 SR
1,360 Elo+
Thanatos
Thanatos
DJ SargentDash
Thanatos
Level 18
God Stats
5W - 9L
1,406 SR
Queue Stats
17W - 37L
1,283 Elo+
Party 1
Cupid
Cupid
WizardGaymer5
Cupid
Level 39
God Stats
2W - 5L
1,591 SR
Queue Stats
6W - 13L
1,356 Elo+
Party 1
Cthulhu
Cthulhu
ZombieFist45
Cthulhu
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 58L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
7,626
847
8,285
5,079
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
ElScholl
Merlin
11
3 / 0 / 7
7,406
823
4,940
5,032
1,916
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 5
8,019
891
5,845
9,830
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 4 / 1
5,717
635
2,752
7,100
3,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 1
6,312
701
3,576
7,217
2,635
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
ZombieFist45
Cthulhu
10
1 / 3 / 1
6,490
721
6,313
10,609
10,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
Thanatos
0
4
1
0.13
W
Merlin
ElScholl
Merlin
3
0
7
6.5
W
4
1
5
6.5
L
1
3
1
0.5
L
Cthulhu
ZombieFist45
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,070
Damage
12,641
19,941
Taken
24,926
12,565
Mitigated
16,482
5,572
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,285
2,659
0
1,688
5,079
1,776
1,980
2,179
2,842
38,049
0
L
Thanatos
2,752
366
322
2,070
7,100
3,230
0
5,851
1,249
0
6,724
W
Merlin
ElScholl
Merlin
4,940
766
0
425
5,032
1,916
263
1,749
3,283
15,477
0
W
5,845
2,352
303
3,156
9,830
8,873
93
2,668
6,899
17,470
0
L
3,576
1,487
413
487
7,217
2,635
0
6,141
1,076
0
21,645
L
Cthulhu
ZombieFist45
Cthulhu
6,313
892
314
640
10,609
10,617
0
7,178
3,431
16,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,051
Gold Earned
18,519
109
Minions Killed
67
7
Camps Cleared
1
534,287
Distance Traveled
525,365
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,626
847
60
7
4
173,356
2
L
Thanatos
5,717
635
7
1
0
178,108
3
W
Merlin
7,406
823
32
4
3
169,489
0
W
Atlas
8,019
891
17
2
0
191,442
2
L
Cupid
6,312
701
39
4
1
160,388
0
L
Cthulhu
6,490
721
21
2
0
186,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role