Player Matchup

Chiron
Chiron
MOOMOOMOOMOOMOOO
Chiron
Level 160
God Stats
11W - 7L
1,617 SR
Queue Stats
1,102W - 401L
1,899 Elo+
Party 1
Artio
Artio
Pashutin
Artio
Level 160
God Stats
5W - 0L
1,840 SR
Queue Stats
1,391W - 364L
1,953 Elo+
Party 1
Atlas
Atlas
Pavilliøn
Atlas
Level 156
God Stats
7W - 2L
1,743 SR
Queue Stats
267W - 236L
1,568 Elo+
Party 1
Anhur
Anhur
Winnie
Anhur
Level 160
God Stats
12W - 3L
1,733 SR
Queue Stats
686W - 211L
1,850 Elo+
Party 1
Danzaburou
Danzaburou
Yijh
Danzaburou
Level 159
God Stats
3W - 5L
1,303 SR
Queue Stats
284W - 283L
1,610 Elo+
Party 1
Team Averages
Level 159
1,647 SR
1,776 Elo+

VS

Team Averages
Level 152
1,520 SR
1,542 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Wasra
Ne Zha
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
267W - 281L
1,614 Elo+
Solo
Thor
Thor
mytankdied
Thor
Level 148
God Stats
12W - 11L
1,588 SR
Queue Stats
548W - 599L
1,508 Elo+
Solo
Nox
Nox
strafoufou
Nox
Level 155
God Stats
1W - 2L
1,510 SR
Queue Stats
149W - 161L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
5,354
1,071
4,339
3,750
1,620
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Pashutin
Artio
11
2 / 1 / 5
5,856
1,171
3,611
5,223
3,417
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Atlas
11
5 / 0 / 2
6,575
1,315
4,234
4,061
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Winnie
Anhur
9
0 / 2 / 4
5,197
1,039
1,455
5,264
2,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Yijh
Danzaburou
8
0 / 2 / 4
5,104
1,021
1,810
3,801
1,536
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 2
5,449
1,090
3,140
5,478
4,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
 
Yu Huang
11
2 / 1 / 1
5,150
1,030
4,952
3,110
1,057
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ne Zha
Wasra
Ne Zha
11
1 / 2 / 3
5,252
1,050
5,740
4,269
1,415
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 0 / 0
4,208
842
0
0
0
8
1 / 2 / 2
4,956
991
1,847
3,213
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
7
Kills
6
6
Deaths
7
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
2
1.5
L
Yu Huang
 
Yu Huang
2
1
1
2.5
W
0
1
4
2
W
Artio
Pashutin
Artio
2
1
5
4.5
W
Atlas
5
0
2
6
L
Ne Zha
Wasra
Ne Zha
1
2
3
1.25
W
Anhur
Winnie
Anhur
0
2
4
1
W
Danzaburou
Yijh
Danzaburou
0
2
4
1
L
0
0
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,449
Damage
15,679
22,099
Taken
16,070
11,944
Mitigated
8,101
5,332
Healing
2,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,140
99
398
883
5,478
4,417
0
2,250
2,945
7,780
0
L
Yu Huang
 
Yu Huang
4,952
54
73
188
3,110
1,057
0
947
1,905
9,099
0
W
4,339
2,338
393
513
3,750
1,620
822
2,290
1,460
0
10,140
W
Artio
Pashutin
Artio
3,611
486
1,121
1,792
5,223
3,417
0
997
4,226
6,202
0
W
Atlas
4,234
1,561
614
277
4,061
2,648
0
1,361
2,700
5,824
0
L
Ne Zha
Wasra
Ne Zha
5,740
989
0
202
4,269
1,415
0
2,319
1,688
0
12,287
W
Anhur
Winnie
Anhur
1,455
475
0
462
5,264
2,723
285
3,450
1,710
0
5,411
W
Danzaburou
Yijh
Danzaburou
1,810
663
0
160
3,801
1,536
575
1,697
2,064
0
8,310
L
0
0
0
0
0
0
0
0
0
0
0
L
1,847
112
107
199
3,213
1,212
0
1,350
1,687
3,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,086
Gold Earned
25,015
51
Minions Killed
43
0
Camps Cleared
0
449,065
Distance Traveled
299,618
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,449
1,090
14
3
0
63,281
0
L
Yu Huang
5,150
1,030
11
2
0
86,241
0
W
Chiron
5,354
1,071
15
3
0
79,527
2
W
Artio
5,856
1,171
6
1
0
93,752
2
W
Atlas
6,575
1,315
6
1
0
112,056
0
L
Ne Zha
5,252
1,050
5
1
0
74,333
3
W
Anhur
5,197
1,039
7
1
0
78,419
2
W
Danzaburou
5,104
1,021
17
3
0
85,311
0
L
Thor
4,208
842
0
0
0
0
0
L
Nox
4,956
991
13
3
0
75,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role