Player Matchup

Yu Huang
Yu Huang
DarthDionysusXI
Yu Huang
Level 64
God Stats
12W - 13L
1,498 SR
Queue Stats
40W - 47L
1,364 Elo+
Solo
Ares
Ares
Koogallar
Ares
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 55L
1,503 Elo+
Solo
Thor
Thor
Krazt318
Thor
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 131L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
inverse-finch4
Sun Wukong
Level 45
God Stats
2W - 4L
1,632 SR
Queue Stats
39W - 51L
1,352 Elo+
Solo
Izanami
Izanami
reva8789
Izanami
Level 68
God Stats
9W - 8L
1,547 SR
Queue Stats
135W - 117L
1,433 Elo+
Solo
Team Averages
Level 71
1,535 SR
1,412 Elo+

VS

Team Averages
Level 56
1,436 SR
1,352 Elo+
Izanami
Izanami
AreYouMadBro45
Izanami
Level 64
God Stats
7W - 9L
1,380 SR
Queue Stats
322W - 349L
1,428 Elo+
Party 2
Poseidon
Poseidon
ElementalPixie11
Poseidon
Level 42
God Stats
1W - 0L
1,536 SR
Queue Stats
12W - 31L
1,196 Elo+
Party 1
Set
Set
I Atago I
Set
Level 25
God Stats
1W - 1L
1,236 SR
Queue Stats
5W - 11L
1,241 Elo+
Party 1
Osiris
Osiris
SgtBaconMaster
Osiris
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 137L
1,504 Elo+
Party 1
Bacchus
Bacchus
Sry4kill44
Bacchus
Level 49
God Stats
19W - 14L
1,529 SR
Queue Stats
143W - 135L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
17
8 / 5 / 0
11,462
573
14,257
11,626
5,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
15
1 / 4 / 8
10,727
536
9,397
20,275
28,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
15
4 / 5 / 4
10,137
507
8,687
16,061
7,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
inverse-finch4
Sun Wukong
8
0 / 4 / 0
6,995
350
1,979
7,338
2,801
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
reva8789
Izanami
16
4 / 6 / 4
10,291
515
10,324
14,392
6,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 3
13,133
657
18,058
15,817
4,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 5 / 1
8,899
445
4,693
9,032
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 3 / 2
9,465
473
2,045
16,710
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
10 / 2 / 1
12,300
615
14,366
16,043
15,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bacchus
Sry4kill44
Bacchus
16
1 / 4 / 11
9,765
488
8,634
15,577
16,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
17
Kills
24
24
Deaths
17
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
13
3
3
4.83
L
Yu Huang
8
5
0
1.6
W
0
5
1
0.1
W
0
3
2
0.33
L
Ares
1
4
8
1.25
L
Thor
4
5
4
1.2
W
10
2
1
5.25
W
Bacchus
Sry4kill44
Bacchus
1
4
11
1.63
L
Sun Wukong
inverse-finch4
Sun Wukong
0
4
0
0
L
Izanami
reva8789
Izanami
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,644
Damage
47,796
69,692
Taken
73,179
49,877
Mitigated
44,874
11,897
Healing
26,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,058
14,005
0
9,138
15,817
4,982
3,014
5,423
10,332
0
97,361
L
Yu Huang
14,257
2,923
0
500
11,626
5,519
1,734
2,804
8,822
66,517
0
W
4,693
836
96
1,482
9,032
2,121
463
4,396
4,346
46,800
0
W
2,045
984
0
6,221
16,710
5,851
0
3,491
13,071
0
58,883
L
Ares
9,397
335
317
2,404
20,275
28,326
454
5,155
15,120
34,086
0
L
Thor
8,687
2,154
0
5,338
16,061
7,139
0
2,246
13,815
0
45,138
W
14,366
6,298
0
5,466
16,043
15,717
3,010
3,971
11,807
0
72,850
W
Bacchus
Sry4kill44
Bacchus
8,634
821
414
3,516
15,577
16,203
386
5,508
9,969
22,058
4,654
L
Sun Wukong
inverse-finch4
Sun Wukong
1,979
601
0
813
7,338
2,801
0
0
7,338
0
16,837
L
Izanami
reva8789
Izanami
10,324
6,401
0
2,525
14,392
6,092
4,935
2,772
11,620
0
71,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,612
Gold Earned
53,562
424
Minions Killed
495
0
Camps Cleared
0
1,630,421
Distance Traveled
1,923,662
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,133
657
162
8
0
365,001
2
L
Yu Huang
11,462
573
148
7
0
335,448
2
W
Poseidon
8,899
445
77
4
0
367,004
0
W
Set
9,465
473
97
5
0
399,312
0
L
Ares
10,727
536
32
2
0
388,455
1
L
Thor
10,137
507
76
4
0
394,587
0
W
Osiris
12,300
615
128
6
0
389,030
5
W
Bacchus
9,765
488
31
2
0
403,315
6
L
Sun Wukong
6,995
350
34
2
0
190,868
1
L
Izanami
10,291
515
134
7
0
321,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role