Player Matchup

Ullr
Ullr
AlaskanTsk
Ullr
Level 39
God Stats
25W - 13L
1,654 SR
Queue Stats
58W - 41L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
FrenchToast01
Cthulhu
Level 25
God Stats
1W - 2L
1,747 SR
Queue Stats
32W - 21L
1,654 Elo+
Party 1
Yu Huang
Yu Huang
ykfate
Yu Huang
Level 125
God Stats
13W - 14L
1,474 SR
Queue Stats
183W - 199L
1,454 Elo+
Solo
Team Averages
Level 63
1,625 SR
1,563 Elo+

VS

Team Averages
Level 66
1,491 SR
1,500 Elo+
Hun Batz
Hun Batz
Bobafoss
Hun Batz
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 100L
1,570 Elo+
Party 2
Atlas
Atlas
carramrod3
Atlas
Level 107
God Stats
0W - 1L
1,797 SR
Queue Stats
2W - 9L
1,374 Elo+
Solo
Olorun
Olorun
shadowscrusader
Olorun
Level 27
God Stats
1W - 5L
1,175 SR
Queue Stats
122W - 106L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 3
9,364
851
13,679
7,945
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
14
3 / 1 / 9
9,244
840
4,538
10,618
11,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
ykfate
Yu Huang
11
0 / 2 / 8
7,529
684
5,186
6,817
2,674
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bobafoss
Hun Batz
12
3 / 4 / 0
7,979
725
6,398
10,005
3,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
12
1 / 2 / 2
8,016
729
4,282
8,898
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 6 / 3
7,197
654
6,802
9,499
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
L
Hun Batz
Bobafoss
Hun Batz
3
4
0
0.75
W
Cthulhu
3
1
9
7.5
L
Atlas
1
2
2
1
L
0
6
3
0.25
W
Yu Huang
ykfate
Yu Huang
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,403
Damage
17,482
25,380
Taken
28,402
17,650
Mitigated
13,513
7,400
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,679
5,519
0
2,460
7,945
3,499
1,344
3,544
4,401
0
37,160
L
Hun Batz
Bobafoss
Hun Batz
6,398
1,146
0
651
10,005
3,190
0
4,388
5,617
0
21,999
W
Cthulhu
4,538
379
0
3,310
10,618
11,477
322
3,849
6,769
11,571
0
L
Atlas
4,282
1,403
0
873
8,898
6,946
0
2,827
6,071
18,409
0
L
6,802
1,624
304
1,876
9,499
3,377
0
3,147
6,352
20,743
2,020
W
Yu Huang
ykfate
Yu Huang
5,186
230
0
1,630
6,817
2,674
800
3,372
3,445
22,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,137
Gold Earned
23,192
105
Minions Killed
110
4
Camps Cleared
5
615,556
Distance Traveled
555,393
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,364
851
44
4
4
200,614
1
L
Hun Batz
7,979
725
42
4
2
204,308
0
W
Cthulhu
9,244
840
14
1
0
218,591
7
L
Atlas
8,016
729
17
2
0
179,338
0
L
Olorun
7,197
654
51
5
3
171,747
2
W
Yu Huang
7,529
684
47
4
0
196,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role