Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Linkbama
Cthulhu
Level 50
God Stats
2W - 1L
1,239 SR
Queue Stats
7W - 12L
1,256 Elo+
Party 2
Team Averages
Level 85
1,413 SR
1,419 Elo+

VS

Team Averages
Level 32
1,436 SR
1,061 Elo+
He Bo
He Bo
Skyliine62600
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,061 Elo+
Party 1
Fenrir
Fenrir
Sound6TM
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,061 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Vartock
Kumbhakarna
Level 47
God Stats
1W - 5L
1,309 SR
Queue Stats
1W - 7L
1,061 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
9 / 1 / 9
8,984
898
9,726
6,209
2,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
 
Baron Samedi
11
2 / 3 / 12
7,617
762
5,925
6,892
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Linkbama
Cthulhu
13
7 / 1 / 9
8,721
872
5,260
9,036
7,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 3
7,284
728
6,124
7,773
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sound6TM
Fenrir
11
1 / 5 / 2
6,893
689
4,032
8,588
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
Vartock
Kumbhakarna
10
1 / 5 / 3
6,518
652
2,525
9,690
6,904
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
18
Kills
4
5
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
9
1
9
13.5
W
Baron Samedi
 
Baron Samedi
2
3
12
2.67
W
Cthulhu
Linkbama
Cthulhu
7
1
9
11.5
L
2
8
3
0.44
L
Fenrir
Sound6TM
Fenrir
1
5
2
0.4
L
Kumbhakarna
Vartock
Kumbhakarna
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,911
Damage
12,681
22,137
Taken
26,051
12,822
Mitigated
14,555
6,055
Healing
1,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,726
4,790
0
948
6,209
2,174
1,559
2,718
3,436
0
27,262
W
Baron Samedi
 
Baron Samedi
5,925
700
1,332
2,649
6,892
2,977
662
3,091
3,729
25,458
0
W
Cthulhu
Linkbama
Cthulhu
5,260
508
0
1,126
9,036
7,671
29
3,183
5,690
10,849
0
L
6,124
689
76
482
7,773
2,865
0
3,421
4,259
13,489
0
L
Fenrir
Sound6TM
Fenrir
4,032
599
0
484
8,588
4,786
0
3,269
5,235
0
13,730
L
Kumbhakarna
Vartock
Kumbhakarna
2,525
559
0
220
9,690
6,904
0
4,470
4,898
13,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,322
Gold Earned
20,695
100
Minions Killed
55
6
Camps Cleared
3
507,658
Distance Traveled
527,920
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,984
898
42
4
1
155,709
0
W
Baron Samedi
7,617
762
40
4
4
168,722
1
W
Cthulhu
8,721
872
18
2
1
183,227
1
L
He Bo
7,284
728
14
1
0
165,491
3
L
Fenrir
6,893
689
32
3
2
182,264
3
L
Kumbhakarna
6,518
652
9
1
1
180,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role