Player Matchup

Nemesis
Nemesis
Geoff Mantooth
Nemesis
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
415W - 246L
1,734 Elo+
Party 1
Zeus
Zeus
ImGunnaFixIt
Zeus
Level 129
God Stats
14W - 6L
1,745 SR
Queue Stats
205W - 119L
1,737 Elo+
Party 1
Ganesha
Ganesha
Tyler3point14
Ganesha
Level 59
God Stats
7W - 0L
1,914 SR
Queue Stats
114W - 62L
1,708 Elo+
Party 1
Team Averages
Level 116
1,720 SR
1,726 Elo+

VS

Team Averages
Level 109
1,516 SR
1,479 Elo+
Sol
Sol
DeMoN Streaker
Sol
Level 154
God Stats
6W - 2L
1,790 SR
Queue Stats
300W - 236L
1,647 Elo+
Party 2
Hou Yi
Hou Yi
Random Allude
Hou Yi
Level 110
God Stats
1W - 6L
1,396 SR
Queue Stats
30W - 31L
1,541 Elo+
Party 2
Achilles
Achilles
athena1369
Achilles
Level 64
God Stats
17W - 29L
1,362 SR
Queue Stats
70W - 108L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
11,523
640
10,963
12,054
12,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 2
12,053
670
20,336
7,137
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
16
0 / 3 / 6
11,960
664
5,077
16,560
23,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
11,429
635
11,320
12,018
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 2 / 4
10,898
605
6,917
12,960
4,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
athena1369
Achilles
15
0 / 3 / 5
10,226
568
6,839
17,981
18,045
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
6
Kills
5
5
Deaths
6
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
2
1
4
4
W
4
1
2
5
L
1
2
4
1.5
W
Ganesha
0
3
6
1
L
Achilles
athena1369
Achilles
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,376
Damage
25,076
35,751
Taken
42,959
38,583
Mitigated
26,456
10,738
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,320
2,900
117
6,551
12,018
3,904
1,065
7,102
4,176
35,431
3,513
W
10,963
3,145
0
3,517
12,054
12,189
1,082
4,238
7,816
0
45,225
W
20,336
1,786
206
2,133
7,137
3,299
979
1,583
5,554
65,989
0
L
6,917
3,264
0
3,187
12,960
4,507
203
9,255
3,019
0
45,476
W
Ganesha
5,077
467
508
4,374
16,560
23,095
175
5,064
11,496
25,201
0
L
Achilles
athena1369
Achilles
6,839
775
349
1,652
17,981
18,045
135
8,353
8,439
0
30,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,536
Gold Earned
32,553
217
Minions Killed
192
8
Camps Cleared
8
1,022,064
Distance Traveled
990,859
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,429
635
72
4
5
324,651
1
W
Nemesis
11,523
640
84
5
4
368,065
4
W
Zeus
12,053
670
131
7
4
330,580
7
L
Hou Yi
10,898
605
91
5
3
309,261
1
W
Ganesha
11,960
664
2
0
0
323,419
4
L
Achilles
10,226
568
29
2
0
356,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role