Player Matchup

Ah Puch
Ah Puch
Hahades
Ah Puch
Level 128
God Stats
2W - 0L
1,507 SR
Queue Stats
10W - 9L
1,470 Elo+
Solo
Bacchus
Bacchus
Lagelito
Bacchus
Level 48
God Stats
16W - 17L
1,532 SR
Queue Stats
329W - 531L
1,367 Elo+
Party 1
Medusa
Medusa
MarwiinChelios
Medusa
Level 109
God Stats
24W - 27L
1,345 SR
Queue Stats
619W - 1,041L
1,381 Elo+
Party 1
Team Averages
Level 95
1,461 SR
1,406 Elo+

VS

Team Averages
Level 123
1,537 SR
1,569 Elo+
Danzaburou
Danzaburou
Anthos061
Danzaburou
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 132L
1,703 Elo+
Party 2
Erlang Shen
Erlang Shen
Jozer
Erlang Shen
Level 160
God Stats
0W - 1L
1,713 SR
Queue Stats
103W - 62L
1,704 Elo+
Solo
Chaac
Chaac
murdergO
Chaac
Level 48
God Stats
0W - 2L
1,397 SR
Queue Stats
4W - 8L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hahades
Ah Puch
13
9 / 1 / 3
9,011
901
15,113
8,796
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
Lagelito
Bacchus
11
0 / 2 / 9
7,412
741
7,028
7,754
7,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 5
7,493
749
6,222
6,747
2,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anthos061
Danzaburou
12
1 / 3 / 3
7,376
738
8,308
9,930
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Jozer
Erlang Shen
11
2 / 5 / 3
7,456
746
7,547
11,897
7,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
murdergO
Chaac
11
3 / 4 / 3
7,225
723
3,576
11,555
11,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
12
Kills
6
6
Deaths
12
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anthos061
Danzaburou
1
3
3
0.83
W
Ah Puch
Hahades
Ah Puch
9
1
3
10.5
L
Erlang Shen
Jozer
Erlang Shen
2
5
3
0.7
W
Bacchus
Lagelito
Bacchus
0
2
9
2.25
W
3
3
5
1.83
L
Chaac
murdergO
Chaac
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,363
Damage
19,431
23,297
Taken
33,382
14,205
Mitigated
21,680
6,591
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anthos061
Danzaburou
8,308
4,037
0
2,513
9,930
3,122
0
5,884
4,046
0
35,348
W
Ah Puch
Hahades
Ah Puch
15,113
1,807
0
3,464
8,796
3,719
254
120
8,557
35,294
0
L
Erlang Shen
Jozer
Erlang Shen
7,547
3,180
192
2,800
11,897
7,396
0
9,167
2,730
0
16,932
W
Bacchus
Lagelito
Bacchus
7,028
1,440
0
1,363
7,754
7,964
0
46
7,537
16,666
0
W
6,222
2,084
0
1,764
6,747
2,522
0
0
6,688
0
23,375
L
Chaac
murdergO
Chaac
3,576
406
0
1,918
11,555
11,162
144
7,605
3,950
0
13,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,916
Gold Earned
22,057
119
Minions Killed
131
3
Camps Cleared
5
576,908
Distance Traveled
546,575
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,376
738
87
9
3
167,141
5
W
Ah Puch
9,011
901
57
6
1
170,582
1
L
Erlang Shen
7,456
746
26
3
1
200,617
3
W
Bacchus
7,412
741
23
2
1
200,321
3
W
Medusa
7,493
749
39
4
1
206,005
0
L
Chaac
7,225
723
18
2
1
178,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role