Player Matchup

Nox
Nox
Masters
AyoHello
Nox
Masters
Level 106
God Stats
3W - 2L
1,520 SR
Queue Stats
326W - 295L
2,783 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
MadNzzz
Tsukuyomi
Diamond II
Level 160
God Stats
2W - 0L
1,495 SR
Queue Stats
60W - 37L
2,458 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
SoIair
Gilgamesh
Masters
Level 160
God Stats
19W - 11L
1,718 SR
Queue Stats
381W - 352L
2,269 MMR
Party 1
Sol
Sol
Masters
Tsulls
Sol
Masters
Level 160
God Stats
175W - 120L
1,856 SR
Queue Stats
210W - 175L
2,844 MMR
Solo
Chiron
Chiron
Masters
xNMRx
Chiron
Masters
Level 128
God Stats
14W - 13L
1,626 SR
Queue Stats
592W - 579L
2,812 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 143
1,643 SR
2,633 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,746 SR
2,161 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
FuuuuckeN
Hercules
Diamond IV
Level 137
God Stats
1W - 3L
1,753 SR
Queue Stats
103W - 86L
2,133 MMR
Solo
Ares
Ares
Masters
ShwaShwaa
Ares
Masters
Level 160
God Stats
14W - 7L
1,939 SR
Queue Stats
607W - 546L
3,059 MMR
Solo
Thanatos
Thanatos
Masters
Whiskey
Thanatos
Masters
Level 157
God Stats
4W - 1L
2,038 SR
Queue Stats
145W - 114L
2,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,427
643
5,829
3,206
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
MadNzzz
Tsukuyomi
12
5 / 0 / 3
6,792
679
3,966
3,978
1,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
SoIair
Gilgamesh
9
1 / 1 / 7
6,008
601
3,703
10,992
3,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
Tsulls
Sol
12
4 / 2 / 0
7,360
736
9,220
7,082
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
xNMRx
Chiron
12
3 / 0 / 2
6,748
675
3,711
4,536
1,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasDa JiCliodhnaHorus

VS

Bans
TiamatArtioShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 1
6,232
623
2,358
3,952
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
 
Ullr
10
0 / 2 / 0
5,441
544
4,933
4,594
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
FuuuuckeN
Hercules
10
1 / 3 / 2
5,646
565
3,144
8,557
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
7
1 / 5 / 0
5,186
519
2,711
9,623
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Whiskey
Thanatos
8
1 / 4 / 1
5,028
503
4,191
8,671
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
4
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
1
1.5
L
Ullr
 
Ullr
0
2
0
0
W
2
1
6
5
L
Hercules
FuuuuckeN
Hercules
1
3
2
0.67
W
Tsukuyomi
MadNzzz
Tsukuyomi
5
0
3
6.5
L
Ares
1
5
0
0.2
W
Gilgamesh
SoIair
Gilgamesh
1
1
7
4.5
W
Sol
Tsulls
Sol
4
2
0
2
L
Thanatos
Whiskey
Thanatos
1
4
1
0.38
W
Chiron
xNMRx
Chiron
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,429
Damage
17,337
29,794
Taken
35,397
9,471
Mitigated
14,407
14,698
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,358
138
999
1,897
3,952
1,431
0
1,311
2,641
46,011
0
L
Ullr
 
Ullr
4,933
2,047
0
921
4,594
1,087
0
281
4,313
0
38,897
W
5,829
502
0
304
3,206
1,160
0
766
2,404
37,040
0
L
Hercules
FuuuuckeN
Hercules
3,144
1,293
0
2,258
8,557
3,928
0
4,956
3,601
0
25,552
W
Tsukuyomi
MadNzzz
Tsukuyomi
3,966
1,218
0
2,626
3,978
1,203
49
739
3,153
0
34,033
L
Ares
2,711
219
0
2,156
9,623
4,497
0
2,645
6,978
8,088
0
W
Gilgamesh
SoIair
Gilgamesh
3,703
1,027
1,262
3,900
10,992
3,210
0
2,628
8,234
0
16,663
W
Sol
Tsulls
Sol
9,220
4,499
0
3,867
7,082
2,724
932
164
6,918
46,024
5,948
L
Thanatos
Whiskey
Thanatos
4,191
979
0
5,149
8,671
3,464
0
4,259
4,412
0
22,926
W
Chiron
xNMRx
Chiron
3,711
1,596
363
2,376
4,536
1,174
0
520
4,016
0
45,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,335
Gold Earned
27,533
368
Minions Killed
334
0
Camps Cleared
0
1,062,296
Distance Traveled
1,006,073
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,232
623
121
12
0
217,372
2
L
Ullr
5,441
544
86
9
0
180,062
2
W
Nox
6,427
643
98
10
0
196,898
3
L
Hercules
5,646
565
62
6
0
207,944
1
W
Tsukuyomi
6,792
679
63
6
0
251,656
4
L
Ares
5,186
519
7
1
0
207,822
1
W
Gilgamesh
6,008
601
20
2
0
220,847
2
W
Sol
7,360
736
94
9
0
191,080
4
L
Thanatos
5,028
503
58
6
0
192,873
2
W
Chiron
6,748
675
93
9
0
201,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role