Player Matchup

Heimdallr
Heimdallr
N0_BRA_TATA_SAG
Heimdallr
Level 120
God Stats
20W - 19L
1,437 SR
Queue Stats
313W - 284L
1,315 Elo+
Solo
Sol
Sol
atomic03
Sol
Level 48
God Stats
45W - 69L
1,361 SR
Queue Stats
138W - 187L
1,284 Elo+
Party 2
Fenrir
Fenrir
boobasaur1170
Fenrir
Level 46
God Stats
10W - 12L
1,469 SR
Queue Stats
54W - 80L
1,307 Elo+
Solo
Guan Yu
Guan Yu
flamthe2nd
Guan Yu
Level 85
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 17L
1,500 Elo+
Solo
Atlas
Atlas
goldran
Atlas
Level 87
God Stats
9W - 13L
1,345 SR
Queue Stats
95W - 138L
1,233 Elo+
Party 2
Team Averages
Level 77
1,422 SR
1,328 Elo+

VS

Team Averages
Level 64
1,418 SR
1,374 Elo+
Thoth
Thoth
ElSharko23
Thoth
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,637 Elo+
Solo
Skadi
Skadi
Harry_Balsacc
Skadi
Level 61
God Stats
18W - 19L
1,480 SR
Queue Stats
62W - 79L
1,309 Elo+
Party 1
Chaac
Chaac
XxJacobpro123xX
Chaac
Level 49
God Stats
14W - 20L
1,422 SR
Queue Stats
156W - 190L
1,315 Elo+
Solo
Bakasura
Bakasura
ZeroDoesThingz
Bakasura
Level 123
God Stats
6W - 4L
1,494 SR
Queue Stats
279W - 283L
1,357 Elo+
Solo
Horus
Horus
xIdidabeartwice
Horus
Level 25
God Stats
1W - 7L
1,196 SR
Queue Stats
41W - 71L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
N0_BRA_TATA_SAG
Heimdallr
13
2 / 5 / 3
8,580
536
12,107
10,765
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 3
8,346
522
4,440
10,363
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 4 / 5
8,167
510
7,515
13,815
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
flamthe2nd
Guan Yu
17
17 / 1 / 1
10,883
680
16,950
15,997
23,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Atlas
goldran
Atlas
13
3 / 5 / 9
8,459
529
5,810
18,184
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
3 / 8 / 4
8,024
502
8,147
10,929
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 3 / 3
8,878
555
10,451
10,463
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 10 / 1
6,994
437
7,201
13,247
5,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
13
3 / 4 / 5
8,589
537
9,519
11,843
4,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 2 / 5
7,778
486
5,050
13,649
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
27
Kills
17
17
Deaths
27
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thoth
3
8
4
0.63
L
7
3
3
2.83
W
Heimdallr
N0_BRA_TATA_SAG
Heimdallr
2
5
3
0.7
L
1
10
1
0.15
L
Bakasura
3
4
5
1.38
W
2
2
3
1.75
W
3
4
5
1.38
W
Guan Yu
flamthe2nd
Guan Yu
17
1
1
17.5
W
Atlas
goldran
Atlas
3
5
9
1.5
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,822
Damage
40,368
69,124
Taken
60,131
54,488
Mitigated
24,630
27,563
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
8,147
964
0
669
10,929
2,645
0
1,948
8,981
43,851
0
L
10,451
5,210
0
3,419
10,463
2,251
847
1,044
9,415
0
57,011
W
Heimdallr
N0_BRA_TATA_SAG
Heimdallr
12,107
3,730
0
1,955
10,765
4,629
971
791
9,974
0
52,803
L
7,201
2,140
0
2,261
13,247
5,385
633
1,513
11,734
0
26,883
L
Bakasura
9,519
6,658
0
1,256
11,843
4,188
0
2,086
9,757
0
38,524
W
4,440
2,218
0
5,615
10,363
2,915
2,964
1,916
8,327
50,292
0
W
7,515
882
0
4,703
13,815
5,038
0
2,327
11,398
0
35,640
W
Guan Yu
flamthe2nd
Guan Yu
16,950
3,760
2,059
8,984
15,997
23,174
0
1,618
13,784
0
60,992
W
Atlas
goldran
Atlas
5,810
2,334
388
3,859
18,184
18,732
107
1,495
16,369
23,424
0
L
5,050
2,777
1,269
4,428
13,649
10,161
205
3,659
9,990
0
12,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,435
Gold Earned
40,263
371
Minions Killed
316
0
Camps Cleared
0
1,421,769
Distance Traveled
1,568,969
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,024
502
82
5
0
259,173
3
L
Skadi
8,878
555
101
6
0
357,947
0
W
Heimdallr
8,580
536
91
6
0
245,153
3
L
Chaac
6,994
437
44
3
0
288,525
1
L
Bakasura
8,589
537
72
5
0
329,509
5
W
Sol
8,346
522
95
6
0
243,940
0
W
Fenrir
8,167
510
62
4
0
309,972
0
W
Guan Yu
10,883
680
97
6
0
319,450
5
W
Atlas
8,459
529
26
2
0
303,254
0
L
Horus
7,778
486
17
1
0
333,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role