Player Matchup

Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
McFeedsAndSuch
Thor
Level 115
God Stats
7W - 5L
1,693 SR
Queue Stats
175W - 157L
1,603 Elo+
Party 1
Osiris
Osiris
astuku
Osiris
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 85L
1,647 Elo+
Party 1
Anubis
Anubis
xXDaddyUwUXx721
Anubis
Level 28
God Stats
6W - 6L
1,774 SR
Queue Stats
10W - 13L
1,488 Elo+
Party 1
Neith
Neith
xXMommyUwUXx
Neith
Level 17
God Stats
5W - 4L
1,901 SR
Queue Stats
8W - 6L
1,675 Elo+
Party 1
Team Averages
Level 83
1,674 SR
1,583 Elo+

VS

Team Averages
Level 79
1,575 SR
1,451 Elo+
Nike
Nike
Heal4SL
Nike
Level 122
God Stats
7W - 6L
1,420 SR
Queue Stats
237W - 228L
1,509 Elo+
Party 3
Bastet
Bastet
Luxx4SL
Bastet
Level 48
God Stats
1W - 5L
1,374 SR
Queue Stats
204W - 205L
1,439 Elo+
Party 3
Artemis
Artemis
MartinMaralex
Artemis
Level 47
God Stats
2W - 4L
1,728 SR
Queue Stats
75W - 108L
1,327 Elo+
Party 2
Bacchus
Bacchus
Observant-_-
Bacchus
Level 135
God Stats
6W - 4L
2,036 SR
Queue Stats
513W - 508L
1,575 Elo+
Party 3
Yu Huang
Yu Huang
staizze
Yu Huang
Level 44
God Stats
2W - 5L
1,319 SR
Queue Stats
48W - 63L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
11 / 2 / 6
12,861
559
14,927
22,773
22,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
15 / 4 / 9
14,270
620
27,193
16,886
6,740
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
astuku
Osiris
20
5 / 1 / 11
13,527
588
14,799
20,023
23,270
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 9 / 6
10,990
478
15,415
17,683
8,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 3 / 3
10,221
444
3,300
6,370
2,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Heal4SL
Nike
16
1 / 8 / 7
10,365
451
11,928
23,962
15,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Bastet
Luxx4SL
Bastet
16
2 / 11 / 12
10,620
462
13,706
22,340
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
19
2 / 7 / 2
11,420
497
2,928
14,831
6,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Observant-_-
Bacchus
16
5 / 5 / 9
11,251
489
14,163
27,779
33,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Yu Huang
staizze
Yu Huang
18
9 / 4 / 4
11,999
522
14,605
10,362
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
53
35
Kills
19
19
Deaths
35
35
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
11
2
6
7
L
Nike
Heal4SL
Nike
1
8
7
0.56
L
Bastet
Luxx4SL
Bastet
2
11
12
0.73
L
Artemis
2
7
2
0.43
W
15
4
9
4.88
L
Bacchus
Observant-_-
Bacchus
5
5
9
1.9
W
Osiris
astuku
Osiris
5
1
11
10.5
L
Yu Huang
staizze
Yu Huang
9
4
4
2.75
W
4
9
6
0.78
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,634
Damage
57,330
83,735
Taken
99,274
63,943
Mitigated
64,944
28,749
Healing
16,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,927
6,043
0
5,617
22,773
22,982
1,079
6,761
15,895
58,174
0
L
Nike
Heal4SL
Nike
11,928
2,519
0
2,474
23,962
15,182
0
5,927
18,035
0
55,467
L
Bastet
Luxx4SL
Bastet
13,706
3,576
0
5,203
22,340
7,105
0
8,028
14,312
0
55,817
L
Artemis
2,928
1,232
0
4,113
14,831
6,019
1,370
2,795
12,036
0
83,527
W
27,193
5,195
0
5,584
16,886
6,740
584
6,270
10,517
0
117,981
L
Bacchus
Observant-_-
Bacchus
14,163
2,107
0
4,564
27,779
33,001
196
9,603
18,176
40,437
0
W
Osiris
astuku
Osiris
14,799
7,856
0
12,565
20,023
23,270
552
3,764
15,499
0
106,927
L
Yu Huang
staizze
Yu Huang
14,605
1,293
0
310
10,362
3,637
246
3,989
6,373
80,433
0
W
15,415
873
0
4,434
17,683
8,659
532
9,009
8,486
47,752
0
W
3,300
958
0
549
6,370
2,292
831
2,964
3,355
0
38,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,869
Gold Earned
55,655
572
Minions Killed
491
0
Camps Cleared
0
2,042,215
Distance Traveled
2,110,548
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,861
559
58
3
0
458,226
0
L
Nike
10,365
451
106
5
0
412,361
6
L
Bastet
10,620
462
66
3
0
444,909
2
L
Artemis
11,420
497
143
6
0
379,905
4
W
Thor
14,270
620
163
7
0
466,292
10
L
Bacchus
11,251
489
37
2
0
436,429
7
W
Osiris
13,527
588
181
8
0
452,499
4
L
Yu Huang
11,999
522
139
6
0
436,944
1
W
Anubis
10,990
478
75
3
0
332,494
0
W
Neith
10,221
444
95
4
0
332,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role