Player Matchup

Awilix
Awilix
 
Awilix
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
IsaacWP
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,491 Elo+
Party 3
Eset
Eset
Undenia13
Eset
Level 91
God Stats
5W - 4L
1,607 SR
Queue Stats
96W - 74L
1,550 Elo+
Party 1
Bacchus
Bacchus
samarcand32
Bacchus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 83L
1,561 Elo+
Party 1
Freya
Freya
xGARRETTx
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 103L
1,494 Elo+
Party 1
Team Averages
Level 97
1,521 SR
1,519 Elo+

VS

Team Averages
Level 90
1,577 SR
1,577 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Syko30
Anhur
Level 19
God Stats
2W - 0L
1,729 SR
Queue Stats
226W - 211L
1,684 Elo+
Solo
Sobek
Sobek
XxBiZ3NxX
Sobek
Level 160
God Stats
8W - 3L
1,655 SR
Queue Stats
558W - 473L
1,559 Elo+
Party 2
Khepri
Khepri
Васили4
Khepri
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
341W - 250L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 6 / 8
8,349
759
9,727
10,779
3,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
IsaacWP
Cthulhu
15
2 / 7 / 9
8,719
793
7,886
19,829
13,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
15
3 / 7 / 7
8,781
798
7,287
11,579
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
samarcand32
Bacchus
16
4 / 6 / 9
9,279
844
8,796
18,074
28,969
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
xGARRETTx
Freya
14
3 / 7 / 5
8,501
773
8,421
12,154
4,699
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
8 / 2 / 15
10,748
977
16,269
8,966
4,537
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Neith
 
Neith
16
7 / 3 / 15
10,074
916
12,972
7,692
3,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Syko30
Anhur
19
14 / 3 / 11
11,324
1,029
18,971
10,382
5,216
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
XxBiZ3NxX
Sobek
17
2 / 3 / 26
10,315
938
9,063
13,580
19,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 3 / 21
10,061
915
5,605
12,676
14,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
121
14
Kills
33
33
Deaths
14
38
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
6
8
1
W
Izanami
 
Izanami
8
2
15
7.75
W
Neith
 
Neith
7
3
15
4.83
L
Cthulhu
IsaacWP
Cthulhu
2
7
9
0.93
W
Anhur
Syko30
Anhur
14
3
11
6.5
L
Eset
3
7
7
0.93
W
Sobek
XxBiZ3NxX
Sobek
2
3
26
5
L
Bacchus
samarcand32
Bacchus
4
6
9
1.42
L
Freya
xGARRETTx
Freya
3
7
5
0.79
W
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,117
Damage
62,880
72,415
Taken
53,296
55,207
Mitigated
47,037
10,660
Healing
19,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,727
3,533
476
1,580
10,779
3,996
0
2,519
8,260
0
14,029
W
Izanami
 
Izanami
16,269
12,159
561
3,491
8,966
4,537
2,434
6,494
2,402
0
36,724
W
Neith
 
Neith
12,972
3,927
1,051
1,458
7,692
3,980
978
5,378
2,271
0
28,549
L
Cthulhu
IsaacWP
Cthulhu
7,886
567
630
1,816
19,829
13,166
0
1,606
18,223
19,540
0
W
Anhur
Syko30
Anhur
18,971
13,541
1,298
3,616
10,382
5,216
2,410
6,854
3,421
0
31,692
L
Eset
7,287
312
1,312
716
11,579
4,377
0
3,407
8,172
14,912
0
W
Sobek
XxBiZ3NxX
Sobek
9,063
198
844
4,265
13,580
19,230
424
7,542
5,699
15,303
0
L
Bacchus
samarcand32
Bacchus
8,796
775
845
1,197
18,074
28,969
0
3,282
14,792
18,525
0
L
Freya
xGARRETTx
Freya
8,421
2,513
390
1,698
12,154
4,699
0
3,854
8,300
18,346
0
W
5,605
301
662
2,201
12,676
14,074
34
5,324
7,113
9,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,629
Gold Earned
52,522
97
Minions Killed
111
0
Camps Cleared
0
998,971
Distance Traveled
1,062,655
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,349
759
9
1
0
247,322
2
W
Izanami
10,748
977
44
4
0
226,228
2
W
Neith
10,074
916
28
3
0
189,829
1
L
Cthulhu
8,719
793
32
3
0
189,820
0
W
Anhur
11,324
1,029
25
2
0
177,863
0
L
Eset
8,781
798
17
2
0
175,518
0
W
Sobek
10,315
938
9
1
0
233,448
1
L
Bacchus
9,279
844
13
1
0
198,488
3
L
Freya
8,501
773
26
2
0
187,823
0
W
Khepri
10,061
915
5
0
0
235,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role