Player Matchup

Neith
Neith
Dushmar
Neith
Level 79
God Stats
24W - 35L
1,601 SR
Queue Stats
120W - 124L
1,559 Elo+
Party 1
Mercury
Mercury
SSaiyanPrince
Mercury
Level 158
God Stats
15W - 26L
1,466 SR
Queue Stats
392W - 378L
1,517 Elo+
Party 1
Eset
Eset
chopperelle
Eset
Level 98
God Stats
4W - 5L
1,627 SR
Queue Stats
268W - 285L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
gnomebobo
Gilgamesh
Level 160
God Stats
2W - 2L
1,162 SR
Queue Stats
171W - 166L
1,551 Elo+
Party 1
Cabrakan
Cabrakan
leapfish
Cabrakan
Level 109
God Stats
2W - 2L
1,296 SR
Queue Stats
125W - 104L
1,519 Elo+
Party 1
Team Averages
Level 121
1,430 SR
1,529 Elo+

VS

Team Averages
Level 98
1,474 SR
1,436 Elo+
Loki
Loki
 
Loki
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Blechi95
Eset
Level 64
God Stats
0W - 6L
1,327 SR
Queue Stats
13W - 35L
1,304 Elo+
Party 2
Horus
Horus
Destique6443
Horus
Level 138
God Stats
4W - 4L
1,605 SR
Queue Stats
47W - 49L
1,492 Elo+
Solo
Izanami
Izanami
Le Sumerien
Izanami
Level 116
God Stats
11W - 13L
1,437 SR
Queue Stats
530W - 584L
1,516 Elo+
Solo
Sol
Sol
Puppeteer1992
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dushmar
Neith
15
3 / 2 / 8
8,783
798
9,819
8,406
3,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
18
6 / 0 / 4
9,600
873
8,865
5,268
2,435
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 8
8,487
772
8,400
8,007
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
gnomebobo
Gilgamesh
14
3 / 4 / 9
8,126
739
9,595
14,629
12,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
leapfish
Cabrakan
16
6 / 0 / 12
9,382
853
6,698
7,671
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 3 / 1
7,230
657
2,841
6,619
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
14
3 / 7 / 1
7,980
725
8,892
12,770
5,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 2 / 1
7,360
669
3,392
10,418
9,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Le Sumerien
Izanami
15
1 / 4 / 1
8,013
728
7,025
10,231
4,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 2
7,577
689
6,555
12,556
4,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
22
Kills
7
7
Deaths
22
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
1
0.5
L
Eset
3
7
1
0.5
L
1
2
1
0.75
W
Neith
Dushmar
Neith
3
2
8
3.5
L
Izanami
Le Sumerien
Izanami
1
4
1
0.38
L
1
6
2
0.33
W
Mercury
6
0
4
8
W
4
1
8
8
W
Gilgamesh
gnomebobo
Gilgamesh
3
4
9
1.88
W
Cabrakan
leapfish
Cabrakan
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,377
Damage
28,705
43,981
Taken
52,594
30,333
Mitigated
25,643
7,835
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,841
541
0
266
6,619
2,503
0
3,115
3,390
0
13,455
L
Eset
8,892
662
446
1,493
12,770
5,166
0
3,833
8,859
22,835
0
L
3,392
1,464
2,300
3,615
10,418
9,730
0
2,942
7,126
0
7,566
W
Neith
Dushmar
Neith
9,819
3,905
0
2,684
8,406
3,608
1,010
2,421
5,985
0
41,530
L
Izanami
Le Sumerien
Izanami
7,025
3,261
0
1,016
10,231
4,034
227
1,105
8,978
0
40,463
L
6,555
419
136
2,663
12,556
4,210
691
3,416
9,014
24,550
0
W
Mercury
8,865
2,650
0
104
5,268
2,435
1,019
1,453
3,815
0
42,412
W
8,400
443
831
1,031
8,007
3,054
332
2,791
5,216
25,477
0
W
Gilgamesh
gnomebobo
Gilgamesh
9,595
2,614
459
1,997
14,629
12,011
172
5,792
8,837
199
21,235
W
Cabrakan
leapfish
Cabrakan
6,698
552
0
729
7,671
9,225
0
2,990
4,681
15,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,378
Gold Earned
38,160
229
Minions Killed
194
0
Camps Cleared
0
1,196,455
Distance Traveled
1,112,103
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,230
657
19
2
0
265,461
0
L
Eset
7,980
725
43
4
0
191,966
0
L
Horus
7,360
669
15
1
0
247,902
4
W
Neith
8,783
798
62
6
0
224,946
1
L
Izanami
8,013
728
75
7
0
187,799
0
L
Sol
7,577
689
42
4
0
218,975
1
W
Mercury
9,600
873
77
7
0
272,283
4
W
Eset
8,487
772
47
4
0
230,651
0
W
Gilgamesh
8,126
739
20
2
0
225,727
0
W
Cabrakan
9,382
853
23
2
0
242,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role