Player Matchup

Cerberus
Cerberus
Ghost87Andreas
Cerberus
Level 109
God Stats
4W - 3L
1,456 SR
Queue Stats
390W - 429L
1,431 Elo+
Solo
Pele
Pele
Matt De Fonte
Pele
Level 123
God Stats
2W - 4L
1,505 SR
Queue Stats
196W - 228L
1,406 Elo+
Party 1
Janus
Janus
Ogpoint
Janus
Level 29
God Stats
1W - 0L
1,272 SR
Queue Stats
41W - 40L
1,514 Elo+
Solo
Artemis
Artemis
SEN0R AWE50ME
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 134L
1,355 Elo+
Party 1
Bellona
Bellona
cpt CANADA04
Bellona
Level 128
God Stats
7W - 11L
1,061 SR
Queue Stats
159W - 220L
1,332 Elo+
Party 1
Team Averages
Level 83
1,359 SR
1,408 Elo+

VS

Team Averages
Level 93
1,632 SR
1,458 Elo+
Merlin
Merlin
Jacobb232323
Merlin
Level 49
God Stats
0W - 3L
1,646 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Eset
Eset
JizzyTeee
Eset
Level 102
God Stats
22W - 26L
1,536 SR
Queue Stats
85W - 127L
1,442 Elo+
Solo
Geb
Geb
Jonbugz187
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
KViper X20
Zhong Kui
Level 137
God Stats
2W - 4L
1,770 SR
Queue Stats
194W - 204L
1,464 Elo+
Solo
Loki
Loki
SauceB0ssR0ss
Loki
Level 149
God Stats
27W - 26L
1,708 SR
Queue Stats
65W - 78L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
2 / 1 / 3
9,174
765
4,826
7,241
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 2 / 1
9,235
770
6,185
12,012
4,147
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Ogpoint
Janus
17
5 / 1 / 3
9,748
812
9,082
4,789
1,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
15
0 / 3 / 6
8,360
697
5,920
8,504
2,860
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
cpt CANADA04
Bellona
13
0 / 3 / 4
7,603
634
2,281
8,353
4,338
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 4 / 3
8,164
680
7,027
9,370
2,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
14
0 / 4 / 8
8,001
667
5,126
9,829
8,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 4
8,539
712
7,454
8,107
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
KViper X20
Zhong Kui
17
7 / 1 / 3
9,649
804
9,975
7,677
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
6,762
564
0
0
0
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
9
Kills
10
10
Deaths
9
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
1
3
3.5
L
Merlin
1
4
3
0.63
L
Eset
0
4
8
1
L
2
0
4
4
L
Zhong Kui
KViper X20
Zhong Kui
7
1
3
8.5
W
2
2
1
1.25
W
Janus
Ogpoint
Janus
5
1
3
6.5
W
Artemis
0
3
6
1
L
0
0
0
0
W
Bellona
cpt CANADA04
Bellona
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,294
Damage
29,582
40,899
Taken
34,983
20,610
Mitigated
23,912
8,699
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,826
233
165
2,436
7,241
7,502
0
5,638
1,603
19,858
0
L
Merlin
7,027
428
0
0
9,370
2,739
0
4,887
4,483
28,629
0
L
Eset
5,126
357
441
1,542
9,829
8,759
253
4,502
5,327
18,912
0
L
7,454
1,126
0
1,076
8,107
7,235
93
2,325
5,782
21,696
0
L
Zhong Kui
KViper X20
Zhong Kui
9,975
596
0
1,791
7,677
5,179
702
2,194
5,483
38,662
0
W
6,185
575
367
4,483
12,012
4,147
1,041
8,626
3,386
0
39,903
W
Janus
Ogpoint
Janus
9,082
773
0
178
4,789
1,763
145
4,205
584
44,101
0
W
Artemis
5,920
1,469
120
819
8,504
2,860
2,217
6,385
2,119
0
21,467
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
cpt CANADA04
Bellona
2,281
450
0
131
8,353
4,338
336
4,728
3,625
0
12,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,120
Gold Earned
41,115
244
Minions Killed
169
0
Camps Cleared
0
1,052,736
Distance Traveled
841,147
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,174
765
39
3
0
241,349
0
L
Merlin
8,164
680
52
4
0
209,153
0
L
Eset
8,001
667
32
3
0
192,665
2
L
Geb
8,539
712
21
2
0
207,160
0
L
Zhong Kui
9,649
804
64
5
0
215,494
0
W
Pele
9,235
770
60
5
0
228,794
4
W
Janus
9,748
812
92
8
0
257,490
0
W
Artemis
8,360
697
37
3
0
195,655
0
L
Loki
6,762
564
0
0
0
16,675
0
W
Bellona
7,603
634
16
1
0
129,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role